StaticWave wrote: »With the recent hybridization changes, many stamina classes have access to off-resource spammables that allow them to ditch Dizzying Swing. However, this also highlights the problem of Dizzying Swing - it's not good enough compared to other spammables.
While its tooltip is slightly higher than regular spammables, the 0.8s cast time and the very predictable animation means this spammable can be easily countered. Furthermore, the cast time also prevents players from block casting it compared to regular spammables. It looks OP against players who don't know how to block or roll dodge, but against decent players it falls short.
Hybridization was the ultimate nail in the coffin for Dizzying Swing as players can now use better universal spammables such as Arterial Burst and Crushing Shock. Some classes can also use their stronger class spammable (like stamDk using Whip). Dizzying Swing needs to be readjusted to stay competitive.
My 2 suggestions are as followed:
1) Give Dizzying Swing's old tooltip damage. This rewards players who chose to use Dizzying Swing as part of a high risk, high reward playstyle.
2) Make Dizzying Swing instant cast and reduce its tooltip damage to be in line with other spammables. This allows players to block cast and animation cancel the ability better, which increases gameplay fluidity.
StaticWave wrote: »Furthermore, the cast time also prevents players from block casting it compared to regular spammables.
StaticWave wrote: »Furthermore, the cast time also prevents players from block casting it compared to regular spammables.
Nope. You learn something new everyday.Chilly-McFreeze wrote: »Holding block while still using instant skills. Never tried it?
Nope. You learn something new everyday.Chilly-McFreeze wrote: »Holding block while still using instant skills. Never tried it?
Urzigurumash wrote: »I agree and I'd definitely vote for 1.
But, I say rather than just undoing the damage reduction at Dragonhold and keeping the 0.8s cast time, also undo the prior damage reduction at Elsweyr - and increase the cast time to its old 1s plus 0.2s to account for the removal of the "post global". So I think that would be 30% tooltip increase with a 1.2s cast time.
Post-Hybridization I like the sound of that better than a 15% increase with the 0.8s cast time, but either way, to me the cast time is an integral part of this skill and it should be kept.
I do think Dizzying Swing is a little weird. In PvP it's unreliable. It's way easier to avoid than to land so the skill is pretty much useless in the hands of the average player but people who are exceptionally good can be an absolute menace with it. Maybe one morph could have no wind-up but deal less damage because of it? Personally I would love to have a two-handed spammable but the unreliable nature of Dswing and Wrecking Blow (especially in high latency situations) just takes the fun out of it for me.
Since Empower is now something completely different, why not turn the Wrecking Blow morph into such fast hitting skill with slightly less damage? That would not invalidate the extra risk of using the morph with the extra wind-up time for extra reward but it would be more reliable and make it easier to take advantage of the Empower buff as well, in the scenario where that effect is kept.
imno007b14_ESO wrote: »Isn't it already part of the meta now, at least in pvp?
BalticBlues wrote: »U35 cements a STAM - TANK - 2H meta in PvP.
If the majority of people is using it, it can't be too bad...
https://www.youtube.com/watch?v=YSbR2-oWq-s