I immediately ask you to forgive me for using a translator.
Hello everyone.
I recently had a conversation with my friends about the combat system and ability animation in TESO. They expressed a negative impression about the game, due to the monotony and a bunch of similar abilities in use, as an example: Staff Recovery - the ability to REGENERATE, the ability from the guild of fighters - EXPERT HUNTER and the ability of the NightBlade - SIPHONING STRIKS.
Many of their friends left the game without pumping, because the mechanics of the battle disgusted them, or rather, the use of different abilities for their intended purpose, but with one visual animation, caused a negative. The first aspect of the game that alienated the new player. At the same time, we see how developers are not lazy to draw new abilities for hostile/non-hostile non-player characters and add visual effects to new sets. I cannot understand why it is impossible to create new animations for each ability, completely new animations for each class, so that there are differences not only in the branches of abilities? What do you think about this, it is also interesting to read your comments.
Edited by ZOS_Hadeostry on August 9, 2022 3:27AM
Combat system and Ability Animation 24 votes
Yes, I want a unique animation for each ability and uniqueness for classes.