Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

ESO not as fun as it used to be

blue_peaceful_Manticore
For me it lost all the fun when they release the card game.
When ESO PLUS end, i didn't renew. [snip] I return everyday into the game, just to complete Endeavors nothing more. Just make this as fast as possible and logout!

Why?! Because the game is NOT funny anymore. Just look at crown store! Very very nice items... but can we buy them? No! Spend alot of money in gamble box or buy them with Endeavors.
Since i will not buy gamble box, all i can do is make the Endeavors.

And do i have crowns?! Yes i have. 14550... but can i but anything i like with them? No! Nothing. Because nice items, are ONLY in gems (gamble box), gamble box or Endeavors.


edit:
This game is not about funny anymore. [snip]
[edited for bashing]
Edited by ZOS_Icy on July 15, 2022 12:11PM
  • Living_Tribunal
    Living_Tribunal
    ✭✭✭
    Knock knock....
    Who's there?
    Orange
    Orange who?
    Cyrodil citrus!
    Now that's a joke...
  • CoronHR
    CoronHR
    ✭✭✭✭✭
    it sounds like you're bored with the game. time to move on? the devs do what they do...the bright ideas are few and far between
    PC - EU - Steam client
  • Coatmagic
    Coatmagic
    ✭✭✭✭✭
    Thing is, they keep losing subs due to poor management, so they have to keep monetizing more and more.
    Have also dropped sub in a show of solidarity for all those who are being adversely affected.
    Unfortunately, I'm one of the ( I believe ) silent majority who are affected by very little that is done and just enjoy the world.
    Don't like losing all my mates though *sigh*
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
    ✭✭✭✭✭
    Try playing something else OP or find a specific interest in ESO.

    I must admit I only play Cyrodiil myself now, hence my interest in getting things functioning in that regard :)

    I spoke about the skill disparity years ago and the fact that we needed to close the gap for raiding as we couldn't find available/experienced people to replace those who left, but ESO just smacked on more of the same content and the grind to find meta pieces.

    I think timing is a bit off in package deployments in ESO in regards to the 'real world of ESO in real time'. I feel that recent proposals are maybe trying to address these issues, but it's coming in post incident.

    My opinion is that the ESO team maybe needs to forecast a bit more around their community trends for an allocated period of time and perhaps less preprogrammed material. In a nutshell I think that what is the most unappealing aspect of the game for many players out there (repetitive content which doesn't necessarily fill the void).

    Honest opinion, still playing like I said, but in my own context.
  • SirLeeMinion
    SirLeeMinion
    ✭✭✭✭✭
    I agree, OP, though for different reasons. Mine center around the fact that content I could do comfortably two to three years ago has become increasingly difficult as the years have passed. The power creep they talk about has bypassed me, and my characters have grown weaker with time.

    So, why sub? I don't anymore.

    Why buy new content? I don't anymore.

    Why buy crowns? I don't anymore.

    I've found things in the game that interest me, and so I keep playing. I've actually wanted to put money into the game to support the artists and writers and help with server costs. But, the combat choices that have been made have kept that money in my pocket.

    Speaking to your situation, OP, I suppose you either find something you want to do, or you don't invest your time and money. I'm not sure who they are designing to, but it's not me, and it's not you. It must be working for them, though.
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    Game lose its fun.

    Mythics heal you, so you pass arenas on 1 button.

    Skills get all the same, so no class are really match different (Sorc and NB is an exaption).

    No good skills, games becomes boring.

    All difference in sets and skills go to from 100 different sets you have 100 sets where you have:
    100 spd /wpd and 500 crit or you have 500 crit and 100 spd/wpd.

    You get nerfs to sets/cp/race/class each update.

    So fun ... no - i think no.

    No fun at all.

    In party content it force you put the same sets - buff/meta.

    So you wear some thing you do not want, press all the same, do all the same - what fun ?

