From what I recall and interpreted it as, the intent of the motif is for it to be an elite motif for PvPers as a gift to the PvP community. There's no real PvPer-only motif otherwise since you can buy all that I know of from guild traders. It was going to be placed behind vaults but that was deemed unrelated to PvP and thus was changed because again, the purpose is for it to be a PvP-only motif.
Ah, okay. I stand corrected. Never noticed those were untradable since they're style pages and I eat them immediately.There are already pvp only motifs in battlegrounds. Im currently missing one I farmed for a while, but couldn't take it anymore so gave up on it. Yes, you can only get those ones by participating in battlegrounds.
You can still farm tel var without killing a single player... so it is not totally a pvp motif if it was only tel var. It does cost a lot to an extent you might as well kill players in order to get the currency however I'd think the possibility of not doing any pvp to get the motif would cheapen it. Making it cost a lot of tel var and have a pretty high alliance rank gives the motif its elite status. I'm not really a pvper so I shouldn't speak on the behalf of the pvp community on how important the motif is to them, I just thought it to be a nice gesture from the outside and something that motivates me to pvp more.The currency, tel var, is already pretty darn exclusive, and forces people into pvp regions to get it. It is a pvp exclusive motif, since you're forced to earn ridiculous amounts of it to get the motifs in question. I don't see the reason to make it sort of like (a bit of a stretch) the god slayer mount, but for pvpers.
Speaking of motivation, this is something I can speak on. Absolutely no one is entitled to having comfortable access to things just because they want them. I've never heard of a skin requiring a trifecta but if you mean the vet trial completion skins and the dungeon challenger skins, removing those rewards hurts endgame because there's barely anything to work towards. Having rewards that seem unachievable can be a big motivator for getting people into content and keeping people in content.It might as well be for someone who loathes pvp. I really liked it when they made some skins that used to require trifecta's far easier to get for the common player. This was a great move in my opinion, but now they're going back to that with things like this armor motif. It is a pvp motif frankly, since it requires tel var.
In Cyrodiil, there daily PVE quests that can be done to earn alliance ponts and raise your rank. In each of the 5 towns there are 10 daily quests--go kill 8 NPCs, run and collect type quests, kill a mini pve boss, etc. Each quest rewards 353 alliance points towards your rank, and a coffer with a gear piece. Outside of the Mayhem event, most pvp-ers are not near the quest areas, so odds of encountering pvp are very low and unlike Imperial City, if you are killed, you do not lose your alliance points, so it's a slow and steady way to raise your rank and earn the currency. You can repair keep walls to earn alliance points too, without having to pvp. Hope this helps.
In Cyrodiil, there daily PVE quests that can be done to earn alliance ponts and raise your rank. In each of the 5 towns there are 10 daily quests--go kill 8 NPCs, run and collect type quests, kill a mini pve boss, etc. Each quest rewards 353 alliance points towards your rank, and a coffer with a gear piece. Outside of the Mayhem event, most pvp-ers are not near the quest areas, so odds of encountering pvp are very low and unlike Imperial City, if you are killed, you do not lose your alliance points, so it's a slow and steady way to raise your rank and earn the currency. You can repair keep walls to earn alliance points too, without having to pvp. Hope this helps.
You do realize I'd need to spend an exorbitant amount of time doing menial tasks in cyro that give barely any rewards, and rank 20 is not small in pvp. It would take a very very long time doing it this way. You also cannot purchase the motifs with alliance points. Only Tel var. I appreciate you trying to help though, but I came to the forums about it mostly because there isn't an easy answer for a pve'r to get these motifs as of right now.
Ah, okay. I stand corrected. Never noticed those were untradable since they're style pages and I eat them immediately.There are already pvp only motifs in battlegrounds. Im currently missing one I farmed for a while, but couldn't take it anymore so gave up on it. Yes, you can only get those ones by participating in battlegrounds.You can still farm tel var without killing a single player... so it is not totally a pvp motif if it was only tel var. It does cost a lot to an extent you might as well kill players in order to get the currency however I'd think the possibility of not doing any pvp to get the motif would cheapen it. Making it cost a lot of tel var and have a pretty high alliance rank gives the motif its elite status. I'm not really a pvper so I shouldn't speak on the behalf of the pvp community on how important the motif is to them, I just thought it to be a nice gesture from the outside and something that motivates me to pvp more.The currency, tel var, is already pretty darn exclusive, and forces people into pvp regions to get it. It is a pvp exclusive motif, since you're forced to earn ridiculous amounts of it to get the motifs in question. I don't see the reason to make it sort of like (a bit of a stretch) the god slayer mount, but for pvpers.Speaking of motivation, this is something I can speak on. Absolutely no one is entitled to having comfortable access to things just because they want them. I've never heard of a skin requiring a trifecta but if you mean the vet trial completion skins and the dungeon challenger skins, removing those rewards hurts endgame because there's barely anything to work towards. Having rewards that seem unachievable can be a big motivator for getting people into content and keeping people in content.It might as well be for someone who loathes pvp. I really liked it when they made some skins that used to require trifecta's far easier to get for the common player. This was a great move in my opinion, but now they're going back to that with things like this armor motif. It is a pvp motif frankly, since it requires tel var.
