tsaescishoeshiner wrote: »That said, I was talking with some friends last night about how there's such a huge jump from normal to veteran, and that something in between would help a lot of players.
tsaescishoeshiner wrote: »Contrary to what you suggest, I've come across a lot of welcoming and inclusive environments in ESO. A lot of guilds run content on normal that they explain to players who are newer/more casual/have different needs.
Not everyone needs to be able to complete a veteran DLC dungeon—the "veteran" part is a combat challenge for those interested in difficult combat. That said, many vet DLC dungeons are hard to finish with a build that isn't at least somewhat metagamed, and I wouldn't wanna run a hard one with a stranger playing a theme build.
That said, I was talking with some friends last night about how there's such a huge jump from normal to veteran, and that something in between would help a lot of players.
I think some more examples and specific suggestions would help strengthen your call for change.
tsaescishoeshiner wrote: »That said, I was talking with some friends last night about how there's such a huge jump from normal to veteran, and that something in between would help a lot of players.
This right here is the needed change.
VaranisArano wrote: »You can't "fix" player desire to find the most efficient methods for an organized PVE group to complete new content or to compete in PVP. That's just human nature.
FischyJones wrote: »2 Fixing the (peer driven) Meta
2.1 Why do we need to address and fix the peer driven Metagaming?
ESO is enjoyed by many players with different and diverse backgrounds. This should be considered at all times, while talking and thinking about possible fixes for the current state of affair. The difference in the backgrounds of the players influences their ability to finish certain forms of content in ESO.
This is something that will be hard to alleviate and will relay on player feedback. This feedback requires an atmosphere that is currently lacking in ESOs community – and it’s the job of the Community managers, moderators and ZOS itself to foster and nurture a atmosphere in which players with different abilities aren’t afraid to come forth with their experiences. Because if we ignore those players, we are going to lose them.
I personally wish for a better communication between the people who work on the game and the community. Because I personally find the already existing ways the players get informed about changes to lack substance and transparency. Again, those discussions can’t really work right now, because the atmosphere - be it in game and the forums - isn’t good and nourishing.
These changes will take a long time to be made, which is understandable, but it’s a necessary step to take, if the player base is to be pacified.
VaranisArano wrote: »You can't "fix" player desire to find the most efficient methods for an organized PVE group to complete new content or to compete in PVP. That's just human nature.
FischyJones wrote: »tsaescishoeshiner wrote: »Contrary to what you suggest, I've come across a lot of welcoming and inclusive environments in ESO. A lot of guilds run content on normal that they explain to players who are newer/more casual/have different needs.
Not everyone needs to be able to complete a veteran DLC dungeon—the "veteran" part is a combat challenge for those interested in difficult combat. That said, many vet DLC dungeons are hard to finish with a build that isn't at least somewhat metagamed, and I wouldn't wanna run a hard one with a stranger playing a theme build.
That said, I was talking with some friends last night about how there's such a huge jump from normal to veteran, and that something in between would help a lot of players.
I think some more examples and specific suggestions would help strengthen your call for change.tsaescishoeshiner wrote: »That said, I was talking with some friends last night about how there's such a huge jump from normal to veteran, and that something in between would help a lot of players.
This right here is the needed change.VaranisArano wrote: »You can't "fix" player desire to find the most efficient methods for an organized PVE group to complete new content or to compete in PVP. That's just human nature.
Did any of you guys read what I have written?Because it doesnt seems to be that way.
FischyJones wrote: »tsaescishoeshiner wrote: »Contrary to what you suggest, I've come across a lot of welcoming and inclusive environments in ESO. A lot of guilds run content on normal that they explain to players who are newer/more casual/have different needs.
Not everyone needs to be able to complete a veteran DLC dungeon—the "veteran" part is a combat challenge for those interested in difficult combat. That said, many vet DLC dungeons are hard to finish with a build that isn't at least somewhat metagamed, and I wouldn't wanna run a hard one with a stranger playing a theme build.
That said, I was talking with some friends last night about how there's such a huge jump from normal to veteran, and that something in between would help a lot of players.
I think some more examples and specific suggestions would help strengthen your call for change.tsaescishoeshiner wrote: »That said, I was talking with some friends last night about how there's such a huge jump from normal to veteran, and that something in between would help a lot of players.
This right here is the needed change.VaranisArano wrote: »You can't "fix" player desire to find the most efficient methods for an organized PVE group to complete new content or to compete in PVP. That's just human nature.
Did any of you guys read what I have written?Because it doesnt seems to be that way.
No, and I've illustrated what I define as Metagaming.This is optimization, not metagaming. That's like saying that taking the shortest route from one place to another is metagaming.
