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The one positive thing to come from Update 35

  • AlterBlika
    AlterBlika
    ✭✭✭✭
    AlterBlika wrote: »
    Wolf_Eye wrote: »
    I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.

    The real spike is in normal mode dungeons and solo arenas. The damage and health pools are the same as they were in U34 so they both got much harder. Both instanced.

    Normal dungeons and solo arenas can be done with closed eyes, so no need to adjust them. vBRP is another thing, although I bet it's still doable.

    Not anymore the non elite players will suffer. Also you are going to want to kick others who haven't adjusted

    You don't have to be an elite to clear normal dungeons and arenas, except maybe for vBRP (but it's a dlc group arena, so you don't expect yourself to beat it with some overland build). You don't even have to be an elite to solo them, just learn the mechs and adjust your build a little. I really fail to see the problem.
  • Drammanoth
    Drammanoth
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    mzprx wrote: »
    Ratzkifal wrote: »
    ...Why did they ship this if they could have released the patch without a balance update and would have been better off for it?...

    i am not a member of ZOS staff, but i can tell you exactly what happens about 4-5 days before the PTS is supposed to come up. let me illustrate -

    at ZOS dev meeting (5 days to PTS launch) -

    dev1 - "hot dayum'! is it the time already?"
    dev2 - "what? what day is it?"
    dev3 - "eh, guys, yeah, we have less than a week until the PTS. we need to come up with some balance adjustment"
    dev2 - "what day is it? can anyone answer me?"
    dev1 - "quiet! we have to come up with some gameplay changes, otherwise they'll think we don't do anything around here"
    dev3 - "who?"
    dev1 - "players. so does anyone have anything?"
    dev3 - "nah. there's still time"
    dev2 - "time for what? i don't even know what day it is! come on, someone tell me!"
    dev1/dev3 - "quiet!"
    dev2 - "you guys are mean!"

    ZOS dev meeting (1 day to PTS launch) -

    dev1 - "it seems like we now have only two days to figure out some changes. did anyone come up with any ideas? and where in Oblivion is dev2?"
    dev3 - "he says that since we don't like him any more we can go to hell"
    dev1 - "ah! that son of a... whatever, we can do this, just think positive. so, about those balance changes..."
    secretary - "hi guys, anyone wants some coffee?"
    dev1 - "yeah, coffe is good, i'll have 5"
    dev3 - "2 for me. and 3 donuts"
    secretary (smiling) - "you got it"
    dev3 - "where were we?"
    dev1 - "BALANCE!!!"
    dev3 - "oh, i remember now! hmmm, let me think"
    dev1 - "think quick!"
    security guy - "is something happening? i heard yelling coming from in here"
    dev1/dev3 - "get out!"
    security guy - "OK, OK. was just doing my job"
    dev1 - "so... you got something?"
    dev3 - "nope. nothing. completely empty. so i have an idea"
    dev1 - "what? what is it?"
    dev3 - "let's... i dunno... say..."
    dev1 - "come on, come on!"
    dev3 - " um... YEAH! I GOT IT! let's nerf everything"
    dev1 - "not bad, not bad, but not everything, that could be perceived badly by our players"
    dev3 - "OK, so let's nerf DoTs and HoTs. we say it's because the damage is too high and we want to make the game accessible to more players"
    dev1 - "see? i told you. just think positive and you can do it!"
    dev3 - "so i'll write it down and we post it as patch notes tomorrow"
    Hopefully no dev will be offended and tempted to censor this TROMEDY - it's like Uncle Leo's death
    (check the Mages Guild questline if you're not familiar with the above quotes - and what is Sheogorath the God of... Because this is what we're experiencing now)
  • Wolf_Eye
    Wolf_Eye
    ✭✭✭✭✭
    Wolf_Eye wrote: »
    I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.

    Overland is still insanely easy for the folks that asked for an optional version.

    I apologize. I should have been more specific.