CheepsNSalsa wrote: »I actually just bought the set today. 325k tel var. The reason I bought it is because it's very rare, you have to work for it. The AP required to reach rank 20 is nothing compared to the Tel Var required to buy it, if you knew how much harder it is to gather 325k tel var than to earn 4m AP this thread wouldn't exist.
Ah, okay. I stand corrected. Never noticed those were untradable since they're style pages and I eat them immediately.There are already pvp only motifs in battlegrounds. Im currently missing one I farmed for a while, but couldn't take it anymore so gave up on it. Yes, you can only get those ones by participating in battlegrounds.You can still farm tel var without killing a single player... so it is not totally a pvp motif if it was only tel var. It does cost a lot to an extent you might as well kill players in order to get the currency however I'd think the possibility of not doing any pvp to get the motif would cheapen it. Making it cost a lot of tel var and have a pretty high alliance rank gives the motif its elite status. I'm not really a pvper so I shouldn't speak on the behalf of the pvp community on how important the motif is to them, I just thought it to be a nice gesture from the outside and something that motivates me to pvp more.The currency, tel var, is already pretty darn exclusive, and forces people into pvp regions to get it. It is a pvp exclusive motif, since you're forced to earn ridiculous amounts of it to get the motifs in question. I don't see the reason to make it sort of like (a bit of a stretch) the god slayer mount, but for pvpers.Speaking of motivation, this is something I can speak on. Absolutely no one is entitled to having comfortable access to things just because they want them. I've never heard of a skin requiring a trifecta but if you mean the vet trial completion skins and the dungeon challenger skins, removing those rewards hurts endgame because there's barely anything to work towards. Having rewards that seem unachievable can be a big motivator for getting people into content and keeping people in content.It might as well be for someone who loathes pvp. I really liked it when they made some skins that used to require trifecta's far easier to get for the common player. This was a great move in my opinion, but now they're going back to that with things like this armor motif. It is a pvp motif frankly, since it requires tel var.
It's a game, it's not about entitlement. Its about accessibility. They don't need to make it free, but they don't need to make it simply unobtainable to certain audiences. This game is not very hardcore, and I like that about it. There's plenty of titles for the end game players to flaunt. Personally I got spirit slayer specifically so I could use the title. I know there are probably many titles players work hard to get. I'm happy they haven't made most motifs inaccessible, but this new motif is not available for sale, is not obtainable by really any other means than to pvp.
The Dragonguard Berserker Armor outfit style can now be obtained from Imperial City Vaults. This unique armor visual gives those dedicated to PvP a new look that is solely acquired through PvP activity.
Your chance of obtaining one works similarly to that of obtaining a Nibenese Court Wizard style page – having a higher Tel Var Stone multiplier increases your chances of obtaining one of these new Style Pages.
To retain the prestige of this appearance, the items attained for building this outfit cannot be traded.
Update to Dragonguard Berserker Outfit Style
The Dragonguard Berserker Bound Style Pages have been removed from the Imperial City Vaults, and instead are now available for purchase on associated Tel Var Merchants when you are at least Alliance Rank 20.
Not sure if it's still a thing, but you can also pop into a delve to kill a boss for a 20% AP gains for an hour. Granted this might not be an option anymore because for a long time if you entered a delve, you got stuck in said delve...
- This! I'm glad they did something like this, it's just a shame I find it uglyHopefully, reviewing these patch notes makes it crystal clear that the intention was to provide people who actually do PvP with something unique. It's one of the few things PvP players have actually received that was meant for them in years. If you too would like to have this outfit style, go out and play some PvP.
Personally I am ok with the tel var and rank 20 requirement, even as a non-PvPer. But I do feel Alliance rank needs to be accountwide. Currently I have 18 characters with alliance ranks between 6-16, which should make it more than enough for a combined rank of 20. Expecting players to go for alliance rank 50 on every single character is just unreasonable.