    It is some bot conveyor. Do you get fun from it ?
    Edited by JustAGoodPlayer on July 15, 2022 1:58PM
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭✭
    I agree, OP, though for different reasons. Mine center around the fact that content I could do comfortably two to three years ago has become increasingly difficult as the years have passed. The power creep they talk about has bypassed me, and my characters have grown weaker with time.

    iyq0g5e2os6o.jpg

    The power creep comes from:

    1) Over-performing skills
    (like Stampede - nerf it just enough to bring 2h in line with bow or staff or dw backbar, but don't nerf it into oblivion like in these pts notes). Overnerfing hurts build variety. Nerfing stampede just enough would have brought the ceiling down by about 10k.

    2) Over-performing classes
    (stamsorc was overtuned last patch. Bringing it in line with other classes brings the ceiling down by another 10k)

    3) Over-performing sets
    If you want to diminish the impact of weaving, nerf Relequen and Kinras. But if you do that, you also have to nerf coral & bahsei to bring them in line (and theoretically siroria, but that is more of a parse set maybe)

    There was no need to nerf people across the board. Do root cause analysis and nerf the cause of the outliers.

    Average players have been nerfed time after time after time. MMOs do not thrive on players feeling negative progression. MMOs are ALL ABOUT the feeling of progression.


  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think the dev team, is getting tired... from Greymoor onwards, content became more and more lackluster. They keep crippling combat because they can't fix performance. CP 2.0 did nothing for power creep either. They release OP sets to sell the content, that make things unbalanced for PvE and PvP. The only team that's doing well, imo, is the house furnishing designers: they've given us a lot of the items we asked for over time, and the quality keeps getting better. If decorating wasn't limited by the slot number issue, I think housing would be the only healthy feature in the game right now.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    EnKor wrote: »
    For me it lost all the fun when they release the card game.

    How did the card game take away your fun? We don't have to play it and it doesn't stop us from doing anything we did before.
    PCNA
  • EozZoe1989
    EozZoe1989
    ✭✭✭
    changes will bring alot more multiplaying
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
    ✭✭✭✭✭
    EnKor wrote: »
    For me it lost all the fun when they release the card game.

    How did the card game take away your fun? We don't have to play it and it doesn't stop us from doing anything we did before.

    I don't think we should take things that literally. I, myself, don't plan to buy the card game expansion because it doesn't really interest me either, yet I won't go so far to say: 'Stopped for a card game'.

    Let's get past that. I have enough confidence to say that people saying this phrase mean: 'Instead of something else/needed'.
    On the other hand the card game has opened up new opportunities for some players who want a competitive environment but wish to be calmly seated, think and drink a beverage of their choice. I've seen some acquaintances write the following: 'It's the first time in my ESO life that I am on a leader board'.

    Everyone gets to have a go and I'm all for it, but will agree that the bypass to card game was a bit fast, oh and I still think it should have been a free base game/quality of life improvement as they already had the foundations to a card game in the back of the shop.

    Edited by Celephantsylvius_Bornasfinmo on July 15, 2022 4:07PM
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pevey wrote: »
    I agree, OP, though for different reasons. Mine center around the fact that content I could do comfortably two to three years ago has become increasingly difficult as the years have passed. The power creep they talk about has bypassed me, and my characters have grown weaker with time.

    iyq0g5e2os6o.jpg

    The power creep comes from:

    1) Over-performing skills
    (like Stampede - nerf it just enough to bring 2h in line with bow or staff or dw backbar, but don't nerf it into oblivion like in these pts notes). Overnerfing hurts build variety. Nerfing stampede just enough would have brought the ceiling down by about 10k.

    2) Over-performing classes
    (stamsorc was overtuned last patch. Bringing it in line with other classes brings the ceiling down by another 10k)

    3) Over-performing sets
    If you want to diminish the impact of weaving, nerf Relequen and Kinras. But if you do that, you also have to nerf coral & bahsei to bring them in line (and theoretically siroria, but that is more of a parse set maybe)

    There was no need to nerf people across the board. Do root cause analysis and nerf the cause of the outliers.

    Average players have been nerfed time after time after time. MMOs do not thrive on players feeling negative progression. MMOs are ALL ABOUT the feeling of progression.


