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End the war!!! (potential spoilers)

Snowy_Wyndra_Karn
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I'm in the midst of the main quest of High Isle and I don't know what will happen but I would like to say... end the war!!

Ayrenn and Emeric argue a lot but they obviously care about each other - it's time to end the war! The Skald King couldn't even be bothered turning up because he's getting some - he will go along.

Give Cyrodiil back to PVEers and create a new zone for PVP. I would be happy to forego a brand new PVE chapter for a year if the PVPers were to get a new zone. PVEers would not be missing out because all of Cyrodiil would become PVE again.

I am loving this chapter storyline so far where it's not the end of the world. Let the alliances work together against any threat and then create some kind of Hunger Games/Tournament/Death Match for PVP - a brand new PVP zone!! For the record, I am PVE.

What do you think?

EDIT: I know we have The Bee Gees for a Hunger Games scenario, but how about creating a whole zone with storyline... kind of like IC.
Edited by Snowy_Wyndra_Karn on July 22, 2022 10:01AM
  • Brrrofski
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    Thread #1654 about this will end up with the same response as the previous 1653.

    Not gonna happen. We need additional PvP content, not taking parts away.
  • Luke_Flamesword
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    There is no problem with ending war, making new PvE chapter in Cyrodiil and at the same time keeping old PvP Cyrodiil without any changes. We still doing dolmens after Molag Bal defeat, kill dragons after defeat them in Elsweyr, make Oblivion portal after Mehrunes Dagon loose, etc.
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  • Snowy_Wyndra_Karn
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    Brrrofski wrote: »
    Thread #1654 about this will end up with the same response as the previous 1653.

    Not gonna happen. We need additional PvP content, not taking parts away.

    Well, give you two new zones... I'm on your side.

    I still think the war should finally end.
  • bmnoble
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    I don't see an issue with a smaller Cyrodiil map filled with new PVE content, set after a fragile truce or peace treaty while I don't spend much time in the PVP campaigns in Cyrodiil I don't see any reason to get rid of it.

    Would like to see things move forward a bit in terms of the timeline though nothing drastic just an end to all this everything happening in the exact same year all at once.

    Would really like to see another multi zone quest line equivalent to the base game zones at some point in the future moving the conflict forward from a narrative stand point, the setting of this game was suppose to be the 3 banners war, I feel like its about time that the focus of the story moved back towards it in a more substantial way, feels like are characters have been side-tracked for quite some time now.
  • WhiteCoatSyndrome
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    I am still of the opinion they should make the Shivering Isles a new PvP zone, and make it Mania vs. Dementia. Anyone who queues in should be added to whichever side has the lowest population at the time.
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  • colossalvoids
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    In its current form it's just a big field with some fetch quests, it won't cut it as a pve zone to begin with as it wasn't designed as such. This ideas taking away from both PvE nd PvP folks as one would get not a pve zone, but a PvP one without PvP and the other one would trade it for something potentially way worse or problematic while this concrete one is being worked with and have its own value by itself. More like deleting Deshaan to make Telvanni islands.

    A lot better thing would be a Cyro chapter, with a completely new zone designed from a ground up having no relation to the one we have no, set it in past or future, end or a beginning of war that doesn't matter much but it should be new and standalone from what we have now without ending the map already in place.
  • Snowy_Wyndra_Karn
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    In its current form it's just a big field with some fetch quests, it won't cut it as a pve zone to begin with as it wasn't designed as such. This ideas taking away from both PvE nd PvP folks as one would get not a pve zone, but a PvP one without PvP and the other one would trade it for something potentially way worse or problematic while this concrete one is being worked with and have its own value by itself. More like deleting Deshaan to make Telvanni islands.

    A lot better thing would be a Cyro chapter, with a completely new zone designed from a ground up having no relation to the one we have no, set it in past or future, end or a beginning of war that doesn't matter much but it should be new and standalone from what we have now without ending the map already in place.

    Like I said, I'm no PVPer but this sounds very good.
  • Carcamongus
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    I'd like to see a conclusion for the Three Banners War that led to a renewal for PvP. The devs could create some grand plot that'd take longer than a year to conclude and introduce something new, a different conflict on an epic scale (maybe a Daedric war, or a battle between cults and knightly orders). Some cities would be neutral ground, meaning quests could be safely done there. The zone would be divided in three and each area would actually have a unique landscape. Oh, and devs would listen to player feedback when developing this new PvP. Maybe all this sounds like wishful thinking, but a man can dream.

