A lot of players have been quite unhappy with recent changes. I am not here to rant or insult. I would like to give constructive criticism, my view of the changes that have been made in the past several months, not just the most recent PTS patch. My overall experience with the game.
I have around 2000-3000 hours in ESO. I first started playing a few years back and I absolutely loved the game. It did so many things right. It did a few things wrong. Many patches and changes were wonderful and I'm very happy about some of the features that were added. For example the ability to transmute traits, reconstruct items, sticker books, guaranteed drop of an item not in the sticker book yet are all wonderful changes which made the game that much better.
If you asked me a while ago what my favorite part about the game is, I would have definitely said it is the combat system, and the fact that the game rewards good play over everything. The fact that you can still pull very high DPS when you just put in the effort to learn the game, to understand the mechanics, even with mediocre gear, and with low level / CP. Mastery of combat mechanics is among the most satisfying things for me as a player. I spent a lot of time teaching newer players who were also interested in improving their DPS, or their buff/debuff uptimes as supports. It is always incredibly satisfying to see people be proud of themselves for reaching that next level of 50k, 70k, 90k, 100k DPS. However, the developers have been trying to bridge this gap between the players who learn to get good at the game, and players who either are disadvantaged, have disabilities, or simply are unwilling to put in the effort to learn and improve. And I understand, mastering complex mechanics of the gameplay is not for everyone. And that is okay. Everyone has their own way of enjoying the game and as long as players are having fun, that's the whole point.
However, the reason why so many players are upset, is that by bridging this gap between high-end and low-end players, you are devaluing the amount of time and effort many players have already put into the game. We've seen this a while ago where the optimal backbar weapon: Maelstrom Arena staff was only obtainable from veteran Maelstrom. Many players struggled through the difficulty of that arena, spent countless hours playing and learning it, mastering it, in order to obtain the weapon they wanted. Only for it to be changed and made so that normal maelstrom now dropped the very same weapon. The Perfected version of the weapon was added for veteran, which provided virtually 0 benefit over the non-perfected from normal. A lot of players were frustrated with this. Their efforts and accomplishments have been diminished. With the most recent proposed light attack and dot duration changes, this achieves the very same effect.
Similarly, there are frequent changes to the meta, which is extremely frustrating to endgame players. I am among the players who absolutely love min-maxing, optimizing, trying to squeeze as much out of a build and my performance as possible. I've been in a few score-pushing groups and I love competing for leaderboards. However, it is near impossible with frequent meta changes. One patch High Elf is the best race for magicka groups, next patch it's changed to Khajiit. My whole group race-changed to Khajiit. 2 patches later this was reverted back to high elf. A few patches later more drastically significant changes, and it keeps happening over and over. People spent money on race changes because they care about being optimal, and it just comes to bite them back. And even non end-game players enjoy optimizing. You constantly see new players ask "what is the best class? What is the best race? What should I build?" By the time they finish leveling their character or obtaining the gear they want, it is no longer good. So many players put in effort into this game, only to be frustrated in the end, seeing it was pointless.
Just two days ago I finished optimizing my character on the live server. I have been maining magicka sorcerer for a long time, until crystal weapon was buffed and I tried it and I loved it. Changed everything to stamina. I understood it's a little bit overtuned and will get nerfed a little bit. But the rotation was interesting, the gameplay as stamina sorcerer I found very enjoyable and I thought I'll stick to it. I finally got all the gear I needed. I got my maelstrom arena greatsword, golded it out, farmed transmute crystals to get it to infused. Gathered other stamina sets. Spent hours practicing the rotation on the dummy, then in trials, struggling with it the first few runs, trying to learn something new. When I finally feel like I understood and got the grasp of it, I was able to reach 130k DPS with it on the dummy... I try the very same build and rotation on the PTS and it's about 85k. Really? With a few skill adjustments, I was able to get to around 97k again but the rotation was very different. I had to remove what was nerfed and replace gear and skills with other things. I understand the damage rebalancing is sometimes necessary. But why spend so much time working towards something to improve your DPS, your character, farming the gear, only to have it immediately be rendered useless? This has been happening over and over.
To sum it up. I understand not everyone will be capable of mastering complex combat rotations and it is nice to provide more accessibility for disadvantaged people. But stop trying to make everyone equal. People aren't equal. People vary drastically in skills and talents. Stop diminishing the hard work and effort some players have put into the game. I suggest maybe you start valuing and encouraging learning the game more, instead of trying to remove the learning aspect of it. Because to many of us, this learning is what makes the game most fun.