blighted blastbones is permanent and attacks (runs and explodes and dies) the first enemy to come within range. also no longer defiles enemies
stalking blastbones is permanent and attacks (runs and explodes and dies) the first enemy to come within range
Avid boneyard now costs stam and does poison damage.
skeletal archers attacks defile enemy for 2 seconds and stays locked to the target you were looking at when casting them. has low cost and creates a corpse when recast..
scythe and morphs taunt the enemy
hungry scythe deals frost damage and slows the enemy
grave grasp and morphs are changed to have the ability be cast over a duration in which the caster can be interrupted. once cast, anywhere the caster is looking a series of fields would be spawned. (so if over the duration the caster focused on one spot then the fields would layer atop one another and if they looked around they could place the other fields in different spots) each spot now does a small amount of direct damage to enemies.
animate blastbones uses blighted blastbones
Edited by Sparxlost on July 16, 2022 7:57AM