FeedbackOnly wrote: »AlterBlika wrote: »Rust_in_Peace wrote: »
Normal dungeons and solo arenas can be done with closed eyes, so no need to adjust them. vBRP is another thing, although I bet it's still doable.
Not anymore the non elite players will suffer. Also you are going to want to kick others who haven't adjusted
Hopefully no dev will be offended and tempted to censor this TROMEDY - it's like Uncle Leo's death...Why did they ship this if they could have released the patch without a balance update and would have been better off for it?...
i am not a member of ZOS staff, but i can tell you exactly what happens about 4-5 days before the PTS is supposed to come up. let me illustrate -
at ZOS dev meeting (5 days to PTS launch) -
dev1 - "hot dayum'! is it the time already?"
dev2 - "what? what day is it?"
dev3 - "eh, guys, yeah, we have less than a week until the PTS. we need to come up with some balance adjustment"
dev2 - "what day is it? can anyone answer me?"
dev1 - "quiet! we have to come up with some gameplay changes, otherwise they'll think we don't do anything around here"
dev3 - "who?"
dev1 - "players. so does anyone have anything?"
dev3 - "nah. there's still time"
dev2 - "time for what? i don't even know what day it is! come on, someone tell me!"
dev1/dev3 - "quiet!"
dev2 - "you guys are mean!"
ZOS dev meeting (1 day to PTS launch) -
dev1 - "it seems like we now have only two days to figure out some changes. did anyone come up with any ideas? and where in Oblivion is dev2?"
dev3 - "he says that since we don't like him any more we can go to hell"
dev1 - "ah! that son of a... whatever, we can do this, just think positive. so, about those balance changes..."
secretary - "hi guys, anyone wants some coffee?"
dev1 - "yeah, coffe is good, i'll have 5"
dev3 - "2 for me. and 3 donuts"
secretary (smiling) - "you got it"
dev3 - "where were we?"
dev1 - "BALANCE!!!"
dev3 - "oh, i remember now! hmmm, let me think"
dev1 - "think quick!"
security guy - "is something happening? i heard yelling coming from in here"
dev1/dev3 - "get out!"
security guy - "OK, OK. was just doing my job"
dev1 - "so... you got something?"
dev3 - "nope. nothing. completely empty. so i have an idea"
dev1 - "what? what is it?"
dev3 - "let's... i dunno... say..."
dev1 - "come on, come on!"
dev3 - " um... YEAH! I GOT IT! let's nerf everything"
dev1 - "not bad, not bad, but not everything, that could be perceived badly by our players"
dev3 - "OK, so let's nerf DoTs and HoTs. we say it's because the damage is too high and we want to make the game accessible to more players"
dev1 - "see? i told you. just think positive and you can do it!"
dev3 - "so i'll write it down and we post it as patch notes tomorrow"
Agenericname wrote: »
And for whoever said Radiating Regeneration is worthless now? Uhh, I don't know what skooma they're on, but it still ticks for around 1.8K for me, (instead of 2.2K) which is plenty. /quote]
* Ticks at 1.8k every 2 seconds instead of 2.2k every second. If you're doing Hard modes that's a very noticible nerf of more than 50%.
AlterBlika wrote: »FeedbackOnly wrote: »AlterBlika wrote: »Rust_in_Peace wrote: »
Normal dungeons and solo arenas can be done with closed eyes, so no need to adjust them. vBRP is another thing, although I bet it's still doable.
Not anymore the non elite players will suffer. Also you are going to want to kick others who haven't adjusted
You don't have to be an elite to clear normal dungeons and arenas, except maybe for vBRP (but it's a dlc group arena, so you don't expect yourself to beat it with some overland build). You don't even have to be an elite to solo them, just learn the mechs and adjust your build a little. I really fail to see the problem.
Lucozade85 wrote: »There's another good thing. A lot of people are going to be saving money they would have spent on ESO+ and Crowns.
