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Mundus Stones: Warrior and Apprentice

phaneub17_ESO
phaneub17_ESO
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With all the Hybrid combinations being pushed, it seems like the Warrior and Apprentice Mundus stones are outdated being split when all other sources are now both stats. How about combining Weapon and Spell power with Apprentice then change Warrior to cost reduction of Core Combat abilities by 8-10%?
  • Hotdog_23
    Hotdog_23
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    Sounds interesting and a welcome change but what exactly is "Core combat abilities". It's not like the tooltips list this information.

    Stay safe :)
  • phaneub17_ESO
    phaneub17_ESO
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    Core Combat abilities are your actions that use stamina such as Bash, Block, Break Free, Roll Dodge, Sneak, and Sprint.
  • Zodiarkslayer
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    Yeah, Hybridization remains unfinished. The same goes for potion effects, minor buffs, etc., etc.
    There is a lot left over to be done and seemingly noone is willing to do that.
    No Effort, No Reward?
    No Reward, No Effort!
  • Casul
    Casul
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    I like this idea.
    PvP needs more love.
  • robpr
    robpr
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    Or
    Apprentice: weapon/spell damage
    Warrior: 5% damage done
  • ESO_Nightingale
    ESO_Nightingale
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    They could make one of them wep/spell and damage and the other increase martial/elemental damage.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • phaneub17_ESO
    phaneub17_ESO
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    Other ideas came up.

    Warrior reduces armor durability loss by 10%, increase healing taken by 8%, and increases 310 critical resistance.

    Warrior increases your pets and companions health or duration by 10%. Permanent pets like the Familiar, Twilight, Bear, and companions would get 10%(16% with 7 divines) more health. Temporary pets like Summon Shade, Betty Netch, Skeletal Mage, and Spirit Mender lasts an extra 2-4 seconds.
  • ESO_Nightingale
    ESO_Nightingale
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    Other ideas came up.

    Warrior reduces armor durability loss by 10%, increase healing taken by 8%, and increases 310 critical resistance.

    Warrior increases your pets and companions health or duration by 10%. Permanent pets like the Familiar, Twilight, Bear, and companions would get 10%(16% with 7 divines) more health. Temporary pets like Summon Shade, Betty Netch, Skeletal Mage, and Spirit Mender lasts an extra 2-4 seconds.

    That's a lot of effects. 2 is generally the limit.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • phaneub17_ESO
    phaneub17_ESO
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    Other ideas came up.

    Warrior reduces armor durability loss by 10%, increase healing taken by 8%, and increases 310 critical resistance.

    Warrior increases your pets and companions health or duration by 10%. Permanent pets like the Familiar, Twilight, Bear, and companions would get 10%(16% with 7 divines) more health. Temporary pets like Summon Shade, Betty Netch, Skeletal Mage, and Spirit Mender lasts an extra 2-4 seconds.

    That's a lot of effects. 2 is generally the limit.

    Technically they are 2 effects each.

    Durability loss is mostly a PvE thing you don't lose durability fighting or dying to other players as far as I know, critical resistance is only PvP thing as mobs cannot deal critical strikes, the healing taken is a joint bonus that works in both venues.

    The second idea is for pets/companions, temporary pets last longer and permanent pets get more health.
  • OBJnoob
    OBJnoob
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    The simplest answer using what we already have would be to make a crit resistance mundus. It could be the warrior... Seems thematic or whatever. Is there any other fundamental stat-pool on the character sheet that doesn't?
  • Aggrovious
    Aggrovious
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    I will be the rebel here and think Warrior should just give major berzerk so it equals the playing field in Patch 35 :)
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
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