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necromancer rework ideas

Sparxlost
Sparxlost
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blighted blastbones is permanent and attacks (runs and explodes and dies) the first enemy to come within range. also no longer defiles enemies
stalking blastbones is permanent and attacks (runs and explodes and dies) the first enemy to come within range

Avid boneyard now costs stam and does poison damage.

skeletal archers attacks defile enemy for 2 seconds and stays locked to the target you were looking at when casting them. has low cost and creates a corpse when recast..

scythe and morphs taunt the enemy
hungry scythe deals frost damage and slows the enemy


grave grasp and morphs are changed to have the ability be cast over a duration in which the caster can be interrupted. once cast, anywhere the caster is looking a series of fields would be spawned. (so if over the duration the caster focused on one spot then the fields would layer atop one another and if they looked around they could place the other fields in different spots) each spot now does a small amount of direct damage to enemies.

animate blastbones uses blighted blastbones

Edited by Sparxlost on July 16, 2022 7:57AM
  • phaneub17_ESO
    phaneub17_ESO
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    No to all of that.

    Blastbones is a source of instant corpse on demand that also damages your target, now you can damage them even more with a stronger spell that consumes that corpse at the location of or close to your target.

    I don't want to resummon the Archer just to change targets, a good efficient build can work without heavy attacks and I would like to heavy attack to change targets which is less clunky than the command pet key bind, especially with a controller.

    You want both scythe morphs to taunt? So you want to screw DPS and particularly healers who use it as a close range AOE when they have downtime to add in extra damage to tightly packed groups to get instantly swarmed.
  • Sparxlost
    Sparxlost
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    No to all of that.

    Blastbones is a source of instant corpse on demand that also damages your target, now you can damage them even more with a stronger spell that consumes that corpse at the location of or close to your target.

    I don't want to resummon the Archer just to change targets, a good efficient build can work without heavy attacks and I would like to heavy attack to change targets which is less clunky than the command pet key bind, especially with a controller.

    You want both scythe morphs to taunt? So you want to screw DPS and particularly healers who use it as a close range AOE when they have downtime to add in extra damage to tightly packed groups to get instantly swarmed.

    yes.
  • LukosCreyden
    LukosCreyden
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    Blastbones: needed for corpse generation, so must maintain a short uptime. I do like the idea of a melee attacker summon though. Not sure where it could fit in though, as the rapid corpse generation of blastbones is necessary.

    Avid Boneyard: sure, stam morph could work.

    Having the archer and mage lock a certain target could be nice, but should operate differently to how you suggest. LA or HA a target to "mark" them, perhaps.

    Scythe should 100% maintain the heal. It is very useful for solo play and for tanks. Especially after mender/guardian nerf. Both morphs do not need taunt.

    Skulls also is in need of adjusting. It is one of the weaker spammables right now.



    Edited by LukosCreyden on July 15, 2022 12:23PM
    Struggling to find a new class to call home.Please send help.
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