The Scribes of Fate DLC and Update 37 base game patch are now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of February 6:
• PC/Mac: No maintenance – February 6
• EU megaservers for maintenance – February 7, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
• NA megaservers for patch maintenance – February 8, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – February 8, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)
The PTS is now offline for the patch 8.3.1 maintenance and is currently unavailable.

PTS Patch Notes v8.1.0

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
rib6euxlooi5.jpg
Welcome to The Elder Scrolls Online v8.1.0 and the Lost Depths DLC! This DLC continues the Legacy of the Bretons storyline and introduces two new 4-player dungeons for you to explore, along with several new item sets, collectibles and furnishings for you to obtain.

The Update 35 base game adds a number of new Rewards for the Worthy item sets and furnishings, and you’ll also have the opportunity to test the Update 36 prologue quest. As mentioned in the Update 35 combat preview, we have been also been working on improving accessibility to the game’s combat by increasing the duration of outgoing ability effects.

Please note that in this update, we have recompiled many of the game’s shaders which will aid our Art Team with many of their tasks, but what this means for you is a longer load time the first time you log into Update 35.

We’ve copied all PC NA characters for this update, which is approximately 2.54GB in size. We look forward to reading all your feedback!


zqrgtd60j9ar.png
Edited by ZOS_GinaBruno on July 11, 2022 5:32PM
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    0a024hyvfn1n.jpg
    Lost Depths DLC

    Two New Dungeons
    • Earthen Root Enclave: For centuries, the Earthen Root Enclave stood as a spiritual sanctuary for the druids of the Systres. Now, the Firesong circle has invaded this honored haven, and Druid Laurel of the Stonelore needs heroes to come to its defense. But why have they attacked? And what secrets does the enclave truly protect?
    • Graven Deep: Tamriel’s sailors whisper warnings about Graven Deep, a strange region of the Abecean Sea where any ship that enters vanishes without a trace. Join former pirate Dhulef as he hunts for information on the legendary Druid King’s voyage to the Systres and seeks to uncover an ancient secret buried far beneath the waves.
    • Earthen Root Enclave and Graven Deep are 4-player dungeons which can be reached via High Isle and Amenos respectively.
      • Earthen Root Enclave’s entrance is in southwestern High Isle. The entrance is west of the Coral Road Wayshrine.
      • Graven Deep’s entrance is located in southern Amenos, on the docks of Amenos Station.
    • Both dungeons include a Normal version in addition to a challenging Veteran version. Each dungeon features challenging Hard Modes for each of their three boss encounters.
    • There are unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons.
    • Achievement awards are available for completing the dungeons, including:
      • Unique Body and Face Markings
      • A unique Memento
      • Several Titles
      • Unique housing items

    New Item Sets
    We have added several new item sets and Monster Masks to acquire from the Lost Depths dungeons:
    • Earthen Root Enclave
      • Stone's Accord – Light
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 4% Healing Done
        • 4 – Adds 1096 Maximum Magicka
        • 5 – On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone's Accord, restore 550 Magicka. The restore can occur once every 5 seconds.
      • Rage of the Ursauk – Medium
        • 2 – Adds 1487 Offensive Penetration
        • 3 – Adds 1487 Offensive Penetration
        • 4 – Adds 657 Critical Chance
        • 5 – When you deal damage with a Heavy Attack, create a 12 meter area for 12 seconds that grants Empower to allies inside, increasing the damage of their Light and Heavy Attacks by 1800. This effect can occur once every 8 seconds.
      • Deeproot Zeal – Heavy
        • 2 – Adds 1096 Maximum Stamina
        • 3 – Adds 1096 Maximum Magicka
        • 4 – Adds 1206 Maximum Health
        • 5 – When you deal direct damage to a taunted target, restore 525 Stamina and Magicka. This effect can occur once every 2 seconds.
      • Archdruid Devyric – Monster Mask
        • 1 – Adds 1487 Offensive Penetration
        • 2 – When you deal damage with a Heavy Attack, after 1.2 seconds deal Shock Damage to up to 6 enemies within a 7 meter cone on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
    • Graven Deep
      • Grave Inevitability – Light
        • 2 – Adds 657 Critical Chance
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 657 Critical Chance
        • 5 – Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%. While you have an aura of focus, allies within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
      • Phylactery’s Grasp – Medium
        • 2 – Adds 129 Weapon and Spell Damage
        • 3 – Adds 657 Critical Chance
        • 4 – Adds 657 Critical Chance
        • 5 – On Light Attack Critical Damage, you apply Withered Soul, dealing Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 575 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
      • Pangrit Denmother – Heavy
        • 2 – Adds 4% Healing Taken
        • 3 – Adds 1487 Armor
        • 4 – Adds 129 Health Recovery
        • 5 – Adds 1890 Maximum Stamina
        • 5 – When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
      • Euphotic Gatekeeper – Monster Mask
        • 1 – Adds 129 Stamina Recovery
        • 2 – When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing Poison Damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.

    New Achievements and Titles
    This update introduces over 46 new achievements and 6 new titles.
    • The "Invaders' Bane" title can be obtained by completing the Invaders' Bane achievement.
    • The "Earthen Root Avenger" title can be obtained by completing the Earthen Root Avenger achievement.
    • The "Earthen Root Champion" title can be obtained by completing the Earthen Root Enclave Champion achievement.
    • The "Fist of Tava" title can be obtained by completing the Fist of Tava achievement.
    • The "Breathless" title can be obtained by completing the Breathless achievement.
    • The "Graven Deep Champion" title can be obtained by completing the Graven Deep Champion achievement.

    New Collectibles & Dyes
    • Markings
      • The Touch of the Draoife Face Markings can be obtained by completing Light of the Lost Depths achievement.
      • The Touch of the Draoife Body Markings can be obtained by completing the Earthen Root Enclave Conqueror achievement.
    • Mementos
      • The Dhulef’s Bubble Ward Memento can be obtained by completing the Graven Deep Conqueror achievement.
    • Pet
      • The Mulberry Hermit Crab pet can be obtained by completing the Lost Depths Explorer achievement.
    • Dye
      • The Brightfern Green dye can be obtained by completing the Lost Depths Delver achievement.