    I almost forgot, with Cyrodiil at last in peace, Rigurt the Brash becomes emperor. We all know he has the skills to commit diplomacy and bring all of Tamriel together.
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  • FelisCatus
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    Cyrodiil is a fun place and had great PvP back when the servers could handle it. Things have changed. They can't keep the Three Banners War ongoing for ever now. I would be completely fine if they turned Cyrodiil into a PvE zone or several with unique stories. I love PvP too so it should still be kept but transfer PvP to a daedric realm instead. Maelstrom Arena (correct me if I'm wrong) is a pocket dimension of its own and is owned by a lesser daedra and is an arena people fight in for glory. Fargrave is an unaligned Daedric realm. Why not just make another Daedric realm unaligned to any Daedra? Make it have the same PvP mechanics as Cyrodiil. You could still have the castle sieges which are very fun in my opinion but on a slightly smaller scale so it isn't riding simulator.

    You could have new factions too separate from the Battlegrounds factions. After the One Tamriel update alliances became pointless outside of PvP It would also be nice to get some more battlegrounds maps. If this is done though I do think they should have an Imperial City style mini zone in the middle of the new PvP zone. I think it's heavily underrated the dichotomy between sewers and the surface and how inter connected it is very cool. You could easily just re-skin it and make a daedric version. Hell you could even just add a PvP zone to far grave in the deserts outside of the city? However it would probably best to have a separate zone completely. A smaller zone should put less strain on the servers I would think? Ending the war would definitely give the developers incentive to fix PvP and also appease and placate the PvP crowd which has been neglected for years.
  • alanmatillab16_ESO
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    How could you end the war and have post-war PvE Cyrodill AND retain PvP Cryodill and maybe even introduce some new PvP areas?

    Possible spoilers here but since the title of the thread has the warning im not going to put this behind tags. Also, I have not done High Isle yet so information revealed in that might contradict or complicate what I put here.

    The answer is already in the game: Akatosh and the Amulet of Kings.

    The plot hook is already in the game, at the end of the main quest Abnar Tharn nicks off with the Amulet of Kings and while inert at that point we are already told it won't stay inert even though it will be at least a generation. Knowing Abnar he will not have been idle in trying to activate the amulet again before his (assumed) death in Dragonhold in the Elswyr expansion.

    Given the First Commandment of Akatosh is "Obey your Emperor" and Akatosh and The Empire go hand in hand it stands to reason Akatosh would want a stable empire with an Emperor blessed by the Amulet of Kings at the mortal head. Akatosh has his own planet: Akhat The Eye of the Warrior.

    You have all the pieces there for a PVE expansion into Cyrodill, an Aedric plane to use all that would be needed would be plot details.

    PVP: Akatosh is after all the Dragon God of Time. Part of the introduction event/quest for the expansion could be an encounter with a priest / avatar / projection etc of Akatosh warning of what would happen without a stable Empire. A short series of PvE quests in small areas of Cyrodill, Reapers March, Northern Elswyr and The Rift showing those areas in a devastating war that no one wins and everyone loses.

    Players can queue for the current Cyrodill without completing those quests just like they can now. New PvP zones in Reapers March, Northern Elswyr and The Rift could be introduced. Note this ISNT making PvP areas in those zones, they would be seperate maps you would enter just like Cyrodill.
  • Dark_Lord_Kuro
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    Other solution
    Using the camain menu to enter put you in pvp
    Using wayshrine or the newly oppened doors of cyrodiil put you in pve with ew questline to rebuilt cyrodiil and imperial city. The city instance could be put back into cyrodiil (like in oblivion but the district could be made of a single instance)
    Cyrodiil could also be separated in 3 zones using the existing chockpoint in the map

    They could also resize thes map to fit usual pve zones


    The current cyrodiil cannont replace a pve chapter due to the lack of quest other than some fetch quest
    Edited by Dark_Lord_Kuro on July 22, 2022 12:28PM
  • DMuehlhausen
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    This will never happen even though it should.

    PvP is like less than 5% of the population (consistent people in Cyrodil) they need to move the story line along. Either have one of the 3 banners win, or somebody else.

    I think part of the problem is they are stuck with lore that TES 1-5 formed. You can just be like Dagon destroys the zone or something cause that never happened, but this is just dragging on.
  • Lumsdenml
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    There is no problem with ending war, making new PvE chapter in Cyrodiil and at the same time keeping old PvP Cyrodiil without any changes. We still doing dolmens after Molag Bal defeat, kill dragons after defeat them in Elsweyr, make Oblivion portal after Mehrunes Dagon loose, etc.

