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Kwama, horavor, and shalk are not chitinous for endeavor

lunaslide
lunaslide
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@ZOS_Kevin Please pass this along.

Checked in on daily endeavors and saw "Kill 10 Chitinous Foes" for one of them. Kwama around Missir-Dadalit Egg Mine did not move the needle, tried shalk near Nchuleftingth and they didn't register. Went to Malabal Tor and killed horavor, which also were not counted.
  • SilverBride
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    Mudcrabs
    PCNA
  • Zephiran23
    Zephiran23
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    Hadolids do count if you have High Isle, so the eligible group has been expanded.

    Agree on the classification system used. Some strange, arbitrary decisions were made.
  • tomofhyrule
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    From the previous thread on this topic the last time we had a "kill X chitinous creatures" endeavor:
    The creature 'type' for endeavors is just a classification, it's not a scientific thing. They gave every creature one thing and that's their classification. Yes, some make more sense to be in a different category scientifically (why are giant frogs classed as reptiles?), but it's really only to get a group of things to count for an endeavor. The tooltip for each will show which creatures count... with the exception of ogres being listed as barbaric when they're actually giant.

    So would it make more sense to count spiders as "chitinous" or with the "spiders and insects" category?

    Now I don't agree with everything (I 'd list kwama and chaurus under chitinous instead of insects), but if you look at the tooltip instead of just assuming based on real-world classification, you'll usually get it right.

    Each creature is listed only under a single type, which may or may not be completely obvious. However, each endeavor also has a tooltip that will give examples of the proper creature types - in this case, it says that Mudcrabs, Yaghra, and Dunerippers are creatures that will count (and they do). Kwama are and have always been classed as insects (though I would personally have put them under 'chitinous' had I designed the system).
  • BretonMage
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    The chitinous creatures endeavor used to always confuse me. I've given up and usually just kill dreughs. Dunerippers are good too, as they're often clustered in 3s.
  • SeaGtGruff
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    BretonMage wrote: »
    The chitinous creatures endeavor used to always confuse me. I've given up and usually just kill dreughs. Dunerippers are good too, as they're often clustered in 3s.

    Yep, I went for dunerippers. First I soloed the duneripper WB in Alik'r and deliberately took it really slow to let her 2 children respawn, which gave me 5 kills. But then I got smart, went to Craglorn, and killed the remaining 5 in a fraction of the time.
    I've fought mudcrabs more fearsome than me!
  • rpa
    rpa
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    I just make a short mudcrab run on shores of an empty zone.
  • TaSheen
    TaSheen
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    rpa wrote: »
    I just make a short mudcrab run on shores of an empty zone.

    Yes. Because at least you might get chitin.
    ______________________________________________________

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  • Carcamongus
    Carcamongus
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    It would be nice if the devs published the list they use to classify creatures. At least with chitinous you have a few clues to go with (though they're often wrong because the classification makes no sense). A category that's a pain in the posterior is "beasts".
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • endgamesmug
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    I killed mudcrabs was the easiest option 😆
  • maximusrex45
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    lunaslide wrote: »
    @ZOS_Kevin Please pass this along.

    Checked in on daily endeavors and saw "Kill 10 Chitinous Foes" for one of them. Kwama around Missir-Dadalit Egg Mine did not move the needle, tried shalk near Nchuleftingth and they didn't register. Went to Malabal Tor and killed horavor, which also were not counted.

    ZOS is bad at biology.

    I tried killing wasps, they also didn't count.

    I recall when it was reptiles that things like toads counted, which are amphibians, but Alit didn't count at all. Horses have weird hind legs in this game. Alligators are all called crocodiles in ESO.
  • rpa
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    Wolves and bears for beasts, mudcrabs for chitinous, Crestshade bloodfiends for vampires &cet. I find rare elementals most annoying because limited spawns.
    Edited by rpa on July 21, 2022 2:44AM
  • Carcamongus
    Carcamongus
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    rpa wrote: »
    Wolves and bears for beasts, mudcrabs for chitinous, Crestshade bloodfiends for vampires &cet. I find rare elementals most annoying because limited spawns.

    For the atronachs, one option is to fight dragons in Southern Elsweyr. Depending on the big lizard, it can spawn ice, storm, fire or iron atronachs and if you tag them all, it's usually enough to clear the endeavor.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Snamyap
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    BretonMage wrote: »
    The chitinous creatures endeavor used to always confuse me. I've given up and usually just kill dreughs. Dunerippers are good too, as they're often clustered in 3s.

