Yesterday I heard another opinion that group healing should be a nerf because all dps in the group can use it, it stacks and makes the group stronger. It also makes gankers stronger. And hearing this, I think people don't understand the fundamental problem. Why do dps have good group healing at all?
In terms of trinity, each class (health, tank, dps) has to sacrifice something in order to be better at something else. The problem with eso is that when you invest in damage, you also invest in heavy healing. And this is objectively much stronger than if you were investing in outgoing healing.
I just think that the current stat that promotes healing only increase is much (at the point of uselessness) weaker than weapon and spell damage. This is because 10% damage is a lot when it comes to 50k dps, but healers never work with 50k hps as it's pointless. Much easier to put an extra burst heal on the panel.
This is my thought on this matter. I think most of the available AoE healing should be based on a healer-unique stat rather than spell/weapon damage. Of course, I'm not talking about vampirism or self-healing stuff, because I think self-healing is okay if it's expensive. I mean, when you spend 6k stamina to heal, it will significantly reduce your potential damage or defense, because stamina is not infinite. Lifesteal, on the other hand, is damage based and is needed by warriors to survive mid-combat, but it doesn't work behind a wall when you can't deal damage. Of course it would be great if vampirism was just for melee, but i dont care. On the other hand, I find it essential that healers have easy access to powerful group healing. This will increase their importance in both pvp and pve.
Message for gankers. Guys, you are not the center of the world) Some people want good group pvp because this is an mmorpg where role should matter.