If you like the challenge and enjoy the combat mechanics, there's definitely some difficult content to look into. Most questing and stuff you find on the map is pretty trivial. However, in general the progression onwards from normal dungeons and trials will look something like this. Some people may disagree and swap those around but this in general is a good way to progress through content if you're interested in a challenge:
Arenas - 1-player / 4-player
Dungeons - 4-player
Trials - 12-player
You can also try to solo some dungeons. Soloing normal dungeons is fairly doable. If you're really up for a challenge, you could try to solo veteran dungeons. I have even seen some players solo DLC Hardmode dungeons while I struggled there over a month with a full 4-player group. I wouldn't believe it if I hadn't seen it. Some very skilled players can truly push the limits of what is possible.
Here's my personal progression recommendation if you're thinking getting through the PvE game in terms of difficulty and developing your combat skill:
- Difficulty level 2:Veteran Dungeons (non-DLC)
- Difficulty level 3:Veteran Dungeons (DLC)
- Difficulty level 4:Veteran Trials (non-DLC, a.k.a. "Craglorn trials") (Sanctum Ophidia, Hel Ra Citadel, Aetherian Archive)
- Difficulty level 5:Veteran Dungeon Hardmodes (DLC)
- Difficulty level 5:Veteran Arenas (Maelstrom and Vateshran are solo, Dragonstar and Blackrose Prison are 4-player)
- Difficulty level 6:Veteran DLC Trials
- Difficulty level 7:Veteran DLC Trials Hardmodes
- Difficulty level 8:Trial Trifecta achievements (No-Death, Speedrun, Hardmode all in the same run. Gryphon Heart / Godslayer... and such)
- Difficulty level 9:Scorepushing and leaderboard competition. (The gap between lvl 8 and 9 is massive. Players who have already gotten all trifecta achievements may move on to improve their score and try to get those achievements with a faster time, higher DPS, optimize as much as possible)
Becouse dungeon finder instances are so fast and easy you barely get to hit anything other than bosses. Runs are super fast rushes. I like the dungeons and storys but there is no time to absord anything. I have to sprint my stamina and maybe get 2 hits in aoe packs if im fast.
But if it get any more difficult i cannot solo grp dungeons
Im lvl 42 or 44 and feel the dungeons got more difficult. Atleast i couldnt solo one instamce i tried to gain experience for fighters guild. I couldnt even kill the first boss and died on trash before it too. I just got notification i unlocked dlc dungeons when i leveled up, i though i were allready playing those. Have to test it today. Im positive vet dungeons with grp finder party will be challenging enough and trials if i get into any.
Im lvl 42 or 44 and feel the dungeons got more difficult. Atleast i couldnt solo one instamce i tried to gain experience for fighters guild. I couldnt even kill the first boss and died on trash before it too. I just got notification i unlocked dlc dungeons when i leveled up, i though i were allready playing those. Have to test it today. Im positive vet dungeons with grp finder party will be challenging enough and trials if i get into any.
Yesterday i entered grp area and soloed some quests it felt the difficulty is now pretty accurate for solo play. Some outside bosses maybe a little difficult. I even soloed "the mages staff" instances and some encounters i died couple of times, it felt i needed to use all my skill and knowledge to keep alive and deal enough of damage. I barely made it but felt so rewarded. But if it get any more difficult i cannot solo grp dungeons, is this how the game is supposed to be played? All the others in the area were in groups.