Tbh I don't think they should make it easier to collect surveys, because they are meant to take effort, since they provide a lot of mats, and are part of the whole crafting writ system of making gold, which is a powerful machine as it is. However, I would like to see other QoL stuff like for eg., having a sorting filter in the traders for unknown motifs/recipes, so when buying you can sort for the things you haven't collected. Also, have more things become stackable, like treasure maps and siege tools.
TheGreatBlackBear wrote: »For me the most frustrating thing is that while the devs drag their feet and console players suffer pc players can just run an add on to circumvent every lazy, silly, half-baked and poorly implemented design decision in the game. For free.
Right now I have thousands of crown tri-stat potions and poisons. So many that I have a whole storage box full of them and a third of my inventory is taken by potions. I could delete some, true, but having larger stacks for items (not only potions) would be a great and effective QoL improvement.
Many people said about surveys. Please consider it. Also, the daily hireling mails should be consolidated somehow. Why log on on multiple chars to get those mails, if I don't really need/want to play those chars? A single mail with a hireling bag should be enough, and would save a lot of time.
Regarding houses: players should be able to pin at the top of the list their favorite houses, so I don't need to go through the list every time I want to visit The Rosy Lion Inn. This is such a basic UI improvement.
Guilds should be able to set a house as the primary house for the guild. Right now there is no way for a new member to visit the default guild house, which by default should be the primary house of the guild leader (but, as I said, the guild leader should be able to set a different house for this purpose).
Regarding crafting: people are asking for a way to have multiple attuned crafting stations. Crafters don't bother to go to the Earth Forge for a simple writ, since there are attunable stations made to avoid this hassle. But with each DLC there are more and more sets, so there will be a moment when there won't be enough slots to have a "house" full of crafting stations. There should be a super crafting station for each craft, with a search dialog, to use the desired set.
There still is no tab to see the special and collectible furnishings in a house. This is annoying at times when we reach that limit and need to reevaluate which of those special items we keep. Speaking of these limits, I think it is time to reconsider other values, because in several years the number of these types of collectibles has increased a lot. I am not talking only about practical collectibles, such banker or merchant, but paintings as well. Some of these are rewards for us being loyal subscribers, and I don't see why there should be a penalty for displaying these in our houses! There is no such issue with trophies!
Adding a wayshrine furnishing for houses would save some time and gold for porting out or looking for a guild mate to teleport to.
All of these should be easy enough to include for the next update. Aside for the super-crafting station, these are quick and simple QoL improvements.
barney2525 wrote: »Right now I have thousands of crown tri-stat potions and poisons. So many that I have a whole storage box full of them and a third of my inventory is taken by potions. I could delete some, true, but having larger stacks for items (not only potions) would be a great and effective QoL improvement.
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I don't know why a house would need a wayshrine. The owner can already pop in, anytime, at 0 cost. I know that there is a way to allow other players to visit your house. I've never had anything to show off, so I dont know the specific procedure.
The wayshrine isn't to get in to a house. It's to facilitate exiting a house. Hall of Lunar Champion is my primary residence. When I hop in there to drop things into a storage chest or use my crafting tables, if I want to leave I either have to walk out the door and run to the wayshrine or port to the outside of another house or a guild member and then port again to the specific shrine I'm trying to get to.
barney2525 wrote: »I don't know why a house would need a wayshrine. The owner can already pop in, anytime, at 0 cost. I know that there is a way to allow other players to visit your house. I've never had anything to show off, so I dont know the specific procedure.
spartaxoxo wrote: »There's a button in your housing editor that takes you to your front door, if you're the home owner. Guests also have a command they can use to return to entrance, but they don't need to access the housing editor to use it. If you want to port to a specific place outside the house, that's a convenience that earns a fee.
spartaxoxo wrote: »Right, what I meant is not only is that is a convenience you pay for, but one you should have to pay for. It's not different than leaving a delve or a public dungeon. Houses already act as additional wayshrines to areas since they added port outside home, I don't think they should also allow you to port anywhere you want at no gold cost.
FlopsyPrince wrote: »spartaxoxo wrote: »Right, what I meant is not only is that is a convenience you pay for, but one you should have to pay for. It's not different than leaving a delve or a public dungeon. Houses already act as additional wayshrines to areas since they added port outside home, I don't think they should also allow you to port anywhere you want at no gold cost.
Why should you HAVE to pay for it?
Seems like a reasonable QoL thing to add for housing to me.
Arthur_Spoonfondle wrote: »The same as it always is in threads like this, lazy people want things made easy. It's the kind of attitude that has ruined WoW.
spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »Right, what I meant is not only is that is a convenience you pay for, but one you should have to pay for. It's not different than leaving a delve or a public dungeon. Houses already act as additional wayshrines to areas since they added port outside home, I don't think they should also allow you to port anywhere you want at no gold cost.
Why should you HAVE to pay for it?