    New Furnishings
    New Bust and Trophy furnishings have been added to commemorate victory in Earthen Root Enclave and Graven Deep. In addition, completing these dungeons on any difficulty unlocks purchase of two new achievement furnishings from Undaunted Quartermasters:
    • Deeproot's Undying Bloom
      • Favoring darker biomes, this glowing flower provides both light in the darkness and a remembrance of adventures past.
    • Reinforced Dwarfglass Window, Massive
      • Dwarven artistry created these stalwart windows, which can withstand the pressure of the deepest seas.
    Edited by ZOS_GinaBruno on July 11, 2022 5:48PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Update 35 Base Game

    New Rewards for the Worthy
    Several new Rewards for the Worthy are now available to acquire:
    • Langour of Peryite – Light
      • 2 – Adds 129 Weapon and Spell Damage
      • 3 – Adds 424 Critical Resistance
      • 4 – Adds 1487 Offensive Penetration
      • 5 – You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Langour for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 248. This effect can occur once every 10 seconds.
    • Nocturnal’s Ploy – Medium
      • 2 – Adds 1487 Offensive Penetration
      • 3 – Adds 424 Critical Resistance
      • 4 – Adds 129 Stamina Recovery
      • 5 – When you apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you apply a Minor Debuff to an enemy, remove a Minor Buff with a duration from the target. These effects can both occur once every 2 seconds.
    • Mara’s Balm – Heavy
      • 2 – Adds 1487 Armor
      • 3 – Adds 424 Critical Resistance
      • 4 – Adds 4% Healing Taken
      • 5 – When a negative effect is removed from you, restore 2111 Health. When you take damage and have 6 or more negative effects, cleanse all negative effects. This effect can occur once every 15 seconds.

    New Furnishings
    • Faustina Curio now sells Deadlands Mixed Furnisher’s Documents, which contain random furnishing plans from Deadlands and Fargrave, similar to prior Mixed Furnisher’s Documents.
    • Rolis Hlaalu, the Mastercraft Mediator, also has 7 new furnishing plans available for purchase:
      • Diagram: High Isle Beacon, Unlit
      • Pattern: High Isle Tapestry, Seaside Tourney
      • Blueprint: High Isle Caravel, Miniature
      • Praxis: High Isle Hearth, Tilework
      • Design: Shark Jaw, Massive
      • Formula: Potted Trees, Stonelore Dogwood
      • Sketch: High Isle Hourglass, Gold
    • As usual, Rolis has also handed the prior set of furnishing plans over to his assistant, Faustina Curio. These can now be purchased at the reduced price of 100 writ vouchers:
      • Diagram: Deadlands Throne
      • Pattern: Deadlands Tapestry, Mehrunes Dagon
      • Blueprint: Alinor Easel, Carved
      • Praxis: Deadlands Puzzle Cube
      • Design: Blackwood Provisioning Station
      • Formula: Fargrave Water Globules, Static
      • Sketch: Fargrave Window, Grand Medallion
    • Faustina has bundled up the previous set of furnishing plans into a new Blackwood Furnishing Folio, which can be purchased for 700 writ vouchers and contains the following plans:
      • Diagram: Deadlands Torture Rack
      • Pattern: Leyawiin Tapestry, Hunting Party
      • Blueprint: Leyawiin Divider, Carved Starfish
      • Praxis: Leyawiin Hearth, Carved Wood
      • Design: Leyawiin Bowl, Squid Special
      • Formula: Blackwood Cottage Painting, Unframed
      • Sketch: Leyawiin Lightpost, Ornate

    Update 36 Prologue Quest – Sojourn of the Druid King
    The Stonelore Druid, Laurel of Galen, needs help investigating the recent activities of the Firesong Druids who have come to the mainland of Tamriel in search of something once hidden by the Druid King. Join her on her adventure as you race against the mysterious Firesong in your quest to uncover the secrets left behind—secrets that could help shape the future of High Isle and all of Tamriel.
    • To begin the Prologue Quest for testing, you will need to do either of the following:
      • Obtain the free Crown Store Quest Starter item, Letter from Druid Laurel.
      • Venture to Daggerfall, Davon’s Watch, or Vulkhel Guard (depending on your Alliance) and find Druid Laurel of the Stonelore to begin your adventure.
    • Completing this quest will grant the Petal Presentation emote!
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    z0ywannm8xht.jpg

    udpaabsdcd4q.png
    Abilities
    • Molten Whip's cost may not properly adjust with some hard coded bonuses from sets or Champion Points.
    • Ash Cloud and its morphs are currently consuming resources twice immediately upon casting, instead of once.
    • Cutting Defense is currently not properly proccing weapon enchantments or poisons.
    • Ancient Knowledge is currently not properly applying to tether abilities.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    f0vgje2j2qjy.jpg

    356d6pll3476.png
    General
    • You can now jump to friends. groupmates, and guildmates in Zenithar's Abbey and the Silent Halls. 

    Achievements
    • You can now repeat the Adoring Admirer encounters on additional characters.
      • Note: Due to the manner in which this was rescripted, you have the option to redo it on the original character that completed the Most Admired achievement if you so desire.

    v7chg5fnbq0c.png
    Quests
    • The Golden Anvil: The locking mechanism to the Adytum is now much easier to interact with.

    sifrpowyo2y4.png
    General
    • Fixed some instances of "death hopper" being incorrectly hyphenated or capitalized when it shouldn't be (the big frog monster).
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    zuwpilpr20hy.jpg

    hrbmdrgdpdhb.png
    General
    • Fixed an issue where using Zone Guide to find the Skyshard in False Martyrs' Folly couldn't locate the shard (and also an issue where it wouldn't show up on the map even when standing next to it). 

