Howdy,
I'd like to put a modification idea forward to the ZOS team. Could we add an AOE to:
Invasion (morph of Shield Charge):
Current: Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 4 seconds. Stuns up to 50% longer based on the distance traveled.
Stuns longer based on the distance traveled. Reduces the cost.
Proposed: Invade your enemies with a violent charge slamming your shield to the ground dealing 1393 physical damage to all enemies in a 10 metre radius. The effect endures for 10 seconds dealing 696 physical damage each second to affected targets.
Deals area of effect physical damage. Damage scales off max offensive stats.
Reverberating Bash (morph of Power Bash):
Current: Strike an enemy full-force with your shield, dealing 1161 Physical Damage and stunning them for 3 seconds. After the stun ends, the enemy takes an additional 1161 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Initial damage is halved, but stuns the target. After the stun ends, the enemy takes the damage again.
Proposed: Launch yourself into a devasting spin dealing 1393 physical damage to nearby enemies. Deals up to 100% more damage to enemies under 50% health.
Ability deals more damage to enemies with less health.
We could go a step further and change Ransack to a channelled ability that deals increasingly more potent damage on each strike. While Absorb Missile could restore Magicka or Stamina based on the higher stat.
This would essentially change the morphs to a more DPS focused set of abilities while maintaining the tanking morphs as well as the scaled bash damage morph of Power Slam. Similar to the morph options for Destructive Touch based on which elemental staff you use. I.e Ice staff, DPS or Tanking.
Thoughts?
@ZOS_GinaBruno
Edited by Panachudo on August 17, 2022 6:57PM