Necrotech_Master wrote: »AOE direct dmg is something like impulse, a burst of dmg in an area instead of a dmg over time in the area
the aoe component of shock clench works as well if it hits another target near the primary one
personally from testing i found the proc dmg a little on the weak side, and the cooldown far too long for what it did (testing against target dummies in my house, so it would do even less dmg in pvp)
the "scaling" i feel is kind of misleading, it says each imp increases dmg by 100%, what this actually means is that it increases dmg by what the first imp did
so imp 1 blows up this is 1x dmg
imp 2 blows up, and is equivalent to 2x imp 1
imp 3 blows up and it is equivalent to 3x imp 1
it sadly does not scale as in actually double dmg from the previous imp for the 3rd imp (the way i would have implied it would be imp 3 should be 2x imp 2, not 3x imp 1)