    Achievements
    • Fixed an issue where the House of Whims services would give you the wrong greeting if you completed the “Treat Yourself” achievement on another character. 

    bi5samsg37nh.png
    Quests
    • Death Stalks the Weak: Group members can now use the exit portal during this quest. 
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    65khq88atftc.jpg

    hrbmdrgdpdhb.png
    Antiquities
    • Fixed some issues in the Deadlands and Greenshade where dig sites were spawning out of bounds.
    • Corrected the Mythics help entry that erroneously noted being able to sell and deconstruct Mythics for other Leads.
    • The Draoife Storystone can now be found throughout High Isle, in addition to its usual sourcing.
    • The Leads for the following items will now glow and sparkle when you get close to them:
      • Bog Blight Funerary Mask
      • Blackwood Tapestry
      • Ironclad Sarcoshroud
      • Nighthunter's Cowl
      • Druidic Provisioning Station

    bi5samsg37nh.png
    Quests
    • Digging Up Trouble: Fixed an issue where you couldn't read the note from the basket unless you opened it from your quest inventory.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    83pr1c2bvjlw.jpg

    hrbmdrgdpdhb.png
    Achievements
    • A Friend in Need Achievement
      • You can once again have interactions with Melina Cassel on characters who already possess this achievement due to a reconstruction of this experience. As a result, you can have these interactions again even on the original character who completed the achievement. 
      • Melina Cassel will no longer appear randomly in the Reach if you've completed her storyline on a given character, as she has no additional dialogue available for you at that point.

    bi5samsg37nh.png
    General
    • You can now see the quest turn-in NPC for Wayward Guardian dailies if they are shared with you before you can technically unlock these dailies.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    y9uqig41fshk.jpg

    bi5samsg37nh.png
    Quests
    • Depths of Madness: Nuulehtel now has a proper compass and overhead pin when you find him in the frozen cave.
    • Sever All Ties: Fixed an issue where the quest pins would disappear while approaching the Sigil Stones during this quest.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    5ugn1t68mtv4.jpg

    uzq5yyvfrhx3.png
    General
    • Light and Heavy Attacks now deal a flat amount of damage rather than scaling with your highest Offensive stats.
      • Melee Light Attacks deal 2250 base damage, while ranged Light Attacks deal 10% less.
      • Fully charged melee Heavy Attacks deal 2500 base damage multiplied by their cast time and cooldown, and 10% less for ranged.
        • For example, Two Handed Heavy Attacks take 1.8 seconds between their cast time and cooldown, meaning their damage dealt at base is 4500.
      • Medium Attacks continue to scale between their Light and fully charged counterpart.
      • The final hit from Restoration and Lightning Staves can now be dodged once again, to ensure there is better counter play at denying an opponent resources and the stronger portion of the attack.
      • Resources restored from fully charged Heavy Attacks have been streamlined to grant an average of approximately 1350 resources based on their total cast time and cooldown, rather than varying values with no standardization.
        • Two Handed and Volendrung now restore 2425 Stamina, down from 2426.
        • Restoration Staff now restores 2970 Magicka, down from 3219.
        • One Hand and Shield now restores 2293 Stamina, up from 2014.
        • Ice and Inferno Staves now restore 2838 Magicka, up from 2823.
        • Dual Wield now restores 2095 Stamina, up from 1798.
        • Bow now restores 2772 Stamina, up from 2724.
        • Lightning Staves now restore 2970 Magicka, down from 3632.
        • Unarmed combat now restores 2095 Stamina, up from 1617.
      • Adjusted many bonuses from sets, abilities, and passives to better equate for these changes, which are listed under their sourced areas.
      • Fixed an issue where Dual Wield medium attacks could deal more damage than their fully charged counterpart in some cases.
      Developer Comment:
      During the Greymoor era, we ran a test where we refactored the functionality of Light and Heavy Attacks; while we ended up not implementing those changes due to player feedback, there were many positive notes and remarks we took away from the change list overall. This time around, we are implementing the good parts from the received feedback and avoiding the other areas.

      Overall, we are keeping Light Attacks in place of the top DPS producing results, albeit at a much lesser extent than what they were doing before. Heavy Attacks will remain more resource driven, but now also produce significantly less DPS losses than before. The main reason for streamlining these values was to reduce the bloat of damage production they can provide at the high level, reinforcing an intense necessity to perfectly “light weave” to produce viable damage, while simultaneously retaining their damage levels at the low end for those who rely on them to not be negatively affected. In doing so, we’ve also been able to adjust item sets that augment these effects to be much more impactful without the concern of creating higher burst potential in PvP environments, helping accessibility in all environments.
    • Adjusted Player Damage over Time abilities to generally follow the following rules:
      • Abilities will now last 20 seconds in duration, up from 10 seconds.
      • Almost all DoTs now tick on a 2 second frequency, rather than 2 seconds if they were single target and 1 second if they were Area of Effect based.
      • Abilities now deal roughly 2 times the amount of damage that a normal "spammable" (such as Lava Whip or Concealed Weapon) would deal, up from 1.5 times the amount.
        • Since they will now take longer to deal this damage, this will result in an approximate 33% overall DPS decrease for DoTs, while making them more worthwhile in long term fights and easier to keep up.
      • Most costs have been untouched, reducing the overall cost per second of these abilities by half.
      • Individual notes for affected abilities will be listed under their sourced skill lines.
      Developer Comment:
      In this Update, we’re re-evaluating our Damage over Time standards and cleaning up a lot of the power discrepancies between them, which are stagnating diversity of weapon choice in a lot of areas. Overall, we’re trying to improve accessibility of damage production in the game, while simultaneously lowering the overall maximum DPS potential when playing super efficiently. As such, we’ve made Damage over Time effects easier to keep up, in addition to more obvious winners in terms of damage production over a spammable, but now with the added caveat that they take longer to deal their damage. This will create situations where Damage over Time will have much more clear advantages and disadvantages, making them easier to decide when to use and to upkeep or counter.
    • Adjusted the power of Player Healing over Time abilities in tandem with the Damage over Time changes:
      • Single target Healing over Time abilities now heal for 1.5x the damage of a spammable over their duration, rather than 1.875.
      • Area of Effect Healing over Time abilities now heal for 2x the damage of a spammable over their duration, rather than 1.875.
      • Almost all these abilities will tick once every 2 seconds, rather than 2 seconds if they were single target and 1 second if they were Area of Effect based.
      • Almost all these abilities will now last 10 seconds in duration, while some class skills have been increased to 20 seconds, rather than varying durations between 8 and 10 seconds.
      • Individual notes for affected abilities will be listed under their sourced skill lines.
      Developer Comment:
      Since Damage over Time has been adjusted in this Update, it means we also needed to re-evaluate some of our healing standards as well to ensure they feel properly balanced against one another. In order to preserve the more reactive gameplay our healer and support roles fulfill, we opted to not make Healing over Time effects easier to keep up in most cases (with a few exceptions with class skills). Currently, Healing over Time feels significantly stronger than Damage over Time and we’re attempting to address that in a few ways.

