Why lower the damage for dots? All that does is make it so players don't use those skills. It's damage per second that matters, so unless your dot has an added effect that is essential to you or your group, no DPS is going to use sticky dots with the change. This doesn't increases accessibility when it comes to skills and learning rotation. You lowered the damage and tic frequency of dots because you don't want the damage to be more over the new duration, but want the damage to be the same per cast? We don't care about per cast, we care about Damage Per Second. If you wanted to increase the timer of dots and ruin people's rotations, you should have left the tic frequency and damage and just increased the cost by a ton.
Edited by merpins on August 24, 2022 9:29PM