    Agree with 1) and 2) assuming these are factually correct assesments, which I simply don't know. But 3) seems to be mixing up cause and effect. Weaving isn't so impactful because of Relequen and Kinras. People aren't weaving because they are using these powerful sets. People are weaving because weaving is powerful, and these sets do not require anything of you other than what you would already be doing anyway - weaving. So nerfing Relequen and Kinras would do nothing to diminish the impact of weaving. Nerfing Maelstrom destruction staves however would, because MA destro staves make weaving even more powerful and disproportionally so the better you are at it. Relequen and Kinras don't care if you do 0.5LA/s or 1.0LA/s, a Maelstrom staff does.
    Edited by Ratzkifal on July 15, 2022 4:15PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I mean, the game is a mess and the PTS notes just add to it instead of helping to fix it IMO.

    The cash shop gets worse and worse.

    Game may not be worth it anymore.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Drammanoth
    Drammanoth
    ✭✭✭✭✭
    Hey, diers (you know, 'ESO-is-dying' criers), how about you leave the game then...

    You know, there are soooo many other MMORPGs that it's still a wonder why so many people, instead of LEAVING what you don't like - or claim not to like - prefer to COMPLAIN.

    Either leave OR adjust - your life will get better if you choose either of these.

    Complaining will get you nowhere - that's for sure :)
    Edited by Drammanoth on July 15, 2022 4:36PM
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭✭
    Ratzkifal wrote: »
    Pevey wrote: »
    I agree, OP, though for different reasons. Mine center around the fact that content I could do comfortably two to three years ago has become increasingly difficult as the years have passed. The power creep they talk about has bypassed me, and my characters have grown weaker with time.

    iyq0g5e2os6o.jpg

    The power creep comes from:

    1) Over-performing skills
    (like Stampede - nerf it just enough to bring 2h in line with bow or staff or dw backbar, but don't nerf it into oblivion like in these pts notes). Overnerfing hurts build variety. Nerfing stampede just enough would have brought the ceiling down by about 10k.

    2) Over-performing classes
    (stamsorc was overtuned last patch. Bringing it in line with other classes brings the ceiling down by another 10k)

    3) Over-performing sets
    If you want to diminish the impact of weaving, nerf Relequen and Kinras. But if you do that, you also have to nerf coral & bahsei to bring them in line (and theoretically siroria, but that is more of a parse set maybe)

    There was no need to nerf people across the board. Do root cause analysis and nerf the cause of the outliers.

    Average players have been nerfed time after time after time. MMOs do not thrive on players feeling negative progression. MMOs are ALL ABOUT the feeling of progression.


    Agree with 1) and 2) assuming these are factually correct assesments, which I simply don't know. But 3) seems to be mixing up cause and effect. Weaving isn't so impactful because of Relequen and Kinras. People aren't weaving because they are using these powerful sets. People are weaving because weaving is powerful, and these sets do not require anything of you other than what you would already be doing anyway - weaving. So nerfing Relequen and Kinras would do nothing to diminish the impact of weaving. Nerfing Maelstrom destruction staves however would, because MA destro staves make weaving even more powerful and disproportionally so the better you are at it. Relequen and Kinras don't care if you do 0.5LA/s or 1.0LA/s, a Maelstrom staff does.

    Data shows that the impact of weaving is higher on pts than on live, in terms of percentage contribution to damage. The reason is primarily relequen and vma staff. You could take LA damage to zero, and ppl would still weave because of relequen and vma staff. On live, it is also kinras that creates a lot of the delta, but less so on pts because kinras is percentage based, so if overall damage is lower, it starts to get outclassed by sets like pillar of nirn, which will prob be part of the meta next patch if this goes through (to the extent that anyone who cares will actually be playing this game).