If that is some sort of personal attack I am afraid that you're using blanks. If you haven't notice during your lecture of my post, my term of "ludic" experience is a reference to the academic field of Ludology, better known as Game studies. I have a masters degree in said field.You also keep using this word- ludic, which I'm pretty sure doesn't mean what you think it means.
https://www.dictionary.com/browse/ludic
adjective
playful in an aimless way:
Again I am inclined to ask if you have actually read my post. I make a pretty clear destinction between Metagaming by design and peer driven Metagaming, which has the possibilty to exploit unintended flaws in the games systems. Im talking about weaving, if thats not clear by now.You go on to state that metagaming can also include "utilizing flaws in the systems of the game itself", which is not only absent from your initial definition but also carries a negative connotation, as if metagaming(optimization) is also somehow exploitative, but you don't provide any examples of what that even means.
You're basicly describing Metagaming right now.You mean the game mechanics dictate the archetypes employed. Considering the game mechanics are meant to be interacted with in a specific way, the archetypes you refer to lack any form of metagaming. There is nothing meta about interrupting an ability or buffing an ally. Are you somehow inferring that people shouldn't have to interact with mechanics, and that interacting with mechanics is a hyper-optimized way of approaching the game? I don't understand what gave you the impression that anyone is interested in playing a game where none of the mechanics matter.
Fundamental understanding of the game is Metagaming. Its the combination of the ludic experience of ESO and other similar games which the player has played priviously.Again, this is optimized gameplay - the character is rewarded for interacting with the game mechanics in the correct way or conversely punished for failing to interact with the game mechanics. This comes with a fundamental understanding of the game. It has nothing to do with the hyper-optimization that is generally associated with the meta, especially considering that all of the actions listed can be done regardless of your stats, your gear or even your level.
Again Ill point out that understanding and following those mechanics is Metagaming in itself. Also, its kind of funny that you feel the need to protect "causuls" from "insults" while you end your response to my post with an insult yourself. That feels like projection.Wrong. The vast majority of difficult content in ESO can be overcome by simply understanding and executing the mechanics correctly and have nothing whatsoever to do with some underlying design meta. There is nothing more insulting to casual players than making the assumption that these basic mechanics are too difficult for them to understand or complete without getting sweaty, as it were.
In a later quote of your response you have already voiced a disregard for the diffrent abilities and skills of ESOs players, which I do consider in finding a solution to the problem of peer driven Metagaming. For you it might be easy to "quickly" look something up, to read up on something and to optimise/follow the peer driven Metagaming. Thats awesome - good for you. But this is not the reality for everybody.Actually, following the peer driven metagame is as easy as taking 30 seconds to look up popular ESO content creators on YOUTUBE. You will find out very quickly the current state of the meta with basically no effort, because it' not dependent on individual players - the meta is dependent, as previously stated, on hyper-optimization of current gear, abilities and generally includes a great deal of math on the back end. If the math works - it works. It doesn't matter if Joe Blow thinks his way is better, because the math says it doesn't. The only division in this case are between people who ascribe to the meta and people who either aren't aware (which is most people) or people who reject the meta on principle (to which there are degrees of rejection).
I'd really like to know, why you feel the need to throw around all those attacks on me as a person, while you could and should focus on the points I have made.This is obviously referring to 'weaving', and inferring that weaving is in any way the abuse of gameplay mechanics comes off more like sour grapes than anything else and displays a lack of understanding about the game. Success in ESO is primarily dependent on player skill, which includes the ability to weave, to the extent that people wearing top tier gear can easily be outperformed by an individual who is simply better at the game. If this offends your sensibilities, I suggest avoiding competitive sports.
Fixing something is not the same as removing something. No one buys a new car, when they have to replace a mirror. Balancing of skills and gear exists for a reason: To keep things fair and in balance - short to fix a problem that has become aparent.We don't. A player driven meta will always exist. This idealized version of the game where everything is viable and gear is just whatever will never exist simply because there will always be a better, more optimized, more efficient way of playing the game that the more hardcore portion of the playerbase will ascribe to.
Yes, we should always try to be inclusive. Because its not only a moral thing to do, but because it also means a broader range of possible players - thus keeping the game alive.Why should it be considered at all times? Why should it even be a factor?
There is quite literally evidence for that. The field of Ludology exists in part to research this correlation of previous gaming experience and playing a new yet similar game.There is absolutely no evidence whatsoever for someone's background outside of the game having any bearing whatsoever on their competence at playing the game or their ability complete content.
That is oversimplifing as I have clearly illustrated.It comes down to your attitude and your willingness to put in effort to get better. The idea that someone with a different personal background outside of the game having more difficulty completing content than anyone else as a result is borderline insulting.
This is.What a word salad.
Sorry, but your degree doesn't make your opinion any more valid than anyone else's opinion on this matter. You've put lots of pretentious fluff in your post, but there's hardly any substance. If you keep having to ask people "if they read your post", it's probably because the whole thing is poorly argued.

