velt88_ESO wrote: »I don't really get why.
As a new player, part of the appeal of PvP is that it looks like you can make a strong build and go wreck people... and that people in this game can actually be killed quickly.
There are builds where people can walk up and basically one tap 20 people all clumped up in a group. I fail to see why front loading a ton of damage with crystal weapon/imbued weapon to drop one person at a time is even on the radar of things that are busted in PvP.
Long drawn out fights in PvP bore me.
I can kinda get why Crystal Weapon got nerfed, cause in terms of a single button push it was giving you a ton of damage per button press... But short of making every ability do the same damage per resource spent and homogenizing everything to the point where nothing has flavor, that is what happens when abilities don't have cooldowns.