    I always saw dunerippers as akin to armadillo's, so mammals/beasts.
  • opalcity
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    Mudcrabs are always my go to for this endeavour, they drop good stuff - but you have to hope there's no army of cloned farming bots killing them before you get a hit.
  • Danikat
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    I always go for mudcrabs for this one. Partially because they're easy to find and kill and partially because mudcrab chitin is one of the alchemy materials I've sometimes run out of, so farming them every so often probably helps.

    I agree it would be helpful if they shared their lists of creature types and which creatures are in each one, because sometimes it's not at all obvious. I think the worst one so far was when an endeavour asked for an obscure type of atronach and it turned out the best way to do it was actually to kill the totems spawned by a boss in Murkmire. They weren't called atronachs, didn't look like atronachs but apparently they were. (Which I suspect is a bit of a 'train hat' situation - it was the easiest way to get the effects they needed.)

    I don't mind that they're often inaccurate, I understand it's a system for classifying enemy types and real world biology (which is full of exceptions, grey areas and some plain weird things) wouldn't be practical. But if they're going to make it relevant to us it would be helpful to know what's what.
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  • HertoginJanneke
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    As long as there are still people who think that dolphins are fish and spiders are insects, I have no problem with the ESO classification of animals.
  • Snamyap
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    opalcity wrote: »
    Mudcrabs are always my go to for this endeavour, they drop good stuff - but you have to hope there's no army of cloned farming bots killing them before you get a hit.

    Plenty of mudcrabs outside the southern delve in Southern Elswyr so that was handy.
    Edited by Snamyap on July 21, 2022 10:32AM
  • Naftal
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    Each enemy still has only one type. You can mouseover the endeavour to see which enemies are of that type.

    No matter how many of these threads people make, there's absolutely no reason for the system to change to give enemies more than one type.

    This isn't about realism, this is about making you to go kill certain enemies and each enemy is only part of one possible endeavour.
  • WhiteCoatSyndrome
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    TBH I figure whoever made this particular Endeavor meant to write crustacean instead of chitinous, given the list of creatures that count. Still something they should make clearer in the name though.
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  • kringled_1
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    In today's endeavor fun, sacks count as containers, but heavy sacks do not.
  • jaws343
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    Dreugh are the easiest route to go for this one. That spot in Stonefalls has tons of them.
  • Hapexamendios
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    Zephiran23 wrote: »
    Hadolids do count if you have High Isle, so the eligible group has been expanded.

    Agree on the classification system used. Some strange, arbitrary decisions were made.

    This one surprised me as I got ot fighting the world bods on Amenos.
  • rpa
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    kringled_1 wrote: »
    In today's endeavor fun, sacks count as containers, but heavy sacks do not.

    I go to ships at Daggerfall harbor to steal for that kind of tasks. Big plus in that is stolen treasure in containers is personal loot and resets on zone change like visiting fence at outlaws nearby. Other peoples pickings do not matter.
    Edited by rpa on July 21, 2022 1:30PM
  • whitecrow
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    I tried thunderbugs, but I guess they are insects.
  • kringled_1
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    rpa wrote: »
    kringled_1 wrote: »
    In today's endeavor fun, sacks count as containers, but heavy sacks do not.

    I go to ships at Daggerfall harbor to steal for that kind of tasks. Big plus in that is stolen treasure in containers is personal loot and resets on zone change like visiting fence at outlaws nearby. Other peoples pickings do not matter.

    Thanks, it's not hard to get that one done. I was just amused because I stopped on the way to a survey and opened a sack that counted and the heavy sack that didn't.
  • Necrotech_Master
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    Zephiran23 wrote: »
    Hadolids do count if you have High Isle, so the eligible group has been expanded.

    Agree on the classification system used. Some strange, arbitrary decisions were made.

    This one surprised me as I got ot fighting the world bods on Amenos.

    this would be an easy way to complete it lol, lots of adds spawn in that fight too

    i killed mudcrabs in malabal tor personally (since that is where one of the leads for oakensoul comes from lol)
    plays PC/NA
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  • Auldwulfe
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    Mudcrabs

    Pretty Much

    I head to the nearest beach, and take out a few crabs....
    I see this "endeavor" more as a freebee one

    Auldwulfe
  • belial5221_ESO
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    They try to even out what they consider certain types,so they can make different dailies,else some creatures would work for most of the "kill type of creatures".They not concerned for scientifically placing them for endeavors,cauise like others said creatures can fit multiple types.
  • Carcamongus
    Carcamongus
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    The viaghra, yagra, yahghrha, or however the hell you spell that, also count as chitinous and there's a handful of them that respawns somewhat quickly near Sil-Var-Woad in Summerset.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
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