Seems like a reasonable QoL thing to add for housing to me.
Because teleporting from anywhere to a specific wayshrine is a reasonable gold sink that they've added to the game, and it would be consistent with how that feature functions in general. You leave an instance to a specific wayshrine of your choice, you get charged. Or you just exit normally, you get sent where the game wants to send you (where you were last standing in the case of trials/group dungeons, outside the exit in the case of delves/public dungeons/houses).
Arthur_Spoonfondle wrote: »The same as it always is in threads like this, lazy people want things made easy. It's the kind of attitude that has ruined WoW.
spartaxoxo wrote: »Arthur_Spoonfondle wrote: »The same as it always is in threads like this, lazy people want things made easy. It's the kind of attitude that has ruined WoW.
So go play WoW classic? Honestly, there's a difference between stuff being hard because it adds a challenge to engage with and overcome like VMA, and stuff that's a total waste of player time because the "difficulty" comes from time-wasting design. It's not hard to run up a hill and down a hill to refresh a survey spot. The "challenge" is in finding it, but once you've found it, it's stupid easy. Running back and forth only wastes time. If anything, these kind of QOL changes can even sometimes makes the game harder for the players that seek challenges because they spend more time doing actually challenging content instead of running back and forth to pick a flower.
FlopsyPrince wrote: »How many people pay to port from inside a house? I doubt that is even a blip in the wayshrine gold cost.
spartaxoxo wrote: »FlopsyPrince wrote: »How many people pay to port from inside a house? I doubt that is even a blip in the wayshrine gold cost.
Probably most everyone who enters a house. I know whenever I see people exit my homes or one of my guilds, it's hardly ever through the door. They port to where they wanted to go next. The fee is small for individual players but adds up across the playerbase. I also don't think it's just a time saver like the other suggestions here, as it's generally faster to just open your map and port right away. It's primarily to save a cost.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »How many people pay to port from inside a house? I doubt that is even a blip in the wayshrine gold cost.
Probably most everyone who enters a house. I know whenever I see people exit my homes or one of my guilds, it's hardly ever through the door. They port to where they wanted to go next. The fee is small for individual players but adds up across the playerbase. I also don't think it's just a time saver like the other suggestions here, as it's generally faster to just open your map and port right away. It's primarily to save a cost.
How do you know that? I use the BeamMeUp addon now, so I do ultimately beam some place most times (though one of my own many houses can be a target as well) but that is free since it is to a guildmate. I rarely go to a wayshrine I pay for from a house. I did pay to beam twice recently, at the minimum price because it was convenient and too few were on PC EU at the time (late night in Texas), but that was the rare exception these days.
I doubt it was as common as you think.
I did also have the Snow Globe home on both PS4 NA and PS4 EU for that kind of thing, since the wayshrine is close, but that is not as valuable on the PC. I could also go to one of the guild houses in the past, but exiting while in their often doesn't help now since I go back to my own house then.
Suffice it to say that while I might not be everyone, you need some data to back up your everyone claim to dispute that.
spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »How many people pay to port from inside a house? I doubt that is even a blip in the wayshrine gold cost.
Probably most everyone who enters a house. I know whenever I see people exit my homes or one of my guilds, it's hardly ever through the door. They port to where they wanted to go next. The fee is small for individual players but adds up across the playerbase. I also don't think it's just a time saver like the other suggestions here, as it's generally faster to just open your map and port right away. It's primarily to save a cost.
How do you know that? I use the BeamMeUp addon now, so I do ultimately beam some place most times (though one of my own many houses can be a target as well) but that is free since it is to a guildmate. I rarely go to a wayshrine I pay for from a house. I did pay to beam twice recently, at the minimum price because it was convenient and too few were on PC EU at the time (late night in Texas), but that was the rare exception these days.
I doubt it was as common as you think.
I did also have the Snow Globe home on both PS4 NA and PS4 EU for that kind of thing, since the wayshrine is close, but that is not as valuable on the PC. I could also go to one of the guild houses in the past, but exiting while in their often doesn't help now since I go back to my own house then.
Suffice it to say that while I might not be everyone, you need some data to back up your everyone claim to dispute that.
I said "probably" and made it clear it was based on my own observations, so I don't think I do need one since it's not a claim of fact. Zos doesn't publish that data.
I know they are exiting using the teleport feature because there is an animation that plays when you teleport, that doesn't play when you exit the house through the door. So it's very clear they porting out. They could be porting to outside area where they can then go to a wayshrine, but that seems like such a collosal waste of time that I doubt it. But I forget that PC players have that beam me up thing (edit: and shorter load screens), so it's likely there's more people doing that on PC than console.
spartaxoxo wrote: »Right, what I meant is not only is that is a convenience you pay for, but one you should have to pay for. It's not different than leaving a delve or a public dungeon. Houses already act as additional wayshrines to areas since they added port outside home, I don't think they should also allow you to port anywhere you want at no gold cost.