      “Sticky” Healing over Time effects that apply to a character will now be weaker than before, while area-based Healing over Time will be ever so slightly stronger. The logic there is that area-based healing currently feels far riskier to engage with as it roots you to an area, making you more susceptible to burst and high damaging Area of Effect attacks, while single target healing effects can stack much easier and allow for free range of movement. Neither of the adjustments should make healing in PvE environments terribly difficult either, as there is an overabundance of over-healing in those encounters, and the boost to Area of Effect-based Healing over Time should help improve some skill options.
    • Adjusted Target Dummies with raid buffs with the following changes:
      • Adjusted the Crusher Enchant on Target Dummies to mirror an Infused value, rather than an Infused + Torug's Pact value.
      • Engulfing Flames now matches the proper 6% maximum value, down from the old 10%.
      • Alkosh's Roar is now the maximum 6000 Armor reduction, up from the old 3010 value.
      • Attackers now gain Minor Courage and Major Slayer when hitting the targets.
        Developer Comment:
        Note that this may create a situation where your damage seems to have gone up in comparison to other patches, when in reality it is merely closer to a coordinated group environment where these powerful bonuses were being brought. We have tried to focus on important buffs and debuffs that we see a large majority of groups build around, rather than every possible buff and debuff, as many of them are not able to be ran in tandem with one another or require more specific builds to be brought to a composition.
    • Fixed an issue where some pet-based attacks were not properly interacting with stealth.

    Buffs and Debuffs
    • Empower: This buff now increases Light and Heavy Attack Damage by 1800 rather than 40%.

    Dragonknight
    • Ardent Flame
      • Fiery Breath:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 17%.
      • Fiery Chains
        • Empowering Chains (morph): Increased the duration of Empower granted from this morph to 10 seconds, up from 3.
      • Lava Whip
        • Molten Whip (morph):
          • This morph now causes the ability to split the cost to half Stamina and half Magicka.
          • Reduced the stacking damage bonus to Molten Whip to 20% per stack, down from 33%.
          • Increased the Weapon and Spell Damage per stack to up to 100, up from 75.
          • The Weapon and Spell Damage portion of Seething Fury is no longer consumed when using Molten Whip.
          Developer Comment:
          To help this ability become more available to hybrid builds, we've opted to take a very unique route with the ability where the cost is now split evenly between Magicka and Stamina. In doing so, we hope to see more unique interactions with the skill as well as aiding more Stamina-focused Dragonknights in sustaining the skill.
      • Searing Heat: Reduced the damage done bonus from this passive to 25%, down to 33%.
      • Searing Strike:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 10.
        • Reduced the damage per tick by 25%.
          • Burning Embers (morph): Increased the amount of healing this morph allows to up to 100% of the damage caused, up from 50%.
            Developer Comment:
            The previous reduction was made as a stop gap before this pass could be completed. Now that the ability deals less damage per tick, we feel comfortable bumping it back up.
          • Venomous Claw (morph): This morph now increases damage done per tick by 9 - 12%, down from 17 - 20%, as it now stacks up for longer to a higher value.
    • Draconic Power
      • Dark Talons: Reduced the cost of this ability and the Burning Talons morph to 3780, down from 4050, to help them be slightly more accessible in usability and to better account for the fact that the Immobilize may fail in many cases.
      • Inhale: Reduced the cost of this ability and its morphs to 3510, down from 4050.
        Developer Comment:
        Originally, this was higher in cost to account for the fact that its initial hit damaged and healed, but since these values are each half of an Area of Effect based attack, it wasn't gaining additional ability functionality (which dictates cost) so we're easing it back to make up for this oversight.
      • Protective Scale
        • Protective Plate (morph): Increased the duration of the Snare and Immobilization immunity to 4 seconds, up from 2.
      • Spiked Armor: This ability and its morphs now deal Flame Damage, rather than Magic Damage.
        • Volatile Armor (morph):
          • Increased the duration of the Damage over Time to 20 seconds, up from 10.
          • Reduced the damage per tick of this morph by approximately 33%.
    • Earthen Heart
      • Ash Cloud:
        • This ability and its morphs now last 20 seconds, up from 15.
        • These abilities now tick once every 2 seconds, rather than once every second.
        • Increased the cost per tick of Ash Cloud and Cinder Storm to 630 to match the frequency adjustments.
        • Increased the healing per tick of this ability by approximately 94%.
        • This ability and Cinder Storm now tick 1 extra time over their duration.
          • Cinder Storm (morph): Increased the healing per tick of this morph by approximately 88%.
          • Eruption (morph):
            • Reduced the cost per tick of this morph to 315, down from 378, to ensure it costs a similar amount of other DoTs.
            • Increased the damage per tick by approximately 7%.
      • Molten Weapons
        • Igneous Weapons (morph): This morph now extends the duration of the effects to up to 60 seconds, up from 45.
        • Molten Armaments (morph): This morph now grants the caster Empower for the duration of the effect, rather than increasing the damage of their Heavy Attacks by a unique value.
      • Petrify: This ability and its morphs now deal Flame Damage, rather than Magic Damage.

