(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increases Weapon and Spell Damage by 372. Increases damage taken from Flame and Fighter's Guild abilities by 5%.
El_Borracho wrote: »I'm assuming by "cursed" set you are referring to something like Talfyg's Treachery:(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increases Weapon and Spell Damage by 372. Increases damage taken from Flame and Fighter's Guild abilities by 5%.
Aside from the buffs being unremarkable, why would anyone want to wear a set that increases damage against them? Especially flame damage? There are far more sets out there to choose from.
For me to even consider a set where damage against me is raised, the buffs better be much, much better than that.
We've been getting sets for years now that adds no drawback <snip>
Which frankly played its part in the power creep ZoS tries to curb now
El_Borracho wrote: »I'm assuming by "cursed" set you are referring to something like Talfyg's Treachery:(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increases Weapon and Spell Damage by 372. Increases damage taken from Flame and Fighter's Guild abilities by 5%.
Aside from the buffs being unremarkable, why would anyone want to wear a set that increases damage against them? Especially flame damage? There are far more sets out there to choose from.
For me to even consider a set where damage against me is raised, the buffs better be much, much better than that.
Curse sets are fun to build around, but they have to be done right. Pelinals wrath is a good example of a curse set done poorly.
I think it is important that we settle on how we define what a 'Cursed Set' is.
My vote is any 1 to 12 piece (until zos adds more slots. Hint hint, back packs, cough) that takes away more than it gives.
Imagine a gauntlet mythic that lets you slot four jewlery at the sacrafice of weapons. Or a shield that only lets you equip another shield but spike aura!
Or a helmet that steals away all of your regens but automatically gives you tri-steal.
Or something that recks your max stats in way or another and gives you X stat.
Or a ring that forces you to be wear no armor but procs a fear debuff every xx seconds.
El_Borracho wrote: »I'm assuming by "cursed" set you are referring to something like Talfyg's Treachery:(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Max Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increases Weapon and Spell Damage by 372. Increases damage taken from Flame and Fighter's Guild abilities by 5%.
Aside from the buffs being unremarkable, why would anyone want to wear a set that increases damage against them? Especially flame damage? There are far more sets out there to choose from.
For me to even consider a set where damage against me is raised, the buffs better be much, much better than that.
Talfyg's would be better if it also gave 372 Weapon and Spell damage as well as 372 Weapon and Spell Damage to Vampire abilities and reduce Vampire ability costs by 5%.