redspecter23 wrote: »ZOS sets the rarity of the mats as well as the cost on the recipes that require them. As they control the supply and demand, I have to assume they are happy with the current values or else they could just alter parts of the formula.
Basically if something like Mundane Rune feels exceptionally expensive, there is a reason for that. We as players don't have to agree with it, but someone, somewhere wants it to be a certain rarity and there will be a market price based on that rarity.
We would need to convince ZOS that the current supply to demand ratio is not healthy. If you can convince them of that, then at that point, a change can happen.
DivineKitty wrote: »If they want to maintain some of the rarity, they could sell them at the Tel Var vendors in IC. They already sell things like Ancestor silk there, and it would make IC more popular. You still have to do some farming, but it would still be a lot better than the way it is now.
Another way they could increase flow of housing mats into the game would be to have them drop from surveys.
DarthCuddlefluff wrote: »DivineKitty wrote: »If they want to maintain some of the rarity, they could sell them at the Tel Var vendors in IC. They already sell things like Ancestor silk there, and it would make IC more popular. You still have to do some farming, but it would still be a lot better than the way it is now.
I often wonder what rarity they want to keep. Because I consistently get the same drop rate. For every 10k rough wood I get 200 heartwood. Hours every day farming is just way too much considering I spend all of a thousand heartwood in a house in about 2 hours including planning on the spot.
DarthCuddlefluff wrote: »DivineKitty wrote: »If they want to maintain some of the rarity, they could sell them at the Tel Var vendors in IC. They already sell things like Ancestor silk there, and it would make IC more popular. You still have to do some farming, but it would still be a lot better than the way it is now.
I often wonder what rarity they want to keep. Because I consistently get the same drop rate. For every 10k rough wood I get 200 heartwood. Hours every day farming is just way too much considering I spend all of a thousand heartwood in a house in about 2 hours including planning on the spot.
There is an obvious tension with not cannibalising crown store sales. That is, I suspect, the ugly truth of it.
DarthCuddlefluff wrote: »
I don't quite understand what you mean. Can you please explain?
DarthCuddlefluff wrote: »
I don't quite understand what you mean. Can you please explain?
It's very simple. The more frustrating and time consuming it is to craft furniture items, the more likely people are going to give up and buy them from the Crown Store instead.
You would have to convince ZOS, with financial data we don't have access to, that it would be more profitable for the company to allow players to reasonably farm furniture crafting materials in game (such as Mundane Rune) via surveys.
DarthCuddlefluff wrote: »DarthCuddlefluff wrote: »
I don't quite understand what you mean. Can you please explain?
It's very simple. The more frustrating and time consuming it is to craft furniture items, the more likely people are going to give up and buy them from the Crown Store instead.
You would have to convince ZOS, with financial data we don't have access to, that it would be more profitable for the company to allow players to reasonably farm furniture crafting materials in game (such as Mundane Rune) via surveys.
OOF you may be right. That's really scummy if that's the case. I mean people are already spending a ton on the houses themselves. That's like EA levels of messed up.
DarthCuddlefluff wrote: »
I don't quite understand what you mean. Can you please explain?
It's very simple. The more frustrating and time consuming it is to craft furniture items, the more likely people are going to give up and buy them from the Crown Store instead.
You would have to convince ZOS, with financial data we don't have access to, that it would be more profitable for the company to allow players to reasonably farm furniture crafting materials in game (such as Mundane Rune) via surveys.