    Necromancer
    • Grave Lord
      • Boneyard:
        • This ability and its morphs now tick every 2 seconds over 20 seconds rather than every second over 10 seconds.
        • Increased the damage per tick by approximately 21%.
        • Fixed an issue where this ability's bonus visual effects for consuming a corpse would fail to play.
      • Death Knell: This passive now increases your Critical Chance by 4/8% per ability slotted, up from 2/4%.
      • Rapid Rot: This passive now increases your damage done with Damage over Time effects by 5/10%, down from 7/15%.
      • Shocking Siphon:
        • This ability and its morphs now tick every .666ms over 20 seconds rather than once every .333ms over 12 seconds.
        • Increased the damage per tick by approximately 30%.
      • Skeletal Mage:
        • This ability and its morphs now last for 20 seconds, up from 16.
        • Reduced the cost of these abilities to 2970, down from 4320.
          • Skeletal Arcanist (morph): Increased the radius of the splash damage to 5 meters, up from 4.
          • Skeletal Archer (morph): Increased the damage done per stack to up to 15%, up from 5%.
    • Bone Tyrant
      • Death Scythe
        • Hungry Scythe (morph):
          • The Heal over Time from this morph now lasts for 10 seconds and ticks once every 2 seconds, rather than lasting for 5 seconds and ticking once every second.
          • Increased the Heal over Time to 6.198% of your Max Health, up from 2%.
      • Grave Grasp: This ability and its morphs’ Minor Maim now last for 10 seconds, up from 5.
        • Ghostly Embrace (morph): Increased the duration of Minor Maim on this morph to 15 seconds, up from 7.
        • Empowering Grasp (morph):
          • Increased the duration of Empower granted from this morph to 10 seconds, up from 5.
          • The Empower for pets now increases their damage and healing potency by a flat 1000, rather than 40%. The Empower can now target Blastbones as well.
    • Living Death
      • Restoring Tether:
        • This ability and its morphs now tick once every 0.666 seconds, down from once every 0.333ms.
        • Increased the healing per tick by approximately 81%.
      • Spirit Mender:
        • Reduced the healing per tick of this ability and its morphs by approximately 48%.
        • Fixed an issue where this ability and its morphs could sometimes lose a tick of healing when cast.
          • Spirit Guardian (morph): Fixed an issue where the transferred damage from this morph was not applying to the guardian's health, circumventing the risk of the ability ending early in situations you are taking a significant amount of damage over the duration. It will now die after absorbing 3000 total damage, meaning after damage reductions you can take up to 30,000 damage over its duration before it will perish.

    Nightblade
    • Assassination
      • Assassin's Blade
        • Killer's Blade (morph):
          • This morph now causes the execute scaling to change to a linear increase of up to 400% damage done to targets under 50% Health, rather than the static 300% damage done to targets below 25% Health.
          • The heal from this morph now scales off of your highest offensive stats, rather than Max Health.
      • Blur:
        • This ability and its morphs now reduce the cost of your next Roll Dodge by 10% whenever you take direct damage, stacking up to a maximum of 100%, with a half second cooldown between each stack.
        • Reduced the duration of this ability and its morphs to 20 seconds, down from 26.
      • Mark Target:
        • This ability and its morphs now once again cost 2700 Magicka, rather than having no cost.
        • These abilities will now heal you to full Health when a marked enemy dies, to sweeten the risk reward gameplay. This heal ignores Battle Spirit but does not ignore other healing reductions or bonuses.
          • Reaper's Mark (morph): Increased the duration of Major Berserk granted to 10 seconds, up from 5, since the morph no longer increases the healing done as that would be unnecessary.
      • Teleport Strike
        • Lotus Fan (morph):
          • Increased the duration of the Damage over Time to 20 seconds, up from 10.
          • Reduced the damage per tick by ~23%.
    • Shadow
      • Aspect of Terror: This ability and its morphs now apply Major Cowardice to enemies hit for 10 seconds. Increased the target cap of this ability to 6, up from 3.
        • Mass Hysteria (morph): This morph now removes the target cap from the ability.
        • Manifestation of Terror (morph):
          • This morph no longer fires 2 traps and instead fires 1 trap at your targeted location, as it was allowing you to effectively double the target cap and step on the morph distinction of Mass Hysteria.
          • Reduced the duration of the trap to 20 seconds, down from 1 minute.
          • Reduced the duration of the fear to match the base ability.
          • Reduced the cost of this morph to 3240 at rank 4, down from 3780.
          • This morph no longer summons a pet for a brief second to fear the target, and now instead immediately fears the target, to reduce situations where it could fail to go off.
      • Path of Darkness:
        • This ability and its morphs now last 20 seconds, up from 10.
        • These abilities now tick once every 2 seconds, instead of once per second. They now apply their effects instantly, rather than after a delay.
          • Twisting Path (morph): Reduced the damage per tick of this morph by approximately 29%.
          • Refreshing Path (morph): Reduced the healing per tick by approximately 3%.
      • Shadow Cloak
        • Dark Cloak (morph): This morph now heals you for 17-20% of your missing Health per tick, rather than 9.2% of your Max Health per tick.
      • Summon Shade:
        • This ability and its morphs now last 20 seconds, rather than ranking up to between 12 and 18 seconds.
        • Increased the damage per hit of Summon Shade and Shadow Image by approximately 16%.
        • Reduced the cost of this ability and the Dark Shade morph to 2970, down from 4050.
          • Dark Shade (morph): Reduced the damage per hit of this morph by approximately 25%.
          • Shadow Image (morph): Reduced the cost of this morph to 3780, down from 4050.
      • Veiled Strike
        • Surprise Attack (morph): This morph now also always Critically Strikes when flanking an enemy.
        • Concealed Weapon (morph):
          • This morph now passively grants Minor Expedition while slotted, instead of increasing your movement speed by 25% while in sneak or invisible.
          • This morph now also increases your Weapon and Spell Damage by up to 300 for 15 seconds after leaving sneak or invisibility while in combat.
          Developer Comment:
          Currently, the Nightblade's melee spammable options are a bit behind other melee spammables in terms of both flavor and impact, so we're adjusting both morphs to give some love. Surprise Attack's morph option reinforces the need for positioning as an assassin and continues to add some minor damage with the Sundered proc, while Concealed Weapon retains its stealthy and agile emphasis with less restrictions and more reward for playing from the shadows.
    • Siphoning
      • Cripple:
        • This ability and its morphs now last 20 seconds, up from 10.
        • Reduced the damage per tick of these abilities by approximately 23%.
          • Crippling Grasp (morph): This morph now also reduces the cost of the ability to 2700, down from 2970.
      • Malevolent Offering
        • Healthy Offering (morph): Increased the duration of Minor Mending to 10 seconds, up from 8.