    There is likely to be a small group of people out there (who didn't care whether hardmode was optional or not) that would see the decreased dps as a plus to make everything more challenging. I know for a fact that there were a number of people in the hard overland thread that wanted harder overland to be the norm for everyone (no option to toggle it off or on). I remember it, because some of their comments were very hurtful. It's true that their opinion did not comprise the majority who wanted hardmode, to be sure, but they still exist.

    This is by no means a personal attack against the general population that wants an optional difficulty level.

    And it is still true that overland is still harder than pre-U35, even if it's difficulty still pales to dungeon content. Now whether this was ZOS' intention or not is difficult to say. I'm not sure any of us know the reasoning behind the update. Personally I think ZOS just wanted to reign in DPS in some manner....
  • Ishtarknows
    Ishtarknows
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    omnidoh wrote: »


    And for whoever said Radiating Regeneration is worthless now? Uhh, I don't know what skooma they're on, but it still ticks for around 1.8K for me, (instead of 2.2K) which is plenty. /quote]



    * Ticks at 1.8k every 2 seconds instead of 2.2k every second. If you're doing Hard modes that's a very noticible nerf of more than 50%.
    Edited by Ishtarknows on August 23, 2022 11:40PM
  • FeedbackOnly
    FeedbackOnly
    ✭✭✭✭✭
    ✭✭
    AlterBlika wrote: »
    AlterBlika wrote: »
    Wolf_Eye wrote: »
    I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.

    The real spike is in normal mode dungeons and solo arenas. The damage and health pools are the same as they were in U34 so they both got much harder. Both instanced.

    Normal dungeons and solo arenas can be done with closed eyes, so no need to adjust them. vBRP is another thing, although I bet it's still doable.

    Not anymore the non elite players will suffer. Also you are going to want to kick others who haven't adjusted

    You don't have to be an elite to clear normal dungeons and arenas, except maybe for vBRP (but it's a dlc group arena, so you don't expect yourself to beat it with some overland build). You don't even have to be an elite to solo them, just learn the mechs and adjust your build a little. I really fail to see the problem.

    Okay but you need to recognize average people cannot
  • renne
    renne
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    ✭✭
    Lucozade85 wrote: »
    There's another good thing. A lot of people are going to be saving money they would have spent on ESO+ and Crowns.

    Bold of you to assume I am not just spending that money instead on supporting the devs of a completely different game :D
  • renne
    renne
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    ✭✭
    Wolf_Eye wrote: »
    I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.

    Making things take longer does not equal harder. The difficulty for the people who wanted harder content is identical to what it was before the patch dropped, because the difficulty of the enemies remains the same. It just takes longer to kill them.
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    AlterBlika wrote: »
    AlterBlika wrote: »
    Wolf_Eye wrote: »
    I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.

    The real spike is in normal mode dungeons and solo arenas. The damage and health pools are the same as they were in U34 so they both got much harder. Both instanced.

    Normal dungeons and solo arenas can be done with closed eyes, so no need to adjust them. vBRP is another thing, although I bet it's still doable.

    Not anymore the non elite players will suffer. Also you are going to want to kick others who haven't adjusted

    You don't have to be an elite to clear normal dungeons and arenas, except maybe for vBRP (but it's a dlc group arena, so you don't expect yourself to beat it with some overland build). You don't even have to be an elite to solo them, just learn the mechs and adjust your build a little. I really fail to see the problem.

    Okay but you need to recognize average people cannot

    Average? More like new players or those who deliberately refuse to learn how to play this game. Average players won't struggle with the mentioned content. I understand struggling with vVH or vMA, but with nFG1 for example? I really want to see a 4-man group (160+cp) which struggles with such content.
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    renne wrote: »
    Wolf_Eye wrote: »
    I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.

    Making things take longer does not equal harder. The difficulty for the people who wanted harder content is identical to what it was before the patch dropped, because the difficulty of the enemies remains the same. It just takes longer to kill them.

