Infused for those that want to max their resources, for things like a pet sorc build where you want a large magic pool due to pets damage scaling with resources..
Invigorating for more sustain, there is a crafted set that further boosts regen of your resources by 15%. I know a few guild mates that absolutely hate using heavy attacks in their rotations and go overboard with sustain from other sources so that they are still able to wear 2 damage sets. .
Nirnhoned on a light armour magic tank to make up for the lower resistances of their armour choice etc..
ThirdEye_PULSE wrote: »It wasnt always this way. Used to be full-impen with maybe a couple well fitted pieces. They made a change to crit resistance to try and make other traits more viable. Good change imo.
YandereGirlfriend wrote: »I think that the OP is arguing for some much-needed buffs for these traits, so I'm not sure why current users of the traits are trying to shoot them down.
Infused was indirectly nerfed when the CP system took away the +20% scaling for Max Resource pools.
Invigorating might be stat-dense but 1/3 of those stats are the relatively useless Health Recovery and this holds back the entire trait due to the spreadsheet balancing approach. Health Recovery is especially useless in PvP, which is where this trait seems intended to be used.
Nirnhoned loses to Reinforced on ALL pieces of Heavy and Medium armor and (IIRC) most of the big pieces of Light armor as well - meaning that it only outperforms Reinforced on the small pieces of Light Armor. Moreover, why do we have two different traits that do the same thing (e.g. increase Armor)? This seems tremendously redundant and desperate for a re-work on Nirnhoned to something more useful and interesting.
YandereGirlfriend wrote: »I think that the OP is arguing for some much-needed buffs for these traits, so I'm not sure why current users of the traits are trying to shoot them down.
the1andonlyskwex wrote: »YandereGirlfriend wrote: »I think that the OP is arguing for some much-needed buffs for these traits, so I'm not sure why current users of the traits are trying to shoot them down.
I'm more interested in balance than I am in getting my own stuff buffed.
I think just about any buff to Infused is likely to lead to bigger nerfs later (because that's what happens to overpowered stuff), and I don't really think any numerical buff to Invigorating is likely to satisfy people who only value traits for how much trials DPS they provide. I'm also pretty strongly against major reworks (like bringing back Prosperous or Exploration), since I'm already happy with what I currently have.
YandereGirlfriend wrote: »the1andonlyskwex wrote: »YandereGirlfriend wrote: »I think that the OP is arguing for some much-needed buffs for these traits, so I'm not sure why current users of the traits are trying to shoot them down.
I'm more interested in balance than I am in getting my own stuff buffed.
I think just about any buff to Infused is likely to lead to bigger nerfs later (because that's what happens to overpowered stuff), and I don't really think any numerical buff to Invigorating is likely to satisfy people who only value traits for how much trials DPS they provide. I'm also pretty strongly against major reworks (like bringing back Prosperous or Exploration), since I'm already happy with what I currently have.
I can understand that concern but the current situation is not balanced. The mentioned traits are all like objectively weak compared to the the stronger options. A modest buff to all of them would not harm anyone.
YandereGirlfriend wrote: »I think that the OP is arguing for some much-needed buffs for these traits, so I'm not sure why current users of the traits are trying to shoot them down.
Infused was indirectly nerfed when the CP system took away the +20% scaling for Max Resource pools.
Invigorating might be stat-dense but 1/3 of those stats are the relatively useless Health Recovery and this holds back the entire trait due to the spreadsheet balancing approach. Health Recovery is especially useless in PvP, which is where this trait seems intended to be used.
Nirnhoned loses to Reinforced on ALL pieces of Heavy and Medium armor and (IIRC) most of the big pieces of Light armor as well - meaning that it only outperforms Reinforced on the small pieces of Light Armor. Moreover, why do we have two different traits that do the same thing (e.g. increase Armor)? This seems tremendously redundant and desperate for a re-work on Nirnhoned to something more useful and interesting.