It's generally dumb to have more than one direct damage attack as they are mutually exclusive to the purpose they serve which is usually filler time between light attacks while everything else is ticking away. You may have an execute as your secondary direct damage attack, but that serves its own purpose as well. You stack multiple dots as they all can do damage independent of each other, this ends up to what most if not all DPS builds focus on. Whether they are single target that attach on or cast at the ground and damages whatever walks into it, they can all stack together. If you want players to change their builds, to try something different you're going to need to make other damaging abilities more attractive to use.
Things like adding more action bar slots is often an idea that comes up, but the way the game currently plays that doesn't really work because you just end up stacking more of the same, more dots and more ground effects. But what if you have a reason to use more than one direct damage attack in your build? Make different direct damage attacks chain off each other or grant bonuses for being used in conjunction not just one off effects. You can have one direct damage ability build stacked "combo" points then another direct damage ability clears those stacked points for more burst damage or another that applies a massive debuff. I like to see more channeled damaging abilities available to everyone or ones that work like the Bow's ultimate Rapid Fire, launching multiple projectiles or a series of different attacks with each strike.
My two favorite games to play are WoW and ESO, WoW really has it where every class has their own unique playstyle while there are similarities between them it stands out different enough to be on its own, but that also makes balancing them actually a lot more difficult. ESO everyone and every class can play pretty much the same, but it can also create a rut where every build regardless of class can end up exactly the same. That's how most of my magicka build characters are with one bar with all single target dots and one direct damage attack, and the other bar filled with various ground targeting effects. Stamina build characters are more or less the same with multiple dot abilities, one direct damage attack, and an execute. It's not that I don't want to do anything different, you just don't have the available attraction to play it any other way. Create true synergy between using different abilities together, make a reason to play something other than a dot em up then spam the same direct damage attack over and over.
The game doesn't have to be to the point where every class has its own unique playstyle, but at the very least make other abilities attractive by adding more bonuses to using them, create other playstyles by giving us the option of doing something other than half a dozen dots then spam 1 ability between light attacks until the others fall off, refresh, repeat.
Edited by phaneub17_ESO on August 1, 2022 12:04AM