    You don't say. The longer it takes you to kill an enemy, the more mechanics you have to deal with. What would you define as "hard"? Only incoming damage? I can name some bosses to solo which don't hit hard, but are still engaging and kind of hard to beat. Let's take vCoA2 last boss for example, it doesn't hit you hard, but it has a bunch of mechanics that can actually kill you if you don't pay attention to them. Longer time to beat it means you have to deal with these mechanics longer.
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    AlterBlika wrote: »
    renne wrote: »
    Wolf_Eye wrote: »
    I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.

    Making things take longer does not equal harder. The difficulty for the people who wanted harder content is identical to what it was before the patch dropped, because the difficulty of the enemies remains the same. It just takes longer to kill them.

    You don't say. The longer it takes you to kill an enemy, the more mechanics you have to deal with. What would you define as "hard"? Only incoming damage? I can name some bosses to solo which don't hit hard, but are still engaging and kind of hard to beat. Let's take vCoA2 last boss for example, it doesn't hit you hard, but it has a bunch of mechanics that can actually kill you if you don't pay attention to them. Longer time to beat it means you have to deal with these mechanics longer.

    We're talking about the people who WANTED harder overland content. This does not make overland content harder for people who wanted vet overland, the only people it makes it harder for is people who already struggle with overland content.
  • Nemeliom
    Nemeliom
    ✭✭✭✭
    I would like to understand how Zenimax reached the conclusion that lowering the ceiling was the way to go.
    Basically they punished their loyal base, who stayed with them for years, in search of "leveling" the bar for new players.

    I just cancelled my subscription and rated negatively on steam. 8 years playing the game, since it began, to see them slapping our face like this.
    Baradur Morker - Level 50 Bosmer Nightblade
    Le-Duck - Level 50 Dark Elf Dragonknight
    Boom-Stormer - Level 50 High Elf Sorcerer
    Nemeliom the Great - Level 50 Redguard Warden
    Crazy Little Maggie - Level 50 High Elf Templar
  • francesinhalover
    francesinhalover
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    The dot durations feel so good , i have been playing so much better thanks to them.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • DreamyLu
    DreamyLu
    ✭✭✭✭✭
    I have full understanding for reactions of posters. However, I would like to put things in perspective: in comparison to amount of ESO players, only "a few" are posting in this forum, and for most of them, they are the same type of players, so of course, their opinions are more or less the same. But it's not representative of a majority.

    Aside from the fact that as said by someone else before, players come and go, and the game will survive no matter what, there are many players, probably a vast majority, who aren't affected by the changes and keep playing undisturbed. I'm typically one of them. For me, nothing has changed.

    All that to say: give it a good thinking before to rage quit or stop ESO+, because it will affect yourself only. For one player leaving, how many new are coming? If the rotation old/new players would be bad, the game would stop, and it doesn't seem to be the case.

    I can tell you about GW2: I play it since beta (and GW too). Compared to what it was originally, the game has become a different game. We (my friends and me) have gone through so many changes... Some were drastic and made us very - very - angry. Some of my friends did rage quit, some others (like me) decided to adapt. But GW2 kept going undisturbed. It's same like in any other MMOs I suppose.
    Based on that experience, I would say that when we don't like a change, we should grumble a bit, then take a deep breath and see what we can do out of it. Because the game will continue all the same with or without us. So of course, if not coping, we can quit, but my experience is that we always come back to our home. <3
    I'm out of my mind, feel free to leave a message... PC/NA
  • Arato
    Arato
    ✭✭✭✭✭
    Nemeliom wrote: »
    I would like to understand how Zenimax reached the conclusion that lowering the ceiling was the way to go.
    Basically they punished their loyal base, who stayed with them for years, in search of "leveling" the bar for new players.