    Please, no Cyrodiil pve only zone. Hard pass.
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  • TX12001rwb17_ESO
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    They could make a version of Cyrodiil for PvE and keep the old PvP version, If your a fan of Oblivion it is a damn shame to see Cyrodiil's potential being wasted as a PvP zone, so much potential going down the drain...
  • swook33b16_ESO
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    "Storywise" it probably will end but I think Cyrodiil will still continue to be a pvp zone. If Cyrodiil becomes a PVE zone, Zenimax will probably make a new zone which you enter a different way and yet keep the old zone. But I doubt we see a Pve Cyrodiil in a long time. There will be other places to explore for now, although there are some of us that would love to do a nostalgia trip to Cyrodiil some day. Without getting a dagger in the back.
  • Soarora
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    I'm mostly a PvEr and I don't like the idea of a PvE Cyrodiil. Just keep off the roads and away from conflict and the only problem becomes people purposefully trolling PvErs, which I personally haven't seen much. Only thing I'd really like is for delves to become safe zones since there's no reason I could think of to PvP in there, only PvE.
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  • TaSheen
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    "Storywise" it probably will end but I think Cyrodiil will still continue to be a pvp zone. If Cyrodiil becomes a PVE zone, Zenimax will probably make a new zone which you enter a different way and yet keep the old zone. But I doubt we see a Pve Cyrodiil in a long time. There will be other places to explore for now, although there are some of us that would love to do a nostalgia trip to Cyrodiil some day. Without getting a dagger in the back.

    I've fished in Cyrodiil on a dozen character over the years I've played. Never once got ganked, and rarely saw other faction characters. There's not a lot in Cyro to pique your nostalgia feels; it's a big empty space where the only "happenings" are at the choke points, and riding around a huge mostly empty zone doesn't really give you that TES III feel. There are some ruins with names that I remember from TES III, and the main towns like Bruma, but that's really it. Oh, and LOTS of slaughterfish in the water!

    You just need to pick a very low pop campaign, and stay away from roads and keeps.
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  • Czeri
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    I don't see any problem with Cyro campaigns still existing for PvPers as they do now, but a PvE version getting added that you travel to via wayshrines and border gates. That's so much terrain ripe for possible expansions and storylines!
  • kargen27
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    There is no problem with ending war, making new PvE chapter in Cyrodiil and at the same time keeping old PvP Cyrodiil without any changes. We still doing dolmens after Molag Bal defeat, kill dragons after defeat them in Elsweyr, make Oblivion portal after Mehrunes Dagon loose, etc.

    There is several problems as I see it. If you end the war you then have to create a new scenario where multiple factions all wage battle against each other. For large scale PvP there needs to be teams. Creating a PvE Cyrodiil takes away one scenario for new players to experience PvP. I know many players that were not interested at all in PvP until they experienced it while doing PvE stuff in Cyridiil. The PvP crowd is already thin. More content would spread the population even farther. PvP needs a concentration of players in one area where they can battle with one another.

    And do you ever truly defeat Molag Bal or only provide him with minor setbacks and inconveniences?
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  • Sluggy
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    This will never happen even though it should.

    PvP is like less than 5% of the population (consistent people in Cyrodil) they need to move the story line along.

    Remarks like this are very discouraging and meanspirited. After years of playing, doings loads of PvE and moving on to PvP and making every effort to help others find the joy that I found in it this is still the kind of treatment I and many others like me get on a daily basis. We bought and payed for the game too. Are we not allowed to keep one of the aspects that we enjoy the most? Are we not considered valid costumers anymore? Should we always crash through the old and outdated and unpopular and only make way for the new?

    I hope you never find yourself in such a situation in a game you love.
  • TaSheen
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    kargen27 wrote: »
    There is no problem with ending war, making new PvE chapter in Cyrodiil and at the same time keeping old PvP Cyrodiil without any changes. We still doing dolmens after Molag Bal defeat, kill dragons after defeat them in Elsweyr, make Oblivion portal after Mehrunes Dagon loose, etc.

    There is several problems as I see it. If you end the war you then have to create a new scenario where multiple factions all wage battle against each other. For large scale PvP there needs to be teams. Creating a PvE Cyrodiil takes away one scenario for new players to experience PvP. I know many players that were not interested at all in PvP until they experienced it while doing PvE stuff in Cyridiil. The PvP crowd is already thin. More content would spread the population even farther. PvP needs a concentration of players in one area where they can battle with one another.

    And do you ever truly defeat Molag Bal or only provide him with minor setbacks and inconveniences?

