So switch to a different companion when fishing. Problem solved.
francesinhalover wrote: »Can't kill innocents with any of the companions equiped.
francesinhalover wrote: »Can't kill innocents with any of the companions equiped.
The last time I Blade of Woe'd an innocent with Ember out, she giggled and said "This is much more fun than reading!"
Ember doesn't care if you murder people; she only cares if you get caught doing it!
You would think a cat would love fishing. Is there a reason she hates it?
Except these things interrupt the flow of gameplay, just like having to constantly shift around active CP from the Craft tree. When you have to stop to dismiss a Companion during an activity, then summon them afterward, then dismiss them again, then summon them again...it makes just playing the game tedious. It isn't a "non-issue" if people are annoyed and frustrated by it.Each of the companions have something they really don't enjoy doing.
Don't have them out when doing that activity.
Complete non-issue.
francesinhalover wrote: »Can't kill innocents with any of the companions equiped.
The last time I Blade of Woe'd an innocent with Ember out, she giggled and said "This is much more fun than reading!"
Ember doesn't care if you murder people; she only cares if you get caught doing it!
Except these things interrupt the flow of gameplay, just like having to constantly shift around active CP from the Craft tree. When you have to stop to dismiss a Companion during an activity, then summon them afterward, then dismiss them again, then summon them again...it makes just playing the game tedious. It isn't a "non-issue" if people are annoyed and frustrated by it.Each of the companions have something they really don't enjoy doing.
Don't have them out when doing that activity.
Complete non-issue.
And please don't reply with "just summon them when you're done" because it's easy to forget to do that, just like it's easy to forget to swap those Craft CP between activities.
This, you can also do thief guild heist but they have to be imperfect even if she hate getting caught so don't run DB missions with her. the TG ones don't count as they don't give bounty.redspecter23 wrote: »Run a High Isle delve daily and then you can fish 25 times with her. Do a mages guild daily and you have another 25 fishing trips you can take her on.
There is definitely an imbalance in the rewards systems for rapport. Outside of the 1 or 2 favored activities, everything else, both positive and negative are just drops in the bucket.
Why do people use the "you wouldn't do this in real life" thing when trying to handwave peoples' frustrations with a game? Just because it's a non-issue for you doesn't make it so for other people. It clearly is an issue.Except these things interrupt the flow of gameplay, just like having to constantly shift around active CP from the Craft tree. When you have to stop to dismiss a Companion during an activity, then summon them afterward, then dismiss them again, then summon them again...it makes just playing the game tedious. It isn't a "non-issue" if people are annoyed and frustrated by it.Each of the companions have something they really don't enjoy doing.
Don't have them out when doing that activity.
Complete non-issue.
And please don't reply with "just summon them when you're done" because it's easy to forget to do that, just like it's easy to forget to swap those Craft CP between activities.
Then accept the consequences (lost rapport) of doing things that your current companion hates while you are "hanging out with them". You certainly wouldn't do that with a real-life friend, expect them to like you more if you keep doing things they hate when you're hanging out with them, don't see why it has to be any different in-game. That said, we all know people who do whatever they want regardless of the likes of their "friends"... have a few ex-friends like that myself
You already can gain rapport so much faster than losing it as "good" things happens 2-3x as often as "bad" and there's major boosts for doing specific things in game.
As I said earlier, complete non-issue.
I don't have Ember but if you can lose that much rapport just from accidentally interacting with a fishing hole while trying to collect a node or something...yeah, I can see where people have a problem with that.
francesinhalover wrote: »tbh if you are fishing you want to make sure you have a companion with a taunt, so in case a enemy attacks they focus on the companion and don't cancel your fishing.
All companions have things that ruin gameplay, focusing on the most important ones
Mirri - Can't use blade of woe with her equiped
Bastian - Can't use blade of woe, can't steal things
Ember - Can't fish , can't be a thief with her unless you have legerdemain and stealth skills maxed out.
Isobel - can't steal things.
Can't kill innocents with any of the companions equiped. Edit : You can kill them with ember just can't be seen doing it. Ember best companion!!!!!!
So what's the best companion? Mirri easily. Only downside is the blade of woe with her.
With ember at second, you Just gotta grind the thief skills prior. Ain't hard, but you will have like 20-50k bounty depending on how good you are.
Why do people use the "you wouldn't do this in real life" thing when trying to handwave peoples' frustrations with a game? Just because it's a non-issue for you doesn't make it so for other people. It clearly is an issue.Except these things interrupt the flow of gameplay, just like having to constantly shift around active CP from the Craft tree. When you have to stop to dismiss a Companion during an activity, then summon them afterward, then dismiss them again, then summon them again...it makes just playing the game tedious. It isn't a "non-issue" if people are annoyed and frustrated by it.Each of the companions have something they really don't enjoy doing.
Don't have them out when doing that activity.
Complete non-issue.
And please don't reply with "just summon them when you're done" because it's easy to forget to do that, just like it's easy to forget to swap those Craft CP between activities.
Then accept the consequences (lost rapport) of doing things that your current companion hates while you are "hanging out with them". You certainly wouldn't do that with a real-life friend, expect them to like you more if you keep doing things they hate when you're hanging out with them, don't see why it has to be any different in-game. That said, we all know people who do whatever they want regardless of the likes of their "friends"... have a few ex-friends like that myself
You already can gain rapport so much faster than losing it as "good" things happens 2-3x as often as "bad" and there's major boosts for doing specific things in game.