    I just cancelled my subscription and rated negatively on steam. 8 years playing the game, since it began, to see them slapping our face like this.

    they didn't just lower the ceiling they simultaneously raised the floor. they did what communist dictatorships end up doing, making everyone equally impoverished.
  • Astrid
    Astrid
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    omnidoh wrote: »
    Wolf_Eye wrote: »
    I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.
    Eh... if by hard you mean "slightly more tedious", then sure I guess.
    This game isn't hard at all.
    I joined a pug group yesterday for Graven Deep as a Random Veteran daily.
    I was not disappointed.
    It was my first time in the dungeon, as a healer no less, and we blitzed through the whole thing all fancy-dancy, up until the last boss. Sure it took a long time to kill things, and there was lots of poo to not stand in, lots of movement, etc... but nothing more difficult than any vDLC or Challenger. (Go do Fang Lair Challenger without being carried and then come back and talk to me.)
    The last boss was a trip though.
    Probably the most fun time I've had repeatedly wiping for about an hour (until I had learned and adapted to all the mechanics) in a long time. Finally completed the boss after group synergy reached the required threshold.

    And for whoever said Radiating Regeneration is worthless now? Uhh, I don't know what skooma they're on, but it still ticks for around 1.8K for me, (instead of 2.2K) which is plenty. And I play a Stage 4 Vampire Nightblade healer.
    Game is fine, healing is fine, it's all fine.
    Could be worse, but it's not Armageddon.
    Folks will just have to learn to adapt is all.

    You’re aware 1.8k is insanely low for that skill right? You can get crit ticks for up to 10k+
  • Aces-High-82
    Aces-High-82
    ✭✭✭✭
    Wolf_Eye wrote: »
    I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.

    Except WBs it's still a ohk Fiesta.
  • fiender66
    fiender66
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    Forgive me, but all this runt is becoming stale, IMHO.
    Now, the real question for me is: has the game so modified become a better one (= more fun to play)?
    Hardly so, and not for the overall reduced DPS, but for the lack of actual new content added: same characters, same classes, same copycat quests, stories not so bad by themselves (ESO is still above average) but dishearteningly repetitive.

    Even before U35 I'm logging in every day, do my chores (!!!) and go have real fun elsewhere, for I'm dead tired of the same stuff, be it overland or dungeons.

    I believe that behind the decisions of this patch there are marketing considerations that we do not know, and maybe only some devs at the senior level are informed about. Dev team, PR people like community managers and mods do simply their job, that is they do what they are told to do and have always clear in mind that job market is though, out there.

    So, in a word, is the game still fun for you? Then by all means play it. Otherwise look for fun wherever you want. Be safe.
  • StihlReign
    StihlReign
    ✭✭✭✭
    mzprx wrote: »
    Ratzkifal wrote: »
    ...Why did they ship this if they could have released the patch without a balance update and would have been better off for it?...

    i am not a member of ZOS staff, but i can tell you exactly what happens about 4-5 days before the PTS is supposed to come up. let me illustrate -

    at ZOS dev meeting (5 days to PTS launch) -

    dev1 - "hot dayum'! is it the time already?"
    dev2 - "what? what day is it?"
    dev3 - "eh, guys, yeah, we have less than a week until the PTS. we need to come up with some balance adjustment"
    dev2 - "what day is it? can anyone answer me?"
    dev1 - "quiet! we have to come up with some gameplay changes, otherwise they'll think we don't do anything around here"
    dev3 - "who?"
    dev1 - "players. so does anyone have anything?"
    dev3 - "nah. there's still time"
    dev2 - "time for what? i don't even know what day it is! come on, someone tell me!"
    dev1/dev3 - "quiet!"
    dev2 - "you guys are mean!"