    Hmmm. I don't think one ever "defeats" one of the daedric princes. They've been here forever, and I doubt they're going away any time soon.
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  • Stamicka
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    Honestly, as a PvPer, I agree. It doesn't seem like we are going to be getting the 600v600v600 PvP back. This was the original maximum population of Cyrodiil and the map size reflects that. Now, the map is too large for the population and it takes tons of horse riding to find a fight. Many areas of the Cyrodiil map also go completely unused.

    Mysteriously enough, Imperial City does not lag nearly as badly as Cyrodiil does. This suggests that something about Cyrodiil itself is related to it's horrible performance.

    I think it is time for a new, smaller PvP zone that properly accommodates the massively reduced maximum population. Hopefully it would perform better than Cyrodiil does.
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  • Sluggy
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    Stamicka wrote: »
    Honestly, as a PvPer, I agree. It doesn't seem like we are going to be getting the 600v600v600 PvP back. This was the original maximum population of Cyrodiil and the map size reflects that. Now, the map is too large for the population and it takes tons of horse riding to find a fight. Many areas of the Cyrodiil map also go completely unused.

    Mysteriously enough, Imperial City does not lag nearly as badly as Cyrodiil does. This suggests that something about Cyrodiil itself is related to it's horrible performance.

    I think it is time for a new, smaller PvP zone that properly accommodates the massively reduced maximum population. Hopefully it would perform better than Cyrodiil does.

    There's no mystery to it. There are not nearly as many people concentrated in Imperial City as in Cyrodiil. On the very rare occasion that you see numbers like that it becomes just as laggy there as in Cyrodiil. That being said, Imperial City has some mechanics that make it harder for those kinds of things to happen in the first place. Segmented areas allow for clear lines to be drawn in the world between which no possible interaction can occur, which allows spatial partitioning to work much better.
  • Dojohoda
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    PVEer's would be foregoing an actual new PVE zone for a whole lot of nothing. Cyrodiil is not like a typical PVE zone at all. Without PVP, there is nothing engaging in Cyrodiil. It's a big nice looking map with a few town dailies of 'kill this' or 'fetch that.'

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  • Browiseth
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    but why though? i don't know if you've ever been to cyrodiil but it's a terrible pve experience. it's a big empty map with some unrewarding daily quests at the corners.
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  • Xenite
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    I've always thought it was an incredibly bad idea to turn such a large central part of the map into a pvp lake, add in the fact that only a tiny percentage of players even go there.... such a waste of a space filled with lore and potential.

    PVP needs a complete overhaul in this game and getting rid of Cyrodil as a PVP zone is at the heart of it.
  • EdmondDontes
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    delenn35 wrote: »
    I'm in the midst of the main quest of High Isle and I don't know what will happen but I would like to say... end the war!!

    Ayrenn and Emeric argue a lot but they obviously care about each other - it's time to end the war! The Skald King couldn't even be bothered turning up because he's getting some - he will go along.

    Give Cyrodiil back to PVEers and create a new zone for PVP. I would be happy to forego a brand new PVE chapter for a year if the PVPers were to get a new zone. PVEers would not be missing out because all of Cyrodiil would become PVE again.

    I am loving this chapter storyline so far where it's not the end of the world. Let the alliances work together against any threat and then create some kind of Hunger Games/Tournament/Death Match for PVP - a brand new PVP zone!! For the record, I am PVE.

    What do you think?

    EDIT: I know we have The Bee Gees for a Hunger Games scenario, but how about creating a whole zone with storyline... kind of like IC.

    No. Just stop it. It's always amazing to me that having 95% of the game PvE just isn't enough for some.
  • EdmondDontes
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    delenn35 wrote: »
    I'm in the midst of the main quest of High Isle and I don't know what will happen but I would like to say... end the war!!

    Ayrenn and Emeric argue a lot but they obviously care about each other - it's time to end the war! The Skald King couldn't even be bothered turning up because he's getting some - he will go along.

    Give Cyrodiil back to PVEers and create a new zone for PVP. I would be happy to forego a brand new PVE chapter for a year if the PVPers were to get a new zone. PVEers would not be missing out because all of Cyrodiil would become PVE again.

    I am loving this chapter storyline so far where it's not the end of the world. Let the alliances work together against any threat and then create some kind of Hunger Games/Tournament/Death Match for PVP - a brand new PVP zone!! For the record, I am PVE.

    What do you think?

    EDIT: I know we have The Bee Gees for a Hunger Games scenario, but how about creating a whole zone with storyline... kind of like IC.

    Or, how about we make cyrodiil PvE and the entire rest of the game PvP? How's that sound to you?
  • Xandreia_
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    id love a new pvp zone but its never going to happen, same as a pve cyrodiil, i think pve'rs can put that idea right in the trash
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