A data point for ZOS to do the IMHO right thing. Or to disprove my opinion, which this appears to be doing, and which is also fair enough.SkaraMinoc wrote: »What's the point of this poll?
Spoken like the PvEer that you are. Well that should keep everyone happy then.Necrotech_Master wrote: »I dont see it as being that major of a nerf
for example the berserk change from major to minor means going from 10% buff to 5% buff, same with protection
honestly i think it will actually be better with all minor buffs because some of the major buffs are not that hard to get (such as protection), or when your running a trial, theres a lot of major buffs floating around, so it would actually be more useable in group content
A data point for ZOS to do the IMHO right thing. Or to disprove my opinion, which this appears to be doing, and which is also fair enough.SkaraMinoc wrote: »What's the point of this poll?
Spoken like the PvEer that you are. Well that should keep everyone happy then.Necrotech_Master wrote: »I dont see it as being that major of a nerf
for example the berserk change from major to minor means going from 10% buff to 5% buff, same with protection
honestly i think it will actually be better with all minor buffs because some of the major buffs are not that hard to get (such as protection), or when your running a trial, theres a lot of major buffs floating around, so it would actually be more useable in group content
In PvP Oakensoul's current iteration is a disaster. Once it's changed, Minor Berserk is a staple in two-bar builds via Camou Hunter, which activates that buff for the 5 seconds where you need it. Same with Minor Force, as RAT (Race Against Time) is a staple skill. Minor Courage is also common in PvP, as Magma Incarnate is one of the meta monster sets. You see where I'm going with this? It's the major buffs you get from others in trials, but that's the opposite in PvP. All the minor buffs are already covered in typical two-bar PvP builds. It's that current Oakensoul stacks the major ones on top that makes it so OP and such a problem. Major Heroism is an otherwise hard to get buff that has created monster DKs, whereas Minor Heroism is available from a potion. Again, that currently stacks.
I'm not suggesting you use Camou Hunter in PvE, but in PvP we typically need our potions for something other than crit, e.g. for healing or for immovability and nightblade detection. Camou Hunter is a common PvP skill. In terms of nightblade detection, potions and Camoun Hunter are complimentary, not mutually exclusive.Necrotech_Master wrote: »Spoken like the PvEer that you are. Well that should keep everyone happy then.Necrotech_Master wrote: »I dont see it as being that major of a nerf
for example the berserk change from major to minor means going from 10% buff to 5% buff, same with protection
honestly i think it will actually be better with all minor buffs because some of the major buffs are not that hard to get (such as protection), or when your running a trial, theres a lot of major buffs floating around, so it would actually be more useable in group content
In PvP Oakensoul's current iteration is a disaster. Once it's changed, Minor Berserk is a staple in two-bar builds via Camou Hunter, which activates that buff for the 5 seconds where you need it. Same with Minor Force, as RAT (Race Against Time) is a staple skill. Minor Courage is also common in PvP, as Magma Incarnate is one of the meta monster sets. You see where I'm going with this? It's the major buffs you get from others in trials, but that's the opposite in PvP. All the minor buffs are already covered in typical two-bar PvP builds. It's that current Oakensoul stacks the major ones on top that makes it so OP and such a problem. Major Heroism is an otherwise hard to get buff that has created monster DKs, whereas Minor Heroism is available from a potion. Again, that currently stacks.
i havent personally actually even used the oakensoul yet lol, none of my current toons would work with it without rebuilding them, and not something i wanted to do
i do currently use camo hunter on my stamplar but i dont like having a skill sitting there doing nothing except providing me some passive buff since i already feel we have too few skill slots to be wasting them on stuff
I'm not suggesting you use Camou Hunter in PvE, but in PvP we typically need our potions for something other than crit, e.g. for healing or for immovability and nightblade detection. Camou Hunter is a common PvP skill. In terms of nightblade detection, potions and Camoun Hunter are complimentary, not mutually exclusive.Necrotech_Master wrote: »Spoken like the PvEer that you are. Well that should keep everyone happy then.Necrotech_Master wrote: »I dont see it as being that major of a nerf
for example the berserk change from major to minor means going from 10% buff to 5% buff, same with protection
honestly i think it will actually be better with all minor buffs because some of the major buffs are not that hard to get (such as protection), or when your running a trial, theres a lot of major buffs floating around, so it would actually be more useable in group content
In PvP Oakensoul's current iteration is a disaster. Once it's changed, Minor Berserk is a staple in two-bar builds via Camou Hunter, which activates that buff for the 5 seconds where you need it. Same with Minor Force, as RAT (Race Against Time) is a staple skill. Minor Courage is also common in PvP, as Magma Incarnate is one of the meta monster sets. You see where I'm going with this? It's the major buffs you get from others in trials, but that's the opposite in PvP. All the minor buffs are already covered in typical two-bar PvP builds. It's that current Oakensoul stacks the major ones on top that makes it so OP and such a problem. Major Heroism is an otherwise hard to get buff that has created monster DKs, whereas Minor Heroism is available from a potion. Again, that currently stacks.
i havent personally actually even used the oakensoul yet lol, none of my current toons would work with it without rebuilding them, and not something i wanted to do
i do currently use camo hunter on my stamplar but i dont like having a skill sitting there doing nothing except providing me some passive buff since i already feel we have too few skill slots to be wasting them on stuff
Quethrosar wrote: »don't break pve because of pvp.