    Sorcerer
    • Dark Magic
      • Crystal Shard
        • Crystal Weapon (morph):
          • Reduced the damage of this ability by 41.5% so that it now does 130% of a ranged spammable attack between both attacks, rather than 200% of a melee spammable.
          • Reduced the cost to 2983, down from 3443, to make up for the above adjustments.
          Developer Comment:
          In the previous Update, we wanted to help reinforce the uniqueness of this morph by giving Sorcerers the ability to change their rotation by have a spammable that persists through other ability activates. While we succeeded in this, not adjusting the damage of the morph caused it to spiral out of control in terms of raw DPS and burst potential. After spending a lot of time and testing, we believe we've hit the sweet spot where the morph brings something unique and powerful, without being too over the top.
      • Daedric Mines:
        • Fixed an issue where this ability and its morphs could detonate instantly on a target multiple times.
        • There is now a short cool down window where a target cannot be targeted again from the mines to prevent moments of immense instantaneous burst. This will also mean your mines will no longer detonate without dealing any damage to a target, vastly improving the viability of this ability in long term encounters where a single enemy may walk through the area.
      • Dark Exchange:
        • This ability and its morphs now restore their resources in increments of 2 seconds over their duration, up from 1.
        • Reduced the healing of these abilities to 8000, down from 8090.
          • Dark Conversion (morph): This morph now increases the amount of healing and resources restored, rather than reducing the cost. As a result, the cost is now 3240, up from 2160. It now heals for up to 10000, immediately restores up to 4500 Magicka, and up to 3000 Magicka over time rather than 8090 Health, 3600 Magicka, and 2400 Magicka over time.
          • Dark Deal (morph): Increased the cost of this morph to 2700, up from 2430. This morph now also causes the secondary resources to return over 10 seconds, rather than 20 seconds.
    • Daedric Summoning
      • Bound Armor: This ability and the Bound Aegis morph now also grant Minor Protection for 10 seconds after casting.
        • Bound Aegis (morph):
          • This morph now extends the duration of the effects as well.
          • The block mitigation now lasts for 5 seconds and the Minor Protection now lasts 20 seconds.
        • Bound Armaments (morph):
          • Reduced the damage per hit of this ability by approximately 38%.
          • This ability no longer passively increases your Light Attack damage.
          Developer Comment:
          We're bringing this morph down to match a lot of the hybrid adjustments that the class has received. It was originally intended to help give Stamina Sorcerers a powerful option of a DPS skill since they couldn't use any of the other shiny abilities, such as Haunting Curse or Crystal Fragments. Now that those can be properly utilized on any build, this ability was enabling too much power that could be dumped at a moment’s notice when used in tandem with even just one of the others.
      • Conjured Ward
        • Empowered Ward (morph): This morph now also grants you and allies Minor Endurance as well.
      • Summon Storm Atronach:
        • Reduced the duration of this ultimate and its morphs to 15 seconds, down from 21 seconds.
        • The base cost has been increased to 275, up from 200, but reduces in cost back down to 200 when at rank IV of the base ability.
        • The synergy, Charged Lightning, now goes to the synergizer and 5 nearby allies in a 12 meter radius, rather than the synergizer and the Atronach itself. This effect only targets players, as pets will inherit their owner's bonuses naturally.
          • Greater Storm Atronach (morph): This morph now increases the damage of the Atronach's single target attack by 30% rather than increasing the duration of the summon.
          • Summon Charged Atronach (morph):
            • The Atronach from this morph now only uses its Area of Effect attack rather than a mixture of single target and AoE.
            • Increased the frequency of the attack to once every 2 seconds.
        Developer Comment:
        This Ultimate is currently persisting for too long and creating scenarios where certain builds can get multiples of these impactful pets out, and producing significantly more damage than any other Ultimate in the game in relation to its cost. With the reduced duration, it's now much more reigned in while bringing more group utility with the improved synergy granting. Additionally, we've reinforced the distinction of each morph where the Charged Atronach provides much more Area of Effect damage, while Greater focuses on single target melting.
      • Summon Unstable Familiar:
        • Increased the duration of the special ability from this ability and Summon Volatile Familiar to 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 23%.
          • Volatile Familiar (morph): This morph now stuns on the 4th and final ticks of the ability, rather than only on the final.
      • Winged Twilight
        • Twilight Tormentor (morph):
          • Reduced the damage per hit of this morph's basic attacks by approximately 33%.
          • Reduced the cost of the special ability for this morph to 2700, down from 2970.
          • Increased the bonus damage to targets above 50% Health to 60%, up from 53%.
    • Storm Calling
      • Lightning Form:
        • This ability and its morphs now tick once every 2 seconds, rather than once every second.
        • Increased the damage per tick by 100%.
          • Hurricane (morph): This morph now increases in damage by 12% per tick, up from 8%. Along with the frequency adjustment, this will reduce the total maximum to 120%, down from 160%.
      • Lightning Splash:
        • This ability and its morphs now deal damage every 2 seconds over 20 seconds, rather than every second over 10 seconds.
        • Increased the damage per tick by approximately 21%.
        • These abilities now properly tick one final time before ending.

