El_Borracho wrote: »Some will fetch more than others, but these are the sets I've had success selling without them bouncing back.
Mother's Sorrow
Bright Throat (PVP)
Crafty Alfiq (PVP)
Spriggan's Thorns
Plague Doctor (Tank)
Those are easily the top 5 I've had success with.
7th Legion (PVP)
Spinner's (Mostly PVP)
Briarheart
Beekeeper (PVP)
War Maiden
Kynemarcher
Martial Knowledge
Swamp Raider (PVP)
Next level down, but they sell pretty fast
Pariah (PVP)
Sword Singer (niche set, but the 2H weapons and jewels sell)
Green Pact (Tank & PVP)
Trainee (No idea, but it sells)
Order of Diagna (No idea why, but it sells)
Salvation
Red Mountain (Weapons & jewels only)
Winter's Respite (PVE Healer)
Prisoner's Rags (Was a great cheese set in trials for a while, don't know if they fixed that issue)
These will sell, but not really sets I'd actively farm.
The sticker book has decreased the economy for body pieces that are not in the preferred or ideal trait, some to the point of irrelevance. For instance, Plague Doctor in sturdy, reinforced, or infused will sell, but invigorating or well fitted probably will not. Most relevant weapons will sell regardless of trait, again with price being a factor.
El_Borracho wrote: »Some will fetch more than others, but these are the sets I've had success selling without them bouncing back.
Mother's Sorrow
Bright Throat (PVP)
Crafty Alfiq (PVP)
Spriggan's Thorns
Plague Doctor (Tank)
Those are easily the top 5 I've had success with.
7th Legion (PVP)
Spinner's (Mostly PVP)
Briarheart
Beekeeper (PVP)
War Maiden
Kynemarcher
Martial Knowledge
Swamp Raider (PVP)
Next level down, but they sell pretty fast
Pariah (PVP)
Sword Singer (niche set, but the 2H weapons and jewels sell)
Green Pact (Tank & PVP)
Trainee (No idea, but it sells)
Order of Diagna (No idea why, but it sells)
Salvation
Red Mountain (Weapons & jewels only)
Winter's Respite (PVE Healer)
Prisoner's Rags (Was a great cheese set in trials for a while, don't know if they fixed that issue)
These will sell, but not really sets I'd actively farm.
The sticker book has decreased the economy for body pieces that are not in the preferred or ideal trait, some to the point of irrelevance. For instance, Plague Doctor in sturdy, reinforced, or infused will sell, but invigorating or well fitted probably will not. Most relevant weapons will sell regardless of trait, again with price being a factor.
Thank you! I have to try farming those. Taking a guess, purple jewelry generally sells for the highest price? What with the temper scarcity (and prices), that kind of items might be in demand.
El_Borracho wrote: »@Tesman85 I wouldn't risk crafting gold gear for sale unless you have a glut of materials. Its probably more profitable to sell the gold mats than the crafted gear. I only make crafted gear for others when they provide the mats. Whether or not I get paid is up to them. Its more a favor than for profit.
If you want to make gold fast and easy, hook up with a trials group and do plunder runs of vet Hel Ra and AA (it has to be vet, plunder does not drop on normal). Can make 10K-15K per run just from the plunder drops. Daily crafting writs net about 5-6K for all 7. Group dungeon runs, and even some public dungeon runs can get you a lot of ornate gear, though the time vs. gold ratio is not as good as a vet AA run. Selling motifs is profitable. Though not guaranteed, motifs drop frequently in Kynes Aegis and Rock Grove. Or do the dailies in Deadlands for their motifs. They can go anywhere from 10K to 50K depending on the motif.
If you don't mind PVP you can go into Cyrodiil for the new sets from the reward coffers. These sell for quite a bit, especially weapons. It's temporary, though. Once the market is saturated, prices will drop drastically.
El_Borracho wrote: »@Tesman85 I don't know what level you are, but if you can do the base group dungeons on vet as a DD, you can do the AA and HRC trials on normal as a DD. I would say as long as your CP is over 300, you can do it. I would wait until your CP is up around 600 for vet AA and HRC trials. They are not that hard as long as you know the mechanics, which are easy to learn by playing. But once you do, its simple and profitable. Plus, there's a good stamina set in HRC (Berserking Warrior).
Its intimidating to jump in as a first time noob in a pug group in Craglorn. But for me, trials and vet DLC dungeons are some of the best content in this game. And if you haven't tried the base dungeons on vet (i.e. Fungal Grotto, Direfrost, Crypt of Hearts, etc.) give them a try. While there are loads of horror stories on these threads about group finder, more times than not you will be dropped into a group with some pretty strong DDs and tanks that can carry you through the base dungeons until you understand them. They are not all that hard.
What I generally do is look at all the build guides from alcast plus others and farm/sell those. A lot of people follow guides to the tee, so it's an easy way to know what to farm.
El_Borracho wrote: »@Tesman85 I too once thought the trials required elite-level DPS. After all, that is all you see on these threads. Its not true, especially to do normal trials. The easiest 3 to do are AA, HRC, and Cloudrest, with Sunspire being a close 4th. When I started doing trials, I thought I was going to get kicked out by a bunch of toxic try-hards the first time I died. Nothing could be further from the truth. Just pop into one of those 3 in Craglorn on a pug, tell people its your first time, listen to what the tanks or raid leader tells people to do, and 99% of the time they will be cool.
The other trials are a bit harder on normal due to more mechanics and more difficult adds (Kynes Aegis, for example) but they are not all that difficult. Once you get into vet trials, the DPS requirements do spike for the non-AA and HRC trials. Even Cloudrest gets more difficult.
Get set up with a mic and you'll be fine. And if you end up not liking it, at least you tried. I have a great time running in raids.