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Would this solve the ball group problem?

  • Wolfpaw
    Wolfpaw
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    Lebkuchen wrote: »
    Ballgroups and organized groups are part of the game. Nobody has to "solve the ballgroup problem". Do you hear how that sounds? I mean, come on...

    They can easily be killed or chased away by a few good players. New ballgroups can be broken by one single bomber following them for a while, and you will never see that group again. Your ideas are great and funny, and i wish we could see something like that in the future. But why would you want to "solve the ballgroup problem"? They are just playing and having fun. And they serve a purpose. They brake and punish zergs. Good groups inspire other players to get better and can teach them a lot about the game. We need more players helping each other or PvP will be empty soon. It already is pretty empty. And i am convinced that experienced groups and guilds can help with that. I get why new players tend to leave and never come back. Cyrodiil can be overwhelming when you go there on your own, without knowing how it works. Groups can help you with that, and they should. By the way, it is way more fun to play in coordinated groups than most players think, and we should not get rid of them, but support them. And they make Cyrodiil way more interesting. There are a lot of different playstyles getting a lot of hate. But just like gankers, snipers, bombers, tanks, small scale, zergs and all the other ways to play, ballgroups should be allowed to exist and have fun too. That's the whole point of Cyrodiil. You can have fun with everything if you want to. Even if you just heal the NPCs so the Tank-Zerg can not take your keeps...

    Long story short, i do not think ballgroups are a problem we need to fix. We have enough tools to deal with them. I think Cyrodiil (and all of PvP) not getting the attention it deserves is a way bigger problem. It has so much potential, even in it's current broken and forgotten state it is a great game. I just hope they can fix the performance issues soon. And then maybe give us some new content. I would love a PvP DLC.

    I want to solve the problem for a couple reasons. Biggest one is the huge impact they have on performance. Second one is the huge impact they have on player enjoyment. Due to the performance dropping and the inability to evict them, pvp gets very tiresome and irritating for however long they decide to stay logged in. I don't want to get rid of them or ruin their fun. I just want to give tools to players that won't boost the power level of ball groups, but will work to bring them down.

    Bombing can once in a blue moon work, but its impact on this game has been horrendous. Negate works pretty good and I have seen it wipe balls many times, so we need more tools like negate.

    Blaming ball groups for poor performance is false, and ZOS has already addressed the problems with performance and coming changes to fix. Ball groups are going nowhere, maybe players that have a problem with this should go play no-proc and stop making arguments why a bunch of unorganized "solo" players should play at the level of an organized group.
    Edited by Wolfpaw on August 20, 2022 5:14PM
  • xxslam48xxb14_ESO
    xxslam48xxb14_ESO
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    Wolfpaw wrote: »
    Blaming ball groups for poor performance is false, and ZOS has already addressed the problems with performance and coming changes to fix.

    I feel like I am playing an entirely different game with a different set of devs then you. Do you play during the dead hours or something?
    I wrote a poem that I titled, "The ganker's delight."

    As you lay upon the ground, cry not little pawn.
    The pain will pass as quickly as my blade did take you,
    but my delight will last and you will respawn.
    My heart simply cannot contain my joy, when I ply my trade.

    The fault lies with you, your skill was lacking.
    Now your salt is mine forever, can't you hear the laughing?
    Once you were so proud and now you are reduced to this.
    A miserable, loud deuced fool.

    With every tear you drip, with every excuse you let slip.
    All of your insecurities and worries bring a smile to my lip.
    From your despair I have ripped endless glories,
    but our affair is over now. Be afraid for I will return for more.

    I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Ult 2: Garrote
    cost: 400

    While crouched, undetected, and behind your target stun an enemy player and yourself for 6 seconds. All active effects are removed from enemy player. The target's allies can activate the set free synergy while standing within 1ft of the trapped player, cleansing the effect. The target can break free early, but doing so costs 25% max magicka/stamina per second remaining and reduces stam/mag regen by 25% per second remaining . Death of either player ends the effect early. While slotted health is capped at 20k and armor is capped at 10k.

    Morph 1: Take hostage

    Player takes 30% less damage while holding an enemy player and shares damage received with the target. Targets allies can no longer break the target free.

    Morph 2: Hide the body

    Player can move at stealth speed while holding an enemy player. Both you and the target become invisible(to the users enemies)for the duration. If the target dies while under this effect they leave behind no body to resurrect and must respawn at a keep/outpost. Being revealed causes the effect to immediately end.

    .

    I shared this in my guilds discord , this is truely gold xD The imagination of someone of us just being picked out of the group and being walked away is to funny lmao

    Thanks lol. Since your actually in a ball group can you share some more in depth thought? People are saying ball groups would be the ones to primarily benefit from ults such as these. I think the downside of reduced defense for slotting them would deter most groups, but what is your thoughts?

    i think there is nothing zos can do to nerf ball groups without nerfing everyone else aswell. New skills, new sets, can be used by organized groups too.
    Reduce hot stacking , we add a healer and focus on burst heal. Going up more hp or whatever. A organized group will always be better then a random group without coordination and thats exactly how it should be.

  • Wolfpaw
    Wolfpaw
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    Wolfpaw wrote: »
    Blaming ball groups for poor performance is false, and ZOS has already addressed the problems with performance and coming changes to fix.

    I feel like I am playing an entirely different game with a different set of devs then you. Do you play during the dead hours or something?

    PSN/PS5 prime time NA.

    Only time I get performance issues is when a whole faction zerg shows up from a /z call-out, or same hammer time.

    but even at that I don't blame those zerglings of "solo" 30-40+ players, I remember PC after launch (and years after) we would have so much more in battle compared to today...hundreds+
    Edited by Wolfpaw on August 20, 2022 5:14PM
  • LarsS
    LarsS
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    This game was designed for for large scale battles and group versus group play hence the original 24 group size cut down to 12 due to preformance issues.

    What really amazes me is that most people that play pvp play alone following the zerg, without even caring to try out to playing in a raid (you can find everyting from lfg to hard core). Often without any knowledge about proper pvp builds. Then they complain aboyt beeing killed.
    GM for The Daggerfall Authority EU PC
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    It's just not working when some groups play on PC EU.
    It's to the point of breaking (almost) and you can't physically counter them because, well...nothing will fire, heal, break free or even move sometimes.

    I've voiced out about it already, but it seems that it's of no interest. What I can say though, is that some groups are indeed hindering performance more than others (questionable/how?) and that this same group (example/unnamed) is also conducting rather borderline harassment type gameplay (killing people on a wayshrine over and over) In most games (in the past) this kind of behaviour is frowned upon and dealt with.

    My two cents.
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