The Warden class spammable is an atrocious skill to use in PvP. The reason being is because it has a delay before it deals any damage. I know this does not affect PvE, as NPCs cannot roll dodge or block. But in PvP, players have more than enough time to react. Additionally, when attempting to finish off an opponent (if you've ever gotten anyone to execute range as a Warden, congrats) with Dive, the delay allows the target to heal, taking them out of execute range. Hearing that this skill sucks isn't something new to the devs, and I've been wondering why they have not addressed this problem yet. Adding Spell Damage on hit isn't going to work on a spammable that rarely hits or does any considerable amount of damage. Reduce the delay and make it instant cast. There's no reason for the bird to travel all the way across the map, yelling "here I come! You better dodge me!" I'm not sure why the animation was changed in the first place. The bird used to spawn on top of the target, now it spawns behind the caster. If you want counterplay, make it spawn on the target again. This skill is not powerful enough to have a delay or travel time. It's not Crystal Frag (RIP).
Edited by OnGodiDoDis on July 27, 2022 8:23PM