Lady_Galadhiel wrote: »Play against NPCs, problem solved.
Lady_Galadhiel wrote: »Play against NPCs, problem solved.
Seeing NPCs play one card at a time with such huge delays between actions, also being unable to interact with half of the game's features while your opponent's deck is being shuffled is sometimes more painful than waiting for a real person to execute their turn.
In TESL, you'd find people that wait out the clock to try to get people to concede. I don't think that's the case here due to a penalty for conceding, though.
SilverBride wrote: »Why should there be a penalty for a player not wanting to sit through a game with a passive aggressive opponent?
As far as I know there are no bonus points for playing faster than other players. Each turn is limited to 90 seconds max. They are entitled to make full use of the whole 90 seconds if they do choose.
As far as I know there are no bonus points for playing faster than other players. Each turn is limited to 90 seconds max. They are entitled to make full use of the whole 90 seconds if they do choose.
As far as I know there are no bonus points for playing faster than other players. Each turn is limited to 90 seconds max. They are entitled to make full use of the whole 90 seconds if they do choose.
It's not a technical discussion as one of simple consideration and etiquette
I appreciate that some turns require more thought than others, especially in ranked, especially leading into the end game.
This is more about discussing play that's obvious and limited, but is drawn out deliberately to frustrate the other player into conceding early.
@SilverBride
Not sure I’m ever doing ‘nothing’. While I’m not playing my hand, I’m looking at my deck, draw pile and cool downs, watching my opponents play, and working out possible options for my next play. There’s quite a lot to do.