    On live, if you nerf rele and kinras, you definitely lower the impact of weaving significantly. Part of why zos devs so missed the mark is that they don't seem to understand this. Weaving is powerful because these sets are so powerful. If these sets are not so powerful, weaving is much less important. I see so many mid-tier players who farm and use Kinras and would be better off using other sets, because they don't have the weave or raw damage to make full use of it. They would be better off with something like nirn or bsw. But whatever.
    Edited by Pevey on July 15, 2022 5:03PM
  • drsalvation
    drsalvation
    ✭✭✭✭✭
    yeah, farming gear and making builds is fun as hell, but there's really no point to it, if you want the story to be challenging, you need to do exactly the opposite of what makes the game fun, don't make builds, don't use gear sets. There's no story incentive to do dungeons and trials at all, story final bosses are more spectacle than challenge (nothing wrong with that, but the challenge would make me actually want to farm for better gear).

    And considering there's no role-playing in the story at all (you can't even tell eveli she looks bad in the dress even if it's a non-impactful choice!) the vast majority of the game has gone stale.
    I tried PvP, I was losing an awful lot, then I switched gear, and I started winning a lot, but it never felt satisfying because it never felt like it was my own victory, but rather the game playing itself, the battles are determined by your numbers which are based on your gear, you can do everything right, weaving, breaking line of sight, blocking and dodging, jumping, everything you can as a person behind the controller, but none of that will matter since your gear determines the outcome.

    This game started terribly bad, then it got so good, and now it's heading down a path I don't find meaningful anymore, which sucks because I've been playing on consoles ever since it released (in fact, ESO is the reason why I got an xbox one).

    I won't be spending anything more in this game anymore, I doubt ZoS would care tho, they did squeeze out a lot of cashews out of me back in the day lol.
  • GetAgrippa
    GetAgrippa
    ✭✭✭✭✭
    Drammanoth wrote: »

    Complaining will get you nowhere - that's for sure :)

    Doesn't this apply to your post as well? If someone is unhappy with the complaining on the forums, couldn't they just... Leave the forums?
    Edited by GetAgrippa on July 15, 2022 5:31PM
  • Drammanoth
    Drammanoth
    ✭✭✭✭✭
    GetAgrippa wrote: »
    Drammanoth wrote: »

    Complaining will get you nowhere - that's for sure :)

    Doesn't this apply to your post as well? If someone is unhappy with the complaining on the forums, couldn't they just... Leave the forums?
    Ha, good one, but alas, no.

    I'm showing a viable solution. And forums? I'm talking about the game, not the forums.

    Why stick to a game that, as some people claim, "is being ruined by their own creators"?

    Why stick to a relationship that is bringing you down?
    Edited by Drammanoth on July 15, 2022 7:10PM
  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
    Take a break and try some other games. You might find the fun game for you or find ESO is more fun than competition after all.
    (I recently did exactly that and sadly at least the gaems I tried were significantly less fun than even ESO.)
    Edited by rpa on July 15, 2022 7:20PM
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    EozZoe1989 wrote: »
    changes will bring alot more multiplaying

    If by multiplaying you mean grouping, then just no. Players are just too toxic and the patch is just going to make it worse.
  • sbr32
    sbr32
    ✭✭✭✭
    Drammanoth wrote: »
    Hey, diers (you know, 'ESO-is-dying' criers), how about you leave the game then...

    You know, there are soooo many other MMORPGs that it's still a wonder why so many people, instead of LEAVING what you don't like - or claim not to like - prefer to COMPLAIN.

    Either leave OR adjust - your life will get better if you choose either of these.

    Complaining will get you nowhere - that's for sure :)

    This is such a silly and immature response.

    I have put thousands of hours and hundreds of dollars into this game over the last 5 years. I have had some incredible times and met some amazing people that have become friends, and now this combat dev team has taken that away from me. To be fair I was 99% done with this game already, before Monday's Patch Notes, but that was because of the previous 3 years of change fatigue from this combat dev team. So yeah, I am pissed off and complaining because a completely clueless and visionless senior creative leadership and this combat dev team has ruined something that was very important to me.
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    Ratzkifal wrote: »
    Pevey wrote: »
    I agree, OP, though for different reasons. Mine center around the fact that content I could do comfortably two to three years ago has become increasingly difficult as the years have passed. The power creep they talk about has bypassed me, and my characters have grown weaker with time.

    iyq0g5e2os6o.jpg

    The power creep comes from:

    1) Over-performing skills
    (like Stampede - nerf it just enough to bring 2h in line with bow or staff or dw backbar, but don't nerf it into oblivion like in these pts notes). Overnerfing hurts build variety. Nerfing stampede just enough would have brought the ceiling down by about 10k.