    Templar
    • Aedric Spear
      • Burning Light:
        • This passive now triggers after dealing damage with any attack, rather than only Aedric Spear abilities.
        • Increased the cooldown of stack generation to 500ms, up from 1ms.
        • Reduced the damage of the proc by approximately 33%.
        Developer Comment:
        Currently, this passive is strong arming the Templar into only using Puncturing Strikes as your spammable ability, removing a lot of the potential for other abilities that center around different gameplay. With maintaining the original identity of keeping up the pressure against your primary target, we've removed the restrictions of damage source completely and added a longer cooldown window to reduce burst potential and message spam on the server, helping the passive stabilize to a more expected power budget while vastly improving its flexibility.
      • Puncturing Strikes:
        • This ability and its morphs now hit 3 times over a channel time of 800ms, rather than 4 times over 1 second.
        • Implemented new animations and visual effects to match the attack cadence.
        • Reduced the cost of this ability and the Puncturing Sweeps morph to 2295, down from 2700.
        • Reduced the overall damage of the primary attack by approximately 21% since this ability no longer incurs a DPS loss while weaving within the 1 second global cooldown window.
        • Increased the damage of the Area of Effect hits by approximately 7%.
        • Reduced the duration of the snare to 0.5 seconds per hit, down from 1 second.
          • Puncturing Sweeps (morph):
            • Reduced the healing of this morph to 33%, down from 40%.
            • Fixed an issue where this morph was only healing up to 5 times in large target count encounters, instead of the intended 6 times.
          • Biting Jabs: This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
      • Spear Shards:
        • This ability and its morphs now deal damage over every 2 seconds over 20 seconds rather than once ever second over 10 seconds.
        • Increased the damage per tick by approximately 33%.
    • Dawn’s Wrath
      • Backlash
        • Purifying Light (morph):
          • This morph's heal now ticks every 2 seconds over 10 seconds, rather than once every second over 6 seconds.
          • Reduced the healing per tick by approximately 12%.
      • Solar Flare: Increased the duration of Empower granted from this ability and Dark Flare to 5 seconds, up from 3.
        • Solar Barrage (morph):
          • This morph now lasts 20 seconds, up from 8.
          • Reduced the damage per tick by approximately 24%.
          • The damage visual effects for this morph now only pulse when successfully dealing damage, rather than all the time.
      • Sun Fire:
        • This ability and its morphs now last 20 seconds at base, up from 10.
        • Reduced the damage per tick by 25%.
          • Vampire's Bane (morph): This morph now increases the duration of the effects by up to 10 seconds, up from 4.
    • Restoring Light
      • Cleansing Ritual:
        • This ability and its morphs now last 20 seconds, up from 12.
        • These abilities now tick one extra time over their duration.
        • Reduced the healing per tick of this ability and Extended Ritual by approximately 3%.
          • Ritual of Retribution (morph):
            • Reduced the damage per tick of this morph by approximately 52%.
            • This morph now increases by 12% damage per tick, up from 5%.
      • Healing Ritual
        • Hasty Prayer (morph): Increased the duration of Minor Expedition granted from this morph to 10 seconds, up from 5.
      • Restoring Aura: This ability and the Radiant Aura morph now grant Minor Endurance, Fortitude, and Intellect to you and nearby allies for 20 seconds, rather than applying Minor Magickasteal to enemies. It still will passively grant these buffs for slotting the ability as well.
        • Radiant Aura (morph): This morph now also extends the duration of its effects to 60 seconds.