FischyJones wrote: »No, and I've illustrated what I define as Metagaming.This is optimization, not metagaming. That's like saying that taking the shortest route from one place to another is metagaming.If that is some sort of personal attack I am afraid that you're using blanks. If you haven't notice during your lecture of my post, my term of "ludic" experience is a reference to the academic field of Ludology, better known as Game studies. I have a masters degree in said field.You also keep using this word- ludic, which I'm pretty sure doesn't mean what you think it means.
https://www.dictionary.com/browse/ludic
adjective
playful in an aimless way:Again I am inclined to ask if you have actually read my post. I make a pretty clear destinction between Metagaming by design and peer driven Metagaming, which has the possibilty to exploit unintended flaws in the games systems. Im talking about weaving, if thats not clear by now.You go on to state that metagaming can also include "utilizing flaws in the systems of the game itself", which is not only absent from your initial definition but also carries a negative connotation, as if metagaming(optimization) is also somehow exploitative, but you don't provide any examples of what that even means.You're basicly describing Metagaming right now.You mean the game mechanics dictate the archetypes employed. Considering the game mechanics are meant to be interacted with in a specific way, the archetypes you refer to lack any form of metagaming. There is nothing meta about interrupting an ability or buffing an ally. Are you somehow inferring that people shouldn't have to interact with mechanics, and that interacting with mechanics is a hyper-optimized way of approaching the game? I don't understand what gave you the impression that anyone is interested in playing a game where none of the mechanics matter.
Is the knowledge to do all those things explicity thought by the game or is it something the player knows how to do because he has experiance with other similar games?
Its the later, thus making it Metagaming. My approach to this topic follows the principes of Ludology.Fundamental understanding of the game is Metagaming. Its the combination of the ludic experience of ESO and other similar games which the player has played priviously.Again, this is optimized gameplay - the character is rewarded for interacting with the game mechanics in the correct way or conversely punished for failing to interact with the game mechanics. This comes with a fundamental understanding of the game. It has nothing to do with the hyper-optimization that is generally associated with the meta, especially considering that all of the actions listed can be done regardless of your stats, your gear or even your level.Again Ill point out that understanding and following those mechanics is Metagaming in itself. Also, its kind of funny that you feel the need to protect "causuls" from "insults" while you end your response to my post with an insult yourself. That feels like projection.Wrong. The vast majority of difficult content in ESO can be overcome by simply understanding and executing the mechanics correctly and have nothing whatsoever to do with some underlying design meta. There is nothing more insulting to casual players than making the assumption that these basic mechanics are too difficult for them to understand or complete without getting sweaty, as it were.In a later quote of your response you have already voiced a disregard for the diffrent abilities and skills of ESOs players, which I do consider in finding a solution to the problem of peer driven Metagaming. For you it might be easy to "quickly" look something up, to read up on something and to optimise/follow the peer driven Metagaming. Thats awesome - good for you. But this is not the reality for everybody.Actually, following the peer driven metagame is as easy as taking 30 seconds to look up popular ESO content creators on YOUTUBE. You will find out very quickly the current state of the meta with basically no effort, because it' not dependent on individual players - the meta is dependent, as previously stated, on hyper-optimization of current gear, abilities and generally includes a great deal of math on the back end. If the math works - it works. It doesn't matter if Joe Blow thinks his way is better, because the math says it doesn't. The only division in this case are between people who ascribe to the meta and people who either aren't aware (which is most people) or people who reject the meta on principle (to which there are degrees of rejection).I'd really like to know, why you feel the need to throw around all those attacks on me as a person, while you could and should focus on the points I have made.This is obviously referring to 'weaving', and inferring that weaving is in any way the abuse of gameplay mechanics comes off more like sour grapes than anything else and displays a lack of understanding about the game. Success in ESO is primarily dependent on player skill, which includes the ability to weave, to the extent that people wearing top tier gear can easily be outperformed by an individual who is simply better at the game. If this offends your sensibilities, I suggest avoiding competitive sports.
People with disabilities play Video Games, thats a fact no one can deny. Weaving is a big part of the peer driven Metagaming. Weaving requries good coordination. Not everyone is able to do that. This make it an issue.Fixing something is not the same as removing something. No one buys a new car, when they have to replace a mirror. Balancing of skills and gear exists for a reason: To keep things fair and in balance - short to fix a problem that has become aparent.We don't. A player driven meta will always exist. This idealized version of the game where everything is viable and gear is just whatever will never exist simply because there will always be a better, more optimized, more efficient way of playing the game that the more hardcore portion of the playerbase will ascribe to.Yes, we should always try to be inclusive. Because its not only a moral thing to do, but because it also means a broader range of possible players - thus keeping the game alive.Why should it be considered at all times? Why should it even be a factor?There is quite literally evidence for that. The field of Ludology exists in part to research this correlation of previous gaming experience and playing a new yet similar game.There is absolutely no evidence whatsoever for someone's background outside of the game having any bearing whatsoever on their competence at playing the game or their ability complete content.That is oversimplifing as I have clearly illustrated.It comes down to your attitude and your willingness to put in effort to get better. The idea that someone with a different personal background outside of the game having more difficulty completing content than anyone else as a result is borderline insulting.
Do you wish to see what is insulting?This is.What a word salad.