I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.
FeedbackOnly wrote: »AlterBlika wrote: »FeedbackOnly wrote: »AlterBlika wrote: »Rust_in_Peace wrote: »
Normal dungeons and solo arenas can be done with closed eyes, so no need to adjust them. vBRP is another thing, although I bet it's still doable.
Not anymore the non elite players will suffer. Also you are going to want to kick others who haven't adjusted
You don't have to be an elite to clear normal dungeons and arenas, except maybe for vBRP (but it's a dlc group arena, so you don't expect yourself to beat it with some overland build). You don't even have to be an elite to solo them, just learn the mechs and adjust your build a little. I really fail to see the problem.
Okay but you need to recognize average people cannot
I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.
Making things take longer does not equal harder. The difficulty for the people who wanted harder content is identical to what it was before the patch dropped, because the difficulty of the enemies remains the same. It just takes longer to kill them.
AlterBlika wrote: »I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.
Making things take longer does not equal harder. The difficulty for the people who wanted harder content is identical to what it was before the patch dropped, because the difficulty of the enemies remains the same. It just takes longer to kill them.
You don't say. The longer it takes you to kill an enemy, the more mechanics you have to deal with. What would you define as "hard"? Only incoming damage? I can name some bosses to solo which don't hit hard, but are still engaging and kind of hard to beat. Let's take vCoA2 last boss for example, it doesn't hit you hard, but it has a bunch of mechanics that can actually kill you if you don't pay attention to them. Longer time to beat it means you have to deal with these mechanics longer.
I would like to understand how Zenimax reached the conclusion that lowering the ceiling was the way to go.
Basically they punished their loyal base, who stayed with them for years, in search of "leveling" the bar for new players.
I just cancelled my subscription and rated negatively on steam. 8 years playing the game, since it began, to see them slapping our face like this.
Eh... if by hard you mean "slightly more tedious", then sure I guess.I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.
This game isn't hard at all.
I joined a pug group yesterday for Graven Deep as a Random Veteran daily.
I was not disappointed.
It was my first time in the dungeon, as a healer no less, and we blitzed through the whole thing all fancy-dancy, up until the last boss. Sure it took a long time to kill things, and there was lots of poo to not stand in, lots of movement, etc... but nothing more difficult than any vDLC or Challenger. (Go do Fang Lair Challenger without being carried and then come back and talk to me.)
The last boss was a trip though.
Probably the most fun time I've had repeatedly wiping for about an hour (until I had learned and adapted to all the mechanics) in a long time. Finally completed the boss after group synergy reached the required threshold.
And for whoever said Radiating Regeneration is worthless now? Uhh, I don't know what skooma they're on, but it still ticks for around 1.8K for me, (instead of 2.2K) which is plenty. And I play a Stage 4 Vampire Nightblade healer.
Game is fine, healing is fine, it's all fine.
Could be worse, but it's not Armageddon.
Folks will just have to learn to adapt is all.
...Why did they ship this if they could have released the patch without a balance update and would have been better off for it?...
i am not a member of ZOS staff, but i can tell you exactly what happens about 4-5 days before the PTS is supposed to come up. let me illustrate -
at ZOS dev meeting (5 days to PTS launch) -
dev1 - "hot dayum'! is it the time already?"
dev2 - "what? what day is it?"
dev3 - "eh, guys, yeah, we have less than a week until the PTS. we need to come up with some balance adjustment"
dev2 - "what day is it? can anyone answer me?"
dev1 - "quiet! we have to come up with some gameplay changes, otherwise they'll think we don't do anything around here"
dev3 - "who?"
dev1 - "players. so does anyone have anything?"
dev3 - "nah. there's still time"
dev2 - "time for what? i don't even know what day it is! come on, someone tell me!"
dev1/dev3 - "quiet!"
dev2 - "you guys are mean!"