As I said earlier, complete non-issue.
This is a game, we shouldn't have to juggle mechanics like we would circumstances irl. Things like this make a game less fun and make the Companion system not worth engaging in for people, just like a lot of people don't bother changing their Craft tree CP because it's too much of a hassle. "You wouldn't do this stuff to friends irl" isn't a very compelling argument when this isn't irl.
It's like Mirri getting mad at you for collecting bugs or Bastian getting mad at you for killing critters. It's stuff that's too easy to do and the amount of rapport lost compared to what you gain from stuff like dailies isn't even a problem with them. It's just irritating as hell. I don't have Ember but if you can lose that much rapport just from accidentally interacting with a fishing hole while trying to collect a node or something...yeah, I can see where people have a problem with that.
I think it's mostly an annoyance factor with people feeling like they're being scolded for doing something that's part of normal gameplay.
You would think a cat would love fishing. Is there a reason she hates it?
What I would do, is just set aside a time for fishing, and leave her at home.
Except these things interrupt the flow of gameplay, just like having to constantly shift around active CP from the Craft tree. When you have to stop to dismiss a Companion during an activity, then summon them afterward, then dismiss them again, then summon them again...it makes just playing the game tedious. It isn't a "non-issue" if people are annoyed and frustrated by it.Each of the companions have something they really don't enjoy doing.
Don't have them out when doing that activity.
Complete non-issue.
And please don't reply with "just summon them when you're done" because it's easy to forget to do that, just like it's easy to forget to swap those Craft CP between activities.
Except these things interrupt the flow of gameplay, just like having to constantly shift around active CP from the Craft tree. When you have to stop to dismiss a Companion during an activity, then summon them afterward, then dismiss them again, then summon them again...it makes just playing the game tedious. It isn't a "non-issue" if people are annoyed and frustrated by it.Each of the companions have something they really don't enjoy doing.
Don't have them out when doing that activity.
Complete non-issue.
And please don't reply with "just summon them when you're done" because it's easy to forget to do that, just like it's easy to forget to swap those Craft CP between activities.
Then accept the consequences (lost rapport) of doing things that your current companion hates while you are "hanging out with them". You certainly wouldn't do that with a real-life friend, expect them to like you more if you keep doing things they hate when you're hanging out with them, don't see why it has to be any different in-game. That said, we all know people who do whatever they want regardless of the likes of their "friends"... have a few ex-friends like that myself
You already can gain rapport so much faster than losing it as "good" things happens 2-3x as often as "bad" and there's major boosts for doing specific things in game.
As I said earlier, complete non-issue.
I don't have Ember but if you can lose that much rapport just from accidentally interacting with a fishing hole while trying to collect a node or something...yeah, I can see where people have a problem with that.
Ember loses 1 rapport for interacting with a fishing hole, which is negligible compared to the amount of rapport you can gain from dailies and other activities. I think it's mostly an annoyance factor with people feeling like they're being scolded for doing something that's part of normal gameplay.
Why do people use the "you wouldn't do this in real life" thing when trying to handwave peoples' frustrations with a game? Just because it's a non-issue for you doesn't make it so for other people. It clearly is an issue.Except these things interrupt the flow of gameplay, just like having to constantly shift around active CP from the Craft tree. When you have to stop to dismiss a Companion during an activity, then summon them afterward, then dismiss them again, then summon them again...it makes just playing the game tedious. It isn't a "non-issue" if people are annoyed and frustrated by it.Each of the companions have something they really don't enjoy doing.
Don't have them out when doing that activity.
Complete non-issue.
And please don't reply with "just summon them when you're done" because it's easy to forget to do that, just like it's easy to forget to swap those Craft CP between activities.
Then accept the consequences (lost rapport) of doing things that your current companion hates while you are "hanging out with them". You certainly wouldn't do that with a real-life friend, expect them to like you more if you keep doing things they hate when you're hanging out with them, don't see why it has to be any different in-game. That said, we all know people who do whatever they want regardless of the likes of their "friends"... have a few ex-friends like that myself
You already can gain rapport so much faster than losing it as "good" things happens 2-3x as often as "bad" and there's major boosts for doing specific things in game.
As I said earlier, complete non-issue.
This is a game, we shouldn't have to juggle mechanics like we would circumstances irl. Things like this make a game less fun and make the Companion system not worth engaging in for people, just like a lot of people don't bother changing their Craft tree CP because it's too much of a hassle. "You wouldn't do this stuff to friends irl" isn't a very compelling argument when this isn't irl.
It's like Mirri getting mad at you for collecting bugs or Bastian getting mad at you for killing critters. It's stuff that's too easy to do and the amount of rapport lost compared to what you gain from stuff like dailies isn't even a problem with them. It's just irritating as hell. I don't have Ember but if you can lose that much rapport just from accidentally interacting with a fishing hole while trying to collect a node or something...yeah, I can see where people have a problem with that.
Having things that the companions don't like doing is part of the immersion of them as a companion.
[snip] You lose 1 rapport from fishing... and can get 125 from doing a single daily.
[Edited for Baiting]