    ZOS dev meeting (1 day to PTS launch) -

    dev1 - "it seems like we now have only two days to figure out some changes. did anyone come up with any ideas? and where in Oblivion is dev2?"
    dev3 - "he says that since we don't like him any more we can go to hell"
    dev1 - "ah! that son of a... whatever, we can do this, just think positive. so, about those balance changes..."
    secretary - "hi guys, anyone wants some coffee?"
    dev1 - "yeah, coffe is good, i'll have 5"
    dev3 - "2 for me. and 3 donuts"
    secretary (smiling) - "you got it"
    dev3 - "where were we?"
    dev1 - "BALANCE!!!"
    dev3 - "oh, i remember now! hmmm, let me think"
    dev1 - "think quick!"
    security guy - "is something happening? i heard yelling coming from in here"
    dev1/dev3 - "get out!"
    security guy - "OK, OK. was just doing my job"
    dev1 - "so... you got something?"
    dev3 - "nope. nothing. completely empty. so i have an idea"
    dev1 - "what? what is it?"
    dev3 - "let's... i dunno... say..."
    dev1 - "come on, come on!"
    dev3 - " um... YEAH! I GOT IT! let's nerf everything"
    dev1 - "not bad, not bad, but not everything, that could be perceived badly by our players"
    dev3 - "OK, so let's nerf DoTs and HoTs. we say it's because the damage is too high and we want to make the game accessible to more players"
    dev1 - "see? i told you. just think positive and you can do it!"
    dev3 - "so i'll write it down and we post it as patch notes tomorrow"

    This, is brilliant.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • fiender66
    fiender66
    ✭✭✭✭
    Wolf_Eye wrote: »
    I think the people who wanted harder overland are probably enjoying this patch, as they got exactly that.

    Except WBs it's still a ohk Fiesta.

    If by this you mean slow, boring to deal with and disappointingly unrewarding, then yes, WB's are well described. But if you mean that the average player is able to kill a WB in one shot, then no, this is a patent misperception.
  • Easily_Lost
    Easily_Lost
    ✭✭✭✭✭
    I am so tired of hearing how bad U35 is.
    [sarcasm] It seems like the fix would be one hit kills. LOL [/sarcasm]

    I do not PVP, so I can't comment on it.

    For a long time I have been reading about how PVE is way to easy. Now that they made it a little harder, almost everyone is upset. ZOS can't win.
    PC - NA - AD
    started April 2015
    PVE & Solo only

    Meet the LOST family: CP 1250+
    Easily Lost Crafter - lvl 50 - Sorcerer Orc ( knows all traits and most styles )
    Easily Lost-W - lvl 50 - Warden Imperial
    Forever Lost - lvl 50 Sorcerer


    CROWN CRATES: It doesn't affect gameplay, it's not mandatory, it's cosmetic only. If it helps to support the game and ZOS, I support it! Say YES to crown crates.
  • Veinblood1965
    Veinblood1965
    ✭✭✭✭✭
    Sarannah wrote: »
    I'm always happy!

    Really? You have never stubbed your toe? For myself I am not happy when that occurs.
  • Rust_in_Peace
    Rust_in_Peace
    ✭✭✭✭✭
    I am so tired of hearing how bad U35 is.
    [sarcasm] It seems like the fix would be one hit kills. LOL [/sarcasm]

    I do not PVP, so I can't comment on it.

    For a long time I have been reading about how PVE is way to easy. Now that they made it a little harder, almost everyone is upset. ZOS can't win.

    Oversimplification, ignorance, obviously you don't play the game. Baiting, bootlicking and trolling. I miss anything?
  • Fata1moose
    Fata1moose
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    Uhhh U35 added a donkey and Laurel that’s two good things.
  • Zayoo
    Zayoo
    ✭✭✭
    I never thought I'd actually applaud Blizzard, probably the current antichrist of the game development sector with all their bad press about treating their employees badly and all that. But they are coming around. Diablo 4 will be out next year and they already announced that they will hold VOTES that include the whole player base to decide on what to focus next.
    With ZoS and ESO, you need to bend over backwards to even get into contact with anyone. They need someone that knows the game that can actually read and understand what the players want. But I don't see that ever happening...
  • Wolf_Eye
    Wolf_Eye
    ✭✭✭✭✭
    Fata1moose wrote: »
    Uhhh U35 added a donkey and Laurel that’s two good things.