    2) Over-performing classes
    (stamsorc was overtuned last patch. Bringing it in line with other classes brings the ceiling down by another 10k)

    3) Over-performing sets
    If you want to diminish the impact of weaving, nerf Relequen and Kinras. But if you do that, you also have to nerf coral & bahsei to bring them in line (and theoretically siroria, but that is more of a parse set maybe)

    There was no need to nerf people across the board. Do root cause analysis and nerf the cause of the outliers.

    Average players have been nerfed time after time after time. MMOs do not thrive on players feeling negative progression. MMOs are ALL ABOUT the feeling of progression.


    Agree with 1) and 2) assuming these are factually correct assesments, which I simply don't know. But 3) seems to be mixing up cause and effect. Weaving isn't so impactful because of Relequen and Kinras. People aren't weaving because they are using these powerful sets. People are weaving because weaving is powerful, and these sets do not require anything of you other than what you would already be doing anyway - weaving. So nerfing Relequen and Kinras would do nothing to diminish the impact of weaving. Nerfing Maelstrom destruction staves however would, because MA destro staves make weaving even more powerful and disproportionally so the better you are at it. Relequen and Kinras don't care if you do 0.5LA/s or 1.0LA/s, a Maelstrom staff does.

    I was going to reply, then got sidetracked. I see @Pevey did, which is about what I was going to say. The only thing I wanted to add was this; the vMA staff is far more forgiving than Kinras. Kinras requires 5 stacks. Each LA accounts for 1 stack. You cant miss many light attacks before the buff falls off. This means that the difference between a perfect weave and no weave, both extremes of the case, is not only the light attacksl damage but the buff itself.

    The maelstrom staff in that sense is more forgiving to a player who doesnt weave as well. They would still miss the light attack damage from a less than perfect weave, but they wouldnt lose the 10% damage. They would lose the 4th and 5th piece set bonuses, but only for a short duration. However, they could change the vMA staff as well to something more unique and I think that would be fine. Divesting from LAs at that level would be less devastating than blanket nerfs.

    I tend to agree. A good bit of the power creep comes from sets. If they wanted to reduce the delta, nerf the sets, put that power back into classes, weapons, and guilds, and light attacks would mean less than they do now. The players that cant or struggle to weave well, or at all, wouldnt feel the penalties for not doing it as much as they do now, and the folks that are willing to put in the effort to it are still rewarded appropriately.
  • Amphithoe
    Amphithoe
    ✭✭✭✭✭
    I think ZoS is squandering it's opportunity to cash in on TES fans, as I feel the game becomes less and less about an Elder Scrolls game you can explore with your friends, and more and more about trial groups and PvP'ers. Imagine if they could make quest work more like SWTOR where you can actually experience the quests and its outcomes with friends.
    Guildmaster: School of Julianos
  • Carcamongus
    Carcamongus
    ✭✭✭✭✭
    ✭✭
    Drammanoth wrote: »
    Hey, diers (you know, 'ESO-is-dying' criers), how about you leave the game then...

    You know, there are soooo many other MMORPGs that it's still a wonder why so many people, instead of LEAVING what you don't like - or claim not to like - prefer to COMPLAIN.

    Either leave OR adjust - your life will get better if you choose either of these.

    Complaining will get you nowhere - that's for sure :)

    If something I love is in danger of suffering terrible damage, it's only natural for me to complain. This is called customer feedback. I do think, though, that offering criticism in a polite and reasonable manner is preferrable to outright hostility.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
Sign In or Register to comment.