I'm typing this now while I have time to do so
Just got back from PTS and tested a bunch of things however most of my other concerns seem to have already been addressed by stronger, comprehensive arguments elsewhere except for this one thing that I don't quite understand.
So when I first saw this change where they replaced the Templar Jabs animation as well as the way Jabs worked, I kind of thought it was a fluke or perhaps like an inside joke. Alas, they are not joking.
With that said, I just don't understand the need for this change. Jabs works so well as it is and has existed this way, performing in a good manner for so long I just don't see why this change is necessary. Regarding the animation change, so it looks like you guys replaced the spear with a staff from one of the Vampire sets? Granted it looks like a spear sure, but we all know its a Staff, not a spear. A Holy Knight Class gets a spear rework from a Vampire Staff? It just seems trashy. I know that's not the type of feedback they want to hear but it looks terrible, out of place and unoriginal. [snip]
Secondly the way Jabs performs now is terrible and feels rather unreliable. So the way it seems to work, is I do two quick jabs and a long jab with a short time gap between the first two? I hate the way this work. It feels watered down [snip]. See, my opinion aside, for years jabs has worked great... this is a fact regardless of what I think. Its strong and reliable, exactly what a Templar needs. But here it feels really like the character isn't even trying. Like someone is kicking a can down the road vice a dedicated professional fighting back with grace. It just seems really [snip] and unreliable. I have no confidence in this new jab's ability whatsoever and think most players will probably quickly grow unsatisfied with it and replace with something else.
In fairness, I suspect the reason ZOS feels the need to do this is probably due to people running around with these 'one-click' builds and use jabs the whole time. On this facet, I guess I can somewhat sympathize with ZOS as one person clearing extreme difficult Trial content using one ability makes their game look cheap, which I agree is bad. However I ask ZOS to remember, in combating these things, the average player like myself is not trying to emulate what the content creators and influencers try to do. We just want an enjoyable game and a class that's reliable... we're not trying to Trifecta stuff or run thru Hard Trials in 25 minutes. Changes like this make the game miserable and prompt players to abandon things.
With that said, ZOS, any chance those of us not onboard with changes such as this could at some point please be treated to a class change Token? I mean, if you guys are going to be making terrible changes like this, even if in a certain light it needs to be done, this is not what I wanted when I created and 'raised' my two Templars. It is my sincere hope that the Dev Team will consider this request so those of us so inclined can decline these changes and move on to a better class that has not been ruined yet, even if we have to pay money or endeavors for it.
Thank you for your time.
[edited for bashing]
Edited by ZOS_Icy on October 21, 2022 5:54PM Today Victory is mine. Long Live the Empire.