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Vampirism Recovery Mechanics (some spoilers but w/e)

Dr_Con
Dr_Con
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As some of you may know I made a topic here

Lore reasons aside to support this argument, I want to touch again on the debuffs of the feed passive:
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Can someone either provide a quote from ZOS to why they decided to debuff health recovery as vampirism progresses- or can someone from ZOS chime in here? Even throughout Greymoor we find that our buddy Fennorian can't recover as well unless he has fed. This passive debuff is contradictory to what ZOS themselves uses in their vampire canon.

Not only this, but we are evidently created to be Lamae's scion, to be a super-buffed version of a vampire who rose from being set on fire to choke an annoying priest of Arkay who gave her the Joan of Ark treatment, seemingly unscathed. Why oh why do we get such reduced recovery rates when it should really be flipped?

My proposal:
  • Make there be a healing received debuff to vampires as they progress through the stages. Yes, we have certain abilities like mist form that turn off healing received and regeneration passives, but we don't have anything to stunt the heals they receive as a passive, when everything we know about vampires suggests that the more they feed, the better regenerative abilities they have, but the less likely healing spells are going to be effective.
  • Find a way to meaningfully increase health recovery with stage increasing, but not overbuff it- sure there will be some Beekeeper regen sustain sets, but you at ZOS can make this passive rework incompatible with item proc sets, as has been stated that procs do not proc procs, so too can you make it that set passives are not buffed by tree passives.

I questioned someone with far more consistent and higher level gameplay than me, and he said that it makes sense to do either this, or give a feed ability on the battle field like werewolves have, as the vampire form is too strong and bursty. "Supernatural strength and [recovery] does seem fitting to an immortal [and should] be something that scales/degrades the longer you go without feeding"

Make of this what you want, but I see no reason to why health recovery should be reduced to absolutely nothing.
Edited by Dr_Con on August 18, 2022 2:13AM
  • jlmurra2
    jlmurra2
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    Despite all the work that was done on the remake of the vampiric skill line for the Greymoor release, I still much prefer the pre-Greymoor version skill line.
  • Vevvev
    Vevvev
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    "That's the price you pay." - I forgot who at ZOS said this, but they said it to Gina when she realized her HP was no longer recovering on a live stream.

    To them that's the price you pay for getting all the vampire passives active. They care less about the lore of it, and it took over a year before they added healing back to drinking blood!

    It took so many people pointing that out before they made it so using Feed on an NPC full heals you like how during the old Feeding channel it'd heal a % of your max health.

    Also the lore reason we're not like Lamae is because of this.

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    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • jlmurra2
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    I understand the lore reasons they added to explain the change, and appreciate that effort, but it makes me wish other vampiric strains were in ESO, Sanguinare Vampiris, Porphyric Hemophilia, etc.
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