    Laurel?
  • SpacemanSpiff1
    SpacemanSpiff1
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    ✭✭
    the boat furnishing is neat. i also got the hourglass and shark jaws, but i don't know if i'll keep them.
  • Auldwulfe
    Auldwulfe
    ✭✭✭✭✭
    Drammanoth wrote: »
    mzprx wrote: »
    Ratzkifal wrote: »
    ...Why did they ship this if they could have released the patch without a balance update and would have been better off for it?...

    i am not a member of ZOS staff, but i can tell you exactly what happens about 4-5 days before the PTS is supposed to come up. let me illustrate -

    at ZOS dev meeting (5 days to PTS launch) -

    dev1 - "hot dayum'! is it the time already?"
    dev2 - "what? what day is it?"
    dev3 - "eh, guys, yeah, we have less than a week until the PTS. we need to come up with some balance adjustment"
    dev2 - "what day is it? can anyone answer me?"
    dev1 - "quiet! we have to come up with some gameplay changes, otherwise they'll think we don't do anything around here"
    dev3 - "who?"
    dev1 - "players. so does anyone have anything?"
    dev3 - "nah. there's still time"
    dev2 - "time for what? i don't even know what day it is! come on, someone tell me!"
    dev1/dev3 - "quiet!"
    dev2 - "you guys are mean!"

    ZOS dev meeting (1 day to PTS launch) -

    dev1 - "it seems like we now have only two days to figure out some changes. did anyone come up with any ideas? and where in Oblivion is dev2?"
    dev3 - "he says that since we don't like him any more we can go to hell"
    dev1 - "ah! that son of a... whatever, we can do this, just think positive. so, about those balance changes..."
    secretary - "hi guys, anyone wants some coffee?"
    dev1 - "yeah, coffe is good, i'll have 5"
    dev3 - "2 for me. and 3 donuts"
    secretary (smiling) - "you got it"
    dev3 - "where were we?"
    dev1 - "BALANCE!!!"
    dev3 - "oh, i remember now! hmmm, let me think"
    dev1 - "think quick!"
    security guy - "is something happening? i heard yelling coming from in here"
    dev1/dev3 - "get out!"
    security guy - "OK, OK. was just doing my job"
    dev1 - "so... you got something?"
    dev3 - "nope. nothing. completely empty. so i have an idea"
    dev1 - "what? what is it?"
    dev3 - "let's... i dunno... say..."
    dev1 - "come on, come on!"
    dev3 - " um... YEAH! I GOT IT! let's nerf everything"
    dev1 - "not bad, not bad, but not everything, that could be perceived badly by our players"
    dev3 - "OK, so let's nerf DoTs and HoTs. we say it's because the damage is too high and we want to make the game accessible to more players"
    dev1 - "see? i told you. just think positive and you can do it!"
    dev3 - "so i'll write it down and we post it as patch notes tomorrow"
    Hopefully no dev will be offended and tempted to censor this TROMEDY - it's like Uncle Leo's death
    (check the Mages Guild questline if you're not familiar with the above quotes - and what is Sheogorath the God of... Because this is what we're experiencing now)

    I think you hit it on the head --- Sheogorath has been complaining how unappreciated he is ...... so they let him on the design team, just to help a little ..... and well, his definition of "help a little" might not be what our definition is.

