Stam necro why unnerving boneyard not possible

Vilhone
Vilhone
Does it mean if i cannot stamina morph a skill it is useless for stamina melee dps? Becouse every guide recomend caltrops or trap beast for aoe dot for second skill bar but there is actually class skill unnerving boneyard giving nice bonus and synenergy. Why it is not seen viable?

I dont know about classes in eso im necromancer but use 2 class skills only plus ultimate. Rest are from common skill lines 2h mainly. What seperate me from stam templar? I bet templar use the same 2h skill line, armour skill line buffs and so on. All the classes are same basicly 1 or 2 class skills worth using and the rest comes from common skill lines. Bow i use only for 1 aoe dot. There is no synenergy or any kind of interaction with skills.
  • dmnqwk
    dmnqwk
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    Every guide you look at is designed for veteran trials only.

    It's strange that guides offer you starter gear suggestions, but fail to include starter build suggestions - expecting pots to be used 24/7 instead of slotting the buffs yourself is why you need to understand the guides are not actually written for you to use, but often you'll see the person on the forums go 'oh well um it's a suggestion you know'. There could be other games out there that write guides like this, but the ones I played were always written to work in more pve environments.

    As to the specifics of the query - since update 33 a few months ago, you can now use skills from opposing sources and get their full power (unnerving boneyard on a stam user, for example). If the guide wants you to use Caltrops (a very VERY low damaging ability) then it should explain why.

    Here's a brief explanation of what you want to aim for:

    1) Cover the basics for damage.
    You want 1 spammable (a skill with no cooldown, costing about 2000 magicka or stamina, that deals flat damage each time you use it). Rapid Strikes would work if you dual wield.
    You also want 1 execute (a skill which does it's damage against targets with X% health or less, often 25% or less). Necromancers dont have a class option (they get extra crit vs these targets as a passive) but Dual Wield has a very nice Whirling Blades option (morph of Whirlwind).
    You then 1 want AoE move. You can simply rely on blastbones if you want to, but if you're dual wielding then your execute, whirling blades, is ALSO your aoe)
    Finally, get a heavy hitter. (a skill which either requires a setup from other abilities/basic attacks or does it's damage after a few seconds delay). For Necro it's Blastbones.

    2) Get the buffs

    Major Brutality/Sorcery (20% weapon and spell damage) - For Stamcro, use your backbar's weapon (so if 2h on backbar take Momentum morphed into Rally. If you've using bow on the backbar, you're a bit screwed and have to use the Magicka version, which is Entropy morphed into Degeneration)

    Major Savagery/Prophecy (around 11% crit) - For Stamcro look in the Fighter's guild and take Expert Hunter (probably morphing into Camou Hunter)

    Minor Force (10% crit damage) comes from either Psijic skill line (Accelerate morphed into Channeled Acceleration) or Fighter's Line (Trap Beast morphed into Blade Trap)

    3) Fill the rest of the bar
    With 1 spammable, 1 AoE, 1 execute, 1 heavy hitter, 1 20% dmg buff, 1 Crit buff and 1 Force buff you're looking at already having used 7 abilities. This would leave space for 3 DoTs and/or Utility (like a heal) abilities.
    Sometimes things double up - like whirling blades being an execute AND an AoE, in which case you get more space for DoTs. But don't worry about trying to fit more than 2 dots into the mix - it's definitely aspirational goals but for everyday use you'll find using blastbones as often as you do there's no real need for it.

    4) Ensure you can sustain.
    Using a foodbuff with 500 stamina recovery should put you around 1500 recovery (which is returned to you every 2 seconds in combat). If you put glyphs on your rings/neck you can get it higher but, ultimately, with other sources such as undaunted passives and CP just look at whether you run out of not during a 3 minute fight. If you don't, you're good! If you do, work towards improving it.
    One good way (since u33) of improving sustain is to use a couple of abilities from the other side - So Unnerving Boneyard, while costing you magicka, is a good thing to consider because it improves your stamina sustain!
    Before Update 33, abilities that cost Mag or Stam only used those resources to determine damage. After Update 33, they use the higher of either - meaning Boneyard might've only done 800/second before for you but will now do 1500/seconds because it's caling from your weapon damage and stamina (as a stamcro) not from the low magicka/spell damage).
  • Vilhone
    Vilhone
    Wow awesome post i really learned alot! Now i want to login and try the dual wield/2h backbar setup and i agree you about the guides. I though it was like wow where the major dps spec is written in stone and every1 except you to use it for endgame. I bought 100 lava soups for food buffs i dont use those +30sec dmg potions yet at all becouse there is no need before challenging trials.

    Most of all i learned the principal of eso/necro combat i will save your post and get into the game with new joy.

    I tried bow/bow spec with arrow barrage and boneyard aoe dots then i use blastbones and bow spammable dmg and dot skill it feel very fun to play. I get the 1handers for dw/2h then i offspec bow/bow that sound like a good plan.

    I didnt know about the update 33 so i didnt understand why cool and powerfull class skill must be replaced with some pvp weaker dmg aoe skill but boneyard is viable after all. The debuff for mobs and synemergy for the grp bring nice dmg with cool effect.

    Again thank you for your thoughtfull effort and helping new player out, you really helped me, i was feeling bit lost and frustrated honstly.
  • Zodiarkslayer
    Zodiarkslayer
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    Of course you can use Boneyard! It is even better for sustain and much more damage, if you use the Unnerving morph.
    Even with just 800 to 1000 magicka recovery, you can cast Boneyard on cooldown, without breaking a sweat.
    Besides you can always use it as a stepping stone until you unlock Caltrops via PvP.

    And what makes a class unique and powerful is the Passives. Not necessarily the active abilities.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
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