ZOS dev meeting (1 day to PTS launch) -
dev1 - "it seems like we now have only two days to figure out some changes. did anyone come up with any ideas? and where in Oblivion is dev2?"
dev3 - "he says that since we don't like him any more we can go to hell"
dev1 - "ah! that son of a... whatever, we can do this, just think positive. so, about those balance changes..."
secretary - "hi guys, anyone wants some coffee?"
dev1 - "yeah, coffe is good, i'll have 5"
dev3 - "2 for me. and 3 donuts"
secretary (smiling) - "you got it"
dev3 - "where were we?"
dev1 - "BALANCE!!!"
dev3 - "oh, i remember now! hmmm, let me think"
dev1 - "think quick!"
security guy - "is something happening? i heard yelling coming from in here"
dev1/dev3 - "get out!"
security guy - "OK, OK. was just doing my job"
dev1 - "so... you got something?"
dev3 - "nope. nothing. completely empty. so i have an idea"
dev1 - "what? what is it?"
dev3 - "let's... i dunno... say..."
dev1 - "come on, come on!"
dev3 - " um... YEAH! I GOT IT! let's nerf everything"
dev1 - "not bad, not bad, but not everything, that could be perceived badly by our players"
dev3 - "OK, so let's nerf DoTs and HoTs. we say it's because the damage is too high and we want to make the game accessible to more players"
dev1 - "see? i told you. just think positive and you can do it!"
dev3 - "so i'll write it down and we post it as patch notes tomorrow"
Aces-High-82 wrote: »
Easily_Lost wrote: »I am so tired of hearing how bad U35 is.
[sarcasm] It seems like the fix would be one hit kills. LOL [/sarcasm]
I do not PVP, so I can't comment on it.
For a long time I have been reading about how PVE is way to easy. Now that they made it a little harder, almost everyone is upset. ZOS can't win.
Fata1moose wrote: »Uhhh U35 added a donkey and Laurel that’s two good things.
Drammanoth wrote: »Hopefully no dev will be offended and tempted to censor this TROMEDY - it's like Uncle Leo's death...Why did they ship this if they could have released the patch without a balance update and would have been better off for it?...
i am not a member of ZOS staff, but i can tell you exactly what happens about 4-5 days before the PTS is supposed to come up. let me illustrate -
at ZOS dev meeting (5 days to PTS launch) -
dev1 - "hot dayum'! is it the time already?"
dev2 - "what? what day is it?"
dev3 - "eh, guys, yeah, we have less than a week until the PTS. we need to come up with some balance adjustment"
dev2 - "what day is it? can anyone answer me?"
dev1 - "quiet! we have to come up with some gameplay changes, otherwise they'll think we don't do anything around here"
dev3 - "who?"
dev1 - "players. so does anyone have anything?"
dev3 - "nah. there's still time"
dev2 - "time for what? i don't even know what day it is! come on, someone tell me!"
dev1/dev3 - "quiet!"
dev2 - "you guys are mean!"
ZOS dev meeting (1 day to PTS launch) -
dev1 - "it seems like we now have only two days to figure out some changes. did anyone come up with any ideas? and where in Oblivion is dev2?"
dev3 - "he says that since we don't like him any more we can go to hell"
dev1 - "ah! that son of a... whatever, we can do this, just think positive. so, about those balance changes..."
secretary - "hi guys, anyone wants some coffee?"
dev1 - "yeah, coffe is good, i'll have 5"
dev3 - "2 for me. and 3 donuts"
secretary (smiling) - "you got it"
dev3 - "where were we?"
dev1 - "BALANCE!!!"
dev3 - "oh, i remember now! hmmm, let me think"
dev1 - "think quick!"
security guy - "is something happening? i heard yelling coming from in here"
dev1/dev3 - "get out!"
security guy - "OK, OK. was just doing my job"
dev1 - "so... you got something?"
dev3 - "nope. nothing. completely empty. so i have an idea"
dev1 - "what? what is it?"
