Due to the Plaguebreak pandemic in cyrodiil these skills are completely useless.... these skills need to be reworked so that we can use them again for PvP. This includes Curse Eater... either rework the set or remove it from the game.
Due to the Plaguebreak pandemic in cyrodiil these skills are completely useless.... these skills need to be reworked so that we can use them again for PvP. This includes Curse Eater... either rework the set or remove it from the game.
Rather than reworking a set and skills that have and have had excellent use cases in PvE for the sake of one set’s complications in PvP, why not rework Plaguebreak so it can’t be purged? The targets of the set know not to run purge anyhow, so they’re not dying to it unless someone around doesn’t know not to purge or is griefing them.
Plaguebreak severely hampers class identity in PvP - I’m a templar, and I get twitchy whenever I see another templar around in Cyro. Even in PvE it now takes me a second to convince myself that yes, that Purify is safe to take. But in PvE none of these issues exist, and Curse Eater is very strong on a few particular fights. Rather than fundamentally reworking the three things that existed and worked well before Plaguebreak was introduced, I suggest looking at the set that caused the other things to be problematic.
Make Plaguebreak unpurgeable, for example. It still procs whenever something or someone dies, so it would still serve its purpose of exploding early and spreading its own effect.
Necrotech_Master wrote: »Due to the Plaguebreak pandemic in cyrodiil these skills are completely useless.... these skills need to be reworked so that we can use them again for PvP. This includes Curse Eater... either rework the set or remove it from the game.
Rather than reworking a set and skills that have and have had excellent use cases in PvE for the sake of one set’s complications in PvP, why not rework Plaguebreak so it can’t be purged? The targets of the set know not to run purge anyhow, so they’re not dying to it unless someone around doesn’t know not to purge or is griefing them.
Plaguebreak severely hampers class identity in PvP - I’m a templar, and I get twitchy whenever I see another templar around in Cyro. Even in PvE it now takes me a second to convince myself that yes, that Purify is safe to take. But in PvE none of these issues exist, and Curse Eater is very strong on a few particular fights. Rather than fundamentally reworking the three things that existed and worked well before Plaguebreak was introduced, I suggest looking at the set that caused the other things to be problematic.
Make Plaguebreak unpurgeable, for example. It still procs whenever something or someone dies, so it would still serve its purpose of exploding early and spreading its own effect.
the original intention of the set was anti-purge, it was a couple updates later that they added the explosion could still happen on death too ("removed early")
if your solo, it doesnt even hurt that much to purge it, and next update they are adding a cooldown so you can only be affected by it every 20 seconds, so an early purge if your not surrounded by other people would give you a much longer safety window
the skill has a 10 sec duration on the dot in which you can explode, if you purge 1 sec after receiving it, that is 19 sec you dont have to worry about it (outside of someone else exploding, and i would say occult overload is much higher dmg than plague anyway)
Necrotech_Master wrote: »Due to the Plaguebreak pandemic in cyrodiil these skills are completely useless.... these skills need to be reworked so that we can use them again for PvP. This includes Curse Eater... either rework the set or remove it from the game.
Rather than reworking a set and skills that have and have had excellent use cases in PvE for the sake of one set’s complications in PvP, why not rework Plaguebreak so it can’t be purged? The targets of the set know not to run purge anyhow, so they’re not dying to it unless someone around doesn’t know not to purge or is griefing them.
Plaguebreak severely hampers class identity in PvP - I’m a templar, and I get twitchy whenever I see another templar around in Cyro. Even in PvE it now takes me a second to convince myself that yes, that Purify is safe to take. But in PvE none of these issues exist, and Curse Eater is very strong on a few particular fights. Rather than fundamentally reworking the three things that existed and worked well before Plaguebreak was introduced, I suggest looking at the set that caused the other things to be problematic.
Make Plaguebreak unpurgeable, for example. It still procs whenever something or someone dies, so it would still serve its purpose of exploding early and spreading its own effect.
the original intention of the set was anti-purge, it was a couple updates later that they added the explosion could still happen on death too ("removed early")
if your solo, it doesnt even hurt that much to purge it, and next update they are adding a cooldown so you can only be affected by it every 20 seconds, so an early purge if your not surrounded by other people would give you a much longer safety window
the skill has a 10 sec duration on the dot in which you can explode, if you purge 1 sec after receiving it, that is 19 sec you dont have to worry about it (outside of someone else exploding, and i would say occult overload is much higher dmg than plague anyway)
The "removed early" qualifier was already there when it hit the PTS with 7.1.0 and live with 7.1.5:
https://forums.elderscrollsonline.com/en/discussion/580754/pts-patch-notes-v7-1-0
https://forums.elderscrollsonline.com/en/discussion/584299/pc-mac-patch-notes-v7-1-5-waking-flame-update-31
Occult Overload vs. Plague depends completely on the stack. The first, when maxed in the CP menu, is always 12.8k damage. You can neither buff it nor mitigate it in any way, since it's Oblivion damage. Plaguebreak buffs itself based on how many people are around. With only a few, Occult Overload will outdamage it, but with many people in the same area, it can do catastrophic damage. In a trial it can do over 4.5m damage in a second - and even with all the mitigation offered in PvP through Battle Spirit, armor, blocking, etc., plus accounting for the lack of all the raid buffs (although we do get some in an organized group in PvP), there's no way to survive the kind of damage it can bring to a big stack. It is more than capable of taking out ballgroups if there's someone nearby purging or just simply too squishy. Next patch it will crit, too, which Occult Overload cannot do. Now this is pretty much all moot, since they're not mutually exclusive, and with Plaguebreak also guaranteeing the application of Diseased next patch and applying to multiple enemies with the same hit, they'll work even better together.
Due to the Plaguebreak pandemic in cyrodiil these skills are completely useless.... these skills need to be reworked so that we can use them again for PvP. This includes Curse Eater... either rework the set or remove it from the game.
Rather than reworking a set and skills that have and have had excellent use cases in PvE for the sake of one set’s complications in PvP, why not rework Plaguebreak so it can’t be purged? The targets of the set know not to run purge anyhow, so they’re not dying to it unless someone around doesn’t know not to purge or is griefing them.
Plaguebreak severely hampers class identity in PvP - I’m a templar, and I get twitchy whenever I see another templar around in Cyro. Even in PvE it now takes me a second to convince myself that yes, that Purify is safe to take. But in PvE none of these issues exist, and Curse Eater is very strong on a few particular fights. Rather than fundamentally reworking the three things that existed and worked well before Plaguebreak was introduced, I suggest looking at the set that caused the other things to be problematic.
Make Plaguebreak unpurgeable, for example. It still procs whenever something or someone dies, so it would still serve its purpose of exploding early and spreading its own effect.
xHotguy6pack wrote: »Stop zerging in Cyrodiil and purges won't be useless. The set does very minimal damage. I've cleaned it with multiple people around and take no damage from it and I've never died from PB. Stop zerging, get better at the game, get a better build or stop complaining about something that isn't a big problem. There are other sets in the game that are of much bigger issue than PB in PvP.