Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

O.P. Alchemy

Sethro_27
Sethro_27
✭✭
Was just wondering from a few that have already started to play is making health potions and magicka potions gonna be the funny money or is it to difficult to tell?
I *** slap harder than you punch.
  • Sethro_27
    Sethro_27
    ✭✭
    I'll be playing for quality not the speed or nothing so wasn't sure if maybe alchemy was a little better then the others.
    I *** slap harder than you punch.
  • Kemono
    Kemono
    ✭✭✭
    Colecting alchemy resources are slowest, and alchemy create consumables -so it looks that crafting potions should be a valid source of income at endgame
    (its worth mentioning that only solvent change at each tier -all resources are the same at start and at end game)

    It all depends on competition level in this craft -too much and prices hit the floor
  • TIMEandETERNITY
    I agree with @Kemono . Harvesting mets for potions is the slowest but it makes money on quality. And if you decide to go potion making you can be valuable in a guild. Money is earned to those who have great supply, end up empty and they will look else where.
    "Here's to me, and Here's to you, Here's to love and laughter. I'll be true, as long as you, but not a moment after."
  • Sethro_27
    Sethro_27
    ✭✭
    Thanks for your input. I didn't think of influx. Thanks.
    I *** slap harder than you punch.
  • Keeco
    Keeco
    I've not started playing yet, but are the food items and the provisioned craftables similar to food items in other games? Do they augment stats or skills?

    I only ask because if they do, I could see high quality food consumables being as profitable as potions and alchemy based items.
    Edited by Keeco on March 31, 2014 2:36PM
    Tasty, tasty pie.
  • otomodachi
    otomodachi
    ✭✭✭
    Do things that boost potion effectiveness (argonian racial, nightblade passive Catalyst, etc.) boost the effectiveness as I CREATE the potion, or does it make potions more effective when I DRINK the potions?
    What do you gain by criticizing a CSR complaint?
  • DrPopkorne
    DrPopkorne
    ✭✭
    otomodachi wrote: »
    Do things that boost potion effectiveness (argonian racial, nightblade passive Catalyst, etc.) boost the effectiveness as I CREATE the potion, or does it make potions more effective when I DRINK the potions?

    I believe it's when you drink it.
  • Sihnfahl
    Sihnfahl
    ✭✭✭✭
    Keeco wrote: »
    are the food items and the provisioned craftables similar to food items in other games? Do they augment stats or skills?
    Not skills, just stats. +health/mana/stam and +health/mana/stam regen.

    But keep in mind that while you can be a total kleptomaniac and pick up recipes and mats left and right, you'll need to expend skill points to make the higher level recipes as well as get more out of the recipes.
  • Carnage2K4
    Carnage2K4
    ✭✭✭✭
    according to TF Alchemy and provisioning are the 2 highest paid professions, if this is true is yet to be validated IMO.
    Human Infant Connoisseur
  • psychounz
    psychounz
    ✭✭✭
    Keeco wrote: »
    I've not started playing yet, but are the food items and the provisioned craftables similar to food items in other games? Do they augment stats or skills?

    I only ask because if they do, I could see high quality food consumables being as profitable as potions and alchemy based items.

    Provisioning is SO easy, I doubt it'll be profitable because anyone can do it... although, it may be for those people who don't want to go through the effort of looting everything that isn't nailed down.

  • Pyatra
    Pyatra
    ✭✭✭
    psychounz wrote: »
    Keeco wrote: »
    I've not started playing yet, but are the items and the provisioned craftables similar to items in other games? Do they augment stats or skills?

    I only ask because if they do, I could see high quality consumables being as profitable as potions and alchemy based items.

    Provisioning is SO easy, I doubt it'll be profitable because anyone can do it... although, it may be for those people who don't want to go through the effort of looting everything that isn't nailed down.

    You're obviously not going to join the ranks of us provisioners.... we bring hacksaws and crowbars, it could be welded down and we'd find a way to loot it, cook it, and cram it down your throats. We'll even loot the word food.
  • psychounz
    psychounz
    ✭✭✭
    I've definitely provisioning (level 25 so far) but I just think that it seems SO easy that the only way you're going to make a profit is off the lazy people who don't want to do it ;) That's all I mean.
  • KiroElmarok
    KiroElmarok
    ✭✭✭
    Invisibility potion:
    Whitecap
    Nirnroot
    Namira's Rot

    Is this recipe correct?
    Edited by KiroElmarok on April 1, 2014 2:52PM
    Daggerfall Covenant - Dunmer - Dragon Knight

  • krees28b14_ESO
    krees28b14_ESO
    ✭✭✭
    psychounz wrote: »
    I've definitely provisioning (level 25 so far) but I just think that it seems SO easy that the only way you're going to make a profit is off the lazy people who don't want to do it ;) That's all I mean.

    Not sure if it is all the lazy people but the people that complain about bag space issues will not bother to deal with provisioning since it does require more room than other professions.
  • psychounz
    psychounz
    ✭✭✭
    That, too.
  • Salsadoom
    Salsadoom
    ✭✭✭
    The secret to provisioning is the better recipes and the bonuses you stack on them. Sure everyone can make a cherry pie, but can they make a candied sugar pie with 50% more health!
Sign In or Register to comment.