Rapid Decay:
2 Items: Critical Chance
3 Items: Spell and Weapon Damage
4 Items: Critical Chance
5 Items: Reduce the duration of your single target and ground damage over time abilities by 75% and increase their tick rate to once every 0.5 seconds, but reduce the overall damage of all your abilities by 50%. This does not affect Ultimate abilities, Light Attacks or Heavy Attacks.
Here is a bit of math to understand it.
DoT natively deals about 20000 damage over 12 seconds. Resulting in 1666 damage per second.
With above set suggestion the same DoT will deal 10000 over 3 seconds. Resulting in 3333 damage per second.
Another example:
20 second DoT deals 18000 over duration = 900 per second.
Above set changes this to 5 second DoT deals 9000 over duration = 1800 per second.
With such a set dedicated DoT builds could work, but with the down side of having a very short up time thus making it niche and not part of standard rotations. It would not affect Aura DoT, such as Mystic Orb or Hurricane etc. and yes no ultimates either.
Also, it would nerf direct damage so that it would not become oppressive in PvP to prevent players from combining bursty DoT’s with burst skills.
Alternatively, if 2.5 seconds is too short, you could change it to a 60% duration reduction. This would result in a 4 second DoT for 10 seconds, 4.8 (4.5 in practice but could be rounded up to 5) for 12 seconds and 8 second DoT for 20 seconds. But in this case you need to reduce the overall damage reduction and cost to about 30% to compensate. However, longer durations leads to more stacking which can get oppressive quickly in PvP.
Edited by MindOfTheSwarm on July 25, 2022 5:53AM