    Auldwulfe
  • Ragnarok0130
    Ragnarok0130
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    ✭✭
    Auldwulfe wrote: »
    Drammanoth wrote: »
    mzprx wrote: »
    Ratzkifal wrote: »
    ...Why did they ship this if they could have released the patch without a balance update and would have been better off for it?...

    i am not a member of ZOS staff, but i can tell you exactly what happens about 4-5 days before the PTS is supposed to come up. let me illustrate -

    at ZOS dev meeting (5 days to PTS launch) -

    dev1 - "hot dayum'! is it the time already?"
    dev2 - "what? what day is it?"
    dev3 - "eh, guys, yeah, we have less than a week until the PTS. we need to come up with some balance adjustment"
    dev2 - "what day is it? can anyone answer me?"
    dev1 - "quiet! we have to come up with some gameplay changes, otherwise they'll think we don't do anything around here"
    dev3 - "who?"
    dev1 - "players. so does anyone have anything?"
    dev3 - "nah. there's still time"
    dev2 - "time for what? i don't even know what day it is! come on, someone tell me!"
    dev1/dev3 - "quiet!"
    dev2 - "you guys are mean!"

    ZOS dev meeting (1 day to PTS launch) -

    dev1 - "it seems like we now have only two days to figure out some changes. did anyone come up with any ideas? and where in Oblivion is dev2?"
    dev3 - "he says that since we don't like him any more we can go to hell"
    dev1 - "ah! that son of a... whatever, we can do this, just think positive. so, about those balance changes..."
    secretary - "hi guys, anyone wants some coffee?"
    dev1 - "yeah, coffe is good, i'll have 5"
    dev3 - "2 for me. and 3 donuts"
    secretary (smiling) - "you got it"
    dev3 - "where were we?"
    dev1 - "BALANCE!!!"
    dev3 - "oh, i remember now! hmmm, let me think"
    dev1 - "think quick!"
    security guy - "is something happening? i heard yelling coming from in here"
    dev1/dev3 - "get out!"
    security guy - "OK, OK. was just doing my job"
    dev1 - "so... you got something?"
    dev3 - "nope. nothing. completely empty. so i have an idea"
    dev1 - "what? what is it?"
    dev3 - "let's... i dunno... say..."
    dev1 - "come on, come on!"
    dev3 - " um... YEAH! I GOT IT! let's nerf everything"
    dev1 - "not bad, not bad, but not everything, that could be perceived badly by our players"
    dev3 - "OK, so let's nerf DoTs and HoTs. we say it's because the damage is too high and we want to make the game accessible to more players"
    dev1 - "see? i told you. just think positive and you can do it!"
    dev3 - "so i'll write it down and we post it as patch notes tomorrow"
    Hopefully no dev will be offended and tempted to censor this TROMEDY - it's like Uncle Leo's death
    (check the Mages Guild questline if you're not familiar with the above quotes - and what is Sheogorath the God of... Because this is what we're experiencing now)

    I think you hit it on the head --- Sheogorath has been complaining how unappreciated he is ...... so they let him on the design team, just to help a little ..... and well, his definition of "help a little" might not be what our definition is.

    Auldwulfe

    The dramatic changes in balance definitely reek of good ole Uncle Sheo. "Cheese for everyone! Well some people might not like cheese, so I guess Cheese for no one!"
  • Rust_in_Peace
    Rust_in_Peace
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    Zayoo wrote: »
    I never thought I'd actually applaud Blizzard, probably the current antichrist of the game development sector with all their bad press about treating their employees badly and all that. But they are coming around. Diablo 4 will be out next year and they already announced that they will hold VOTES that include the whole player base to decide on what to focus next.
    With ZoS and ESO, you need to bend over backwards to even get into contact with anyone. They need someone that knows the game that can actually read and understand what the players want. But I don't see that ever happening...

    That and listening to player feedback on the upcoming talent trees that they are COMPLETELY revamping for the next WoW expansion. Every single PTR update they have listened to players in the community and made changes based on that. Never thought I'd be using Blizz as a benchmark for what devs should be doing but here we are.
  • WoppaBoem
    WoppaBoem
    ✭✭✭✭✭
    I tried some other games and finally realized how *** eso preforms let alone sucking all the fun out of their own game. Its great having much fun with other games :)
    Xbox EU & NA - PVP Only
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