tomofhyrule wrote: »The creature 'type' for endeavors is just a classification, it's not a scientific thing. They gave every creature one thing and that's their classification. Yes, some make more sense to be in a different category scientifically (why are giant frogs classed as reptiles?), but it's really only to get a group of things to count for an endeavor. The tooltip for each will show which creatures count... with the exception of ogres being listed as barbaric when they're actually giant.
So would it make more sense to count spiders as "chitinous" or with the "spiders and insects" category?
Now I don't agree with everything (I 'd list kwama and chaurus under chitinous instead of insects), but if you look at the tooltip instead of just assuming based on real-world classification, you'll usually get it right.
BretonMage wrote: »The chitinous creatures endeavor used to always confuse me. I've given up and usually just kill dreughs. Dunerippers are good too, as they're often clustered in 3s.
I just make a short mudcrab run on shores of an empty zone.
@ZOS_Kevin Please pass this along.
Checked in on daily endeavors and saw "Kill 10 Chitinous Foes" for one of them. Kwama around Missir-Dadalit Egg Mine did not move the needle, tried shalk near Nchuleftingth and they didn't register. Went to Malabal Tor and killed horavor, which also were not counted.
Wolves and bears for beasts, mudcrabs for chitinous, Crestshade bloodfiends for vampires &cet. I find rare elementals most annoying because limited spawns.
BretonMage wrote: »The chitinous creatures endeavor used to always confuse me. I've given up and usually just kill dreughs. Dunerippers are good too, as they're often clustered in 3s.
Mudcrabs are always my go to for this endeavour, they drop good stuff - but you have to hope there's no army of cloned farming bots killing them before you get a hit.
Zephiran23 wrote: »Hadolids do count if you have High Isle, so the eligible group has been expanded.
Agree on the classification system used. Some strange, arbitrary decisions were made.
kringled_1 wrote: »In today's endeavor fun, sacks count as containers, but heavy sacks do not.
kringled_1 wrote: »In today's endeavor fun, sacks count as containers, but heavy sacks do not.
I go to ships at Daggerfall harbor to steal for that kind of tasks. Big plus in that is stolen treasure in containers is personal loot and resets on zone change like visiting fence at outlaws nearby. Other peoples pickings do not matter.
Hapexamendios wrote: »Zephiran23 wrote: »Hadolids do count if you have High Isle, so the eligible group has been expanded.
Agree on the classification system used. Some strange, arbitrary decisions were made.
This one surprised me as I got ot fighting the world bods on Amenos.
SilverBride wrote: »Mudcrabs