Spoken like the PvEer that you are. Well that should keep everyone happy then.Necrotech_Master wrote: »I dont see it as being that major of a nerf
for example the berserk change from major to minor means going from 10% buff to 5% buff, same with protection
honestly i think it will actually be better with all minor buffs because some of the major buffs are not that hard to get (such as protection), or when your running a trial, theres a lot of major buffs floating around, so it would actually be more useable in group content
In PvP Oakensoul's current iteration is a disaster. Once it's changed, Minor Berserk is a staple in two-bar builds via Camou Hunter, which activates that buff for the 5 seconds where you need it. Same with Minor Force, as RAT (Race Against Time) is a staple skill. Minor Courage is also common in PvP, as Magma Incarnate is one of the meta monster sets. You see where I'm going with this? It's the major buffs you get from others in trials, but that's the opposite in PvP. All the minor buffs are already covered in typical two-bar PvP builds. It's that current Oakensoul stacks the major ones on top that makes it so OP and such a problem. Major Heroism is an otherwise hard to get buff that has created monster DKs, whereas Minor Heroism is available from a potion. Again, that currently stacks.
Spoken like the PvEer that you are. Well that should keep everyone happy then.Necrotech_Master wrote: »I dont see it as being that major of a nerf
for example the berserk change from major to minor means going from 10% buff to 5% buff, same with protection
honestly i think it will actually be better with all minor buffs because some of the major buffs are not that hard to get (such as protection), or when your running a trial, theres a lot of major buffs floating around, so it would actually be more useable in group content
In PvP Oakensoul's current iteration is a disaster. Once it's changed, Minor Berserk is a staple in two-bar builds via Camou Hunter, which activates that buff for the 5 seconds where you need it. Same with Minor Force, as RAT (Race Against Time) is a staple skill. Minor Courage is also common in PvP, as Magma Incarnate is one of the meta monster sets. You see where I'm going with this? It's the major buffs you get from others in trials, but that's the opposite in PvP. All the minor buffs are already covered in typical two-bar PvP builds. It's that current Oakensoul stacks the major ones on top that makes it so OP and such a problem. Major Heroism is an otherwise hard to get buff that has created monster DKs, whereas Minor Heroism is available from a potion. Again, that currently stacks.
MidniteOwl1913 wrote: »Quethrosar wrote: »don't break pve because of pvp.
But they will, they have in the past and are now.
Spoken like the PvEer that you are. Well that should keep everyone happy then.Necrotech_Master wrote: »I dont see it as being that major of a nerf
for example the berserk change from major to minor means going from 10% buff to 5% buff, same with protection
honestly i think it will actually be better with all minor buffs because some of the major buffs are not that hard to get (such as protection), or when your running a trial, theres a lot of major buffs floating around, so it would actually be more useable in group content
In PvP Oakensoul's current iteration is a disaster. Once it's changed, Minor Berserk is a staple in two-bar builds via Camou Hunter, which activates that buff for the 5 seconds where you need it. Same with Minor Force, as RAT (Race Against Time) is a staple skill. Minor Courage is also common in PvP, as Magma Incarnate is one of the meta monster sets. You see where I'm going with this? It's the major buffs you get from others in trials, but that's the opposite in PvP. All the minor buffs are already covered in typical two-bar PvP builds. It's that current Oakensoul stacks the major ones on top that makes it so OP and such a problem. Major Heroism is an otherwise hard to get buff that has created monster DKs, whereas Minor Heroism is available from a potion. Again, that currently stacks.
MovesLikeJaguar wrote: »Yes, absolutely. Nerf the ring so the guy using 5 less skills and 1 less ultimate and no monster set will stop killing you. SMH. There are so many better builds in PVP than an oakensoul build. It's fun to play with and use, but by no means will you do well against someone worth their salt in PVP. I guess it needed a nerf so people stop playing with it in PVP, but then again, time would have done the same thing.
Also, it's getting gutted in PVE. PVE, the ring is in a good spot on live. The nerf makes it worse than the Sea Serpent's Coil most of the time unless you're a disabled player with no other real option.