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LA/HA should work with a soft & hard cap rather than a fixed value

Fhritz
Fhritz
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I mean, it would still be a nerf, but a least it'll prevent "too much" damage while not affecting the low end player. I mean, we got a cap on crit, so if ZoS want to nerf LA/HA they should do this too !

Like " LA can scale up than X damage, after this cap it can scale up to a Y value with an 1/2 ratio (2 times more WD/SD for getting more damage) but can't get higher than this Y value" (same for HA)
Edited by Fhritz on July 14, 2022 10:05AM
I'm a single character man.
Stamblade. Khajiit. Mostly pvp.
And...that's it.
  • etchedpixels
    etchedpixels
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    Games in general (but not ESO) don't so much use caps as curves. In current ESO you get insane scaling when you find clever use/abuse of sets and buffs because it's linear. In almost every other game it's a curve so getting from meh to ok is a big jump, from ok to good is less of a jump and minmaxing a specific attribute or skill produces less and less reward the closer you get to the max.

    The end result generally is that combining skills then matters, the game is more rounded, and also when the devs do get outthought by genius build creators the impact is much much less because it pushes you further than intended up a curve that is giving less and less reward.
    Too many toons not enough time
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