velt88_ESO wrote: »Can someone explain to me, how performing a heavy attack would or could restore stamina?
Wouldn't it make more sense for light attacks to restore your resource instead?
For that matter, wouldn't it make more sense if your spammable attack restored your resource?
Heck then you could run any weapons you wanted for flavor and still be able to sustain. I could use daggers for a magicka build!
I don't get how heavy attacks give you sustain though. That just makes negative sense.
As someone who probably rides the skill floor in this game, I largely just spam my spammable and light attacks. I know I could use dots, but thematically I'm not a warlock so I refuse.
So this PTS cycle we're nerfing light attack weaving, rewarding medium attack weaving (god only knows I'ma fail miserably at that) and none of the changes are going to affect how well I can spam my spammables or buff my light attack damage. Oakensoul is getting nerfed.. so my damage will be even worse..
And none of the changes help with sustain, or improve class identity.
They're even nerfing Shadowy Cloak into the dirt -- which is one of the only NB themed abilities I use for tanking.
I'm starting to think there are some design choices that don't make any sense in this game. Am I alone in thinking like this?
Heavy attacks have always been giving less overall dps and restored resources. Personally I think that is a good way since I like it fast paced. The sense is that you would have to manage your resources and not have infinite resources if your spammables or LA would restore it for you. Resource management have always been important in eso. That make sense?
Oakensoul barely got nerfed in my opinion if at all for pve. Still the number one choice for 1bar builds. How did you guys manage before it existed?
You are not a warlock so you do not use dots..? There are dots which are from the weapon skills, I do not get your reasoning
I do not think class identity is a thing anymore, we are all the same is the theme now.
Medium weaving should fit your playstyle better, simply hold down main attack button a little longer.
You already can do that… many people do, actually. Instead of HAing for resources people use potions, cp, food/drink, resource gain skills, or just have a good sustain build.velt88_ESO wrote: »Heck then you could run any weapons you wanted for flavor and still be able to sustain. I could use daggers for a magicka build!
Thought-wise, no it doesn’t make sense… gameplay-wise though, it’s nice I think.velt88_ESO wrote: »I don't get how heavy attacks give you sustain though. That just makes negative sense.
velt88_ESO wrote: »Can someone explain to me, how performing a heavy attack would or could restore stamina?
Wouldn't it make more sense for light attacks to restore your resource instead?