dev3 - "let's... i dunno... say..."
dev1 - "come on, come on!"
dev3 - " um... YEAH! I GOT IT! let's nerf everything"
dev1 - "not bad, not bad, but not everything, that could be perceived badly by our players"
dev3 - "OK, so let's nerf DoTs and HoTs. we say it's because the damage is too high and we want to make the game accessible to more players"
dev1 - "see? i told you. just think positive and you can do it!"
dev3 - "so i'll write it down and we post it as patch notes tomorrow"
(check the Mages Guild questline if you're not familiar with the above quotes - and what is Sheogorath the God of... Because this is what we're experiencing now)
Drammanoth wrote: »Hopefully no dev will be offended and tempted to censor this TROMEDY - it's like Uncle Leo's death...Why did they ship this if they could have released the patch without a balance update and would have been better off for it?...
i am not a member of ZOS staff, but i can tell you exactly what happens about 4-5 days before the PTS is supposed to come up. let me illustrate -
at ZOS dev meeting (5 days to PTS launch) -
dev1 - "hot dayum'! is it the time already?"
dev2 - "what? what day is it?"
dev3 - "eh, guys, yeah, we have less than a week until the PTS. we need to come up with some balance adjustment"
dev2 - "what day is it? can anyone answer me?"
dev1 - "quiet! we have to come up with some gameplay changes, otherwise they'll think we don't do anything around here"
dev3 - "who?"
dev1 - "players. so does anyone have anything?"
dev3 - "nah. there's still time"
dev2 - "time for what? i don't even know what day it is! come on, someone tell me!"
dev1/dev3 - "quiet!"
dev2 - "you guys are mean!"
ZOS dev meeting (1 day to PTS launch) -
dev1 - "it seems like we now have only two days to figure out some changes. did anyone come up with any ideas? and where in Oblivion is dev2?"
dev3 - "he says that since we don't like him any more we can go to hell"
dev1 - "ah! that son of a... whatever, we can do this, just think positive. so, about those balance changes..."
secretary - "hi guys, anyone wants some coffee?"
dev1 - "yeah, coffe is good, i'll have 5"
dev3 - "2 for me. and 3 donuts"
secretary (smiling) - "you got it"
dev3 - "where were we?"
dev1 - "BALANCE!!!"
dev3 - "oh, i remember now! hmmm, let me think"
dev1 - "think quick!"
security guy - "is something happening? i heard yelling coming from in here"
dev1/dev3 - "get out!"
security guy - "OK, OK. was just doing my job"
dev1 - "so... you got something?"
dev3 - "nope. nothing. completely empty. so i have an idea"
dev1 - "what? what is it?"
dev3 - "let's... i dunno... say..."
dev1 - "come on, come on!"
dev3 - " um... YEAH! I GOT IT! let's nerf everything"
dev1 - "not bad, not bad, but not everything, that could be perceived badly by our players"
dev3 - "OK, so let's nerf DoTs and HoTs. we say it's because the damage is too high and we want to make the game accessible to more players"
dev1 - "see? i told you. just think positive and you can do it!"
dev3 - "so i'll write it down and we post it as patch notes tomorrow"
(check the Mages Guild questline if you're not familiar with the above quotes - and what is Sheogorath the God of... Because this is what we're experiencing now)
I think you hit it on the head --- Sheogorath has been complaining how unappreciated he is ...... so they let him on the design team, just to help a little ..... and well, his definition of "help a little" might not be what our definition is.
Auldwulfe
I never thought I'd actually applaud Blizzard, probably the current antichrist of the game development sector with all their bad press about treating their employees badly and all that. But they are coming around. Diablo 4 will be out next year and they already announced that they will hold VOTES that include the whole player base to decide on what to focus next.
With ZoS and ESO, you need to bend over backwards to even get into contact with anyone. They need someone that knows the game that can actually read and understand what the players want. But I don't see that ever happening...