    Warden
    • Animal Companions
      • Advanced Species: This passive now increases your Armor Penetration by 495/990 per Animal Companion skill slotted, rather than damage done by 1/2%.
      • Dive
        • Cutting Dive (morph): This morph now triples the status effect proc chance of the attack and causes the ability cost to be refunded when hitting an Off Balance enemy, rather than adding a stacking Bleed.
        • Screaming Cliff Racer (morph): This morph now increases your Weapon and Spell Damage by 100 for 10 seconds after hitting an enemy and increases by an additional 200 when hitting an Off Balance enemy, rather than increasing its damage by up to 15% based on your distance from the enemy. The bonus Weapon and Spell Damage is tracked separately so you do not need to worry about losing the bonus when hitting an enemy that is no longer Off Balance.
        Developer Comment:
        We're going back and adjusting the morph distinction of these abilities by helping them focus on different areas where we feel the Warden can struggle. With the other Damage over Time adjustments, Cutting Dive was creating situations where there was no answer to deal with the ramping bleed, and the synergy with bleed sets was enabling specialized builds to bleed over the top. Instead, we've reinforced the focus of sustain versus overall pressure with the new morphs, where Cutting Dive's refund can help cut through targets repeatedly with ease and Screaming Cliff Racer's passive power ups helps more Magicka focused Wardens make up for some of their lacking damage output.
      • Falcon's Swiftness: This ability and its morphs now also grant 4 seconds of snare and immobilization immunity after activating.
      • Scorch:
        • This ability and its morphs now last for 10 seconds in total, detonating once after 4 seconds and again 6 seconds after that, rather than only once every 3 seconds.
        • Reduced the damage by approximately 8%.
        • Increased the cost to 3240, up from 2430.
          • Subterranean Assault (morph): This morph now reduces the time it takes for each damage event to occur, causing the damage to occur after 3 seconds and 5 seconds after that.
      • Swarm:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Decreased the damage per tick by approximately 23%.
          • Fetcher Infection (morph): Increased the bonus damage on the second cast to 60%, up from 50%.
      • Wild Guardian:
        • The bear from this ultimate and morphs now attacks once every 2 seconds, instead of a mixture of timers.
        • Reduced the damage of the bear's passive attacks by approximately 19%.
        • Increased the cooldown of the Crushing Swipe attack to 8 seconds, up from 5, so it better lines up with CC immunity timers as this attack can stun enemies.
        • The active ability, Guardian's Wrath, now has a 700ms cast time for the bear (not your own cast!) so that it properly matches up with the attack animation and reduces the desync potential of the attack.
          • Feral Guardian (morph): This morph now quintuples (5x) the status chance application of Hemorrhaging, instead of guaranteeing the effect, to reduce the ease of access of the status without investment into applying it.
          • Eternal Guardian (morph): This morph now also increases the execute scaling of the special activate to 150%, up from 100%.
    • Green Balance
      • Healing Seed
        • Budding Seed (morph): Increased the healing per tick of this morph by approximately 3%.
      • Nature's Grasp: Reduced the healing per tick of this ability and Nature's Embrace by approximately 33%.
    • Winter’s Embrace
      • Arctic Wind:
        • This ability and the Polar Wind morph no longer deal damage over their duration.
        • The Healing over Time effects now tick once every 2 seconds over 10 seconds, rather than once every second over 5.
        • Increased the healing per tick to 6% of your Max Health, up from 2.5%.
          • Polar Wind (morph):
            • This morph now causes the initial heal and Heal over Time to target an additional ally, rather than only the initial heal.
            • Increased the healing over time by 20%.
          • Arctic Blast (morph):
            • This morph now causes the initial heal to scale with your highest Offensive stats, rather than Max Health.
            • This morph now causes the Heal over Time to be converted to Damage over Time.
            • This morph no longer ranks up in cost reduction.
            • This morph now stuns on the 2nd and final ticks, rather than requiring hitting the same target 5 times in succession. The stun is no longer unblockable.
      • Crystallized Shield:
        • Fixed numerous visual errors with this ability and its morphs.
        • Fixed an issue where the shield could fail to grant its full value when recasting it while it was already active.
          • Crystallized Slab (morph):
            • Fixed an issue where the 3rd projectile would fail to visually appear in many cases.
            • This morph no longer has a 500ms cooldown, as it was allowing the ability to sometimes absorb more than 3 projectiles.
            Developer Comment:
            Since the projectile limit exists and this morph's damage return is not bound by a duration but rather charges, the cooldown does not need to exist. This does, however, mean that builds that weave multiple projectiles in tandem will feel extreme pain when attacking users with this morph.
      • Frozen Armor: Increased the amount of Armor granted from this passive to 495/990 per Winter's Embrace skill slotted, up from 250/500.
      • Ice Armor
        • Ice Fortress (morph): Increased the duration of this morph to 30 seconds, up from 25.
      • Impaling Shards:
        • This ability and its morphs now tick every 2 seconds over 20 seconds rather than every second over 12 seconds.
        • Increased the cost of this ability and Winter's Revenge to 3780, up from 3240.
        • Increased the damage per tick of this ability and Gripping Shards by approximately 11%.
          • Gripping Shards (morph): Increased the cost of this ability to 3510, up from 3240.
          • Winter's Revenge (morph): Decreased the damage per tick of this morph by approximately 33%.

    Weapon
    • Bow
      • Volley:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Increased the damage per tick by 20%.
          • Endless Hail (morph): This morph now increases the duration of the effect by 10 seconds, up from 4.
      • Poison Arrow: This ability and its morphs now last for 20 seconds, up from 10.
        • Poison Injection (morph): Increased the execute scaling of this morph to 120%, up from 100%.
    • Destruction Staff
      • Wall of Elements:
        • This ability and its morphs now deal damage every 2 seconds over 20 seconds rather than every second for 10 seconds.
        • Increased the damage per tick by approximately 33%.
          • Blockade of Elements (morph): This morph now increases the duration of the effects by 10 seconds, up from 4.
      • Destructive Touch:
        • This ability and the Destructive Reach versions now last for 20 seconds, up from 10.
        • Reduced the damage per tick by 25%.
          • Destructive Clench (morph):
            • Frost Clench now costs 2700 Magicka, up from 1350.
            • Frost Clench now has a range of 28 meters, up from 15.
    • Dual Wield
      • Flurry:
        • This ability and its morphs now hit 4 times over a channel time of 800ms, rather than 5 times over 600ms. Their total damage remains relatively the same over their channel time.
        • These abilities now have completely new animations and visual effects to match their attack cadence.
          • Rapid Strikes (morph):
            • This morph now increases the damage done of the next hit by 5% per stack, up from 3%, resulting in approximately 2.5% more overall damage.
            • Reduced the base cost to 2430, down from 2700.
          • Bloodthirst (morph): Fixed an issue where the heal from this ability was considered Magicka rather than Stamina based.
      • Twin Slashes:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Decreased the damage per tick by 25%.
          • Rending Slashes (morph): This morph now also applies Hemorrhaging from the initial hit's damage.
          • Blood Craze (morph):
            • This morph now heals anytime the ability deals damage, rather than only when the Damage over Time deals damage.
            • Reduced the healing coefficient to match the Damage over Time coefficient.
      • Blade Cloak:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Increased the damage per tick of this ability and Quick Cloak by approximately 7%.
          • Quick Cloak (morph): This morph now adds 10 seconds to the duration, up from 4.
          • Deadly Cloak (morph): Reduced the damage per tick of this morph by approximately 41%.
    • Restoration Staff
      • Grand Healing:
        • This ability and its morphs now heal once every 2 seconds over 10 seconds rather than once every second over 8 seconds.
        • Increased the healing per tick by 100%.
          • Illustrious Healing (morph):
            • This morph now adds 10 seconds to the duration of the effect, up from 4.
            • This morph no longer increases in healing done.
          • Healing Springs (morph): This morph now increases your Magicka Recovery by up to 15 for every target healed, stacking up to 20 times, rather than restoring up to 30 Magicka for every target healed.
      • Regeneration: Reduced the healing per tick of this ability and its morphs by 40%.
        • Rapid Regeneration (morph): This morph now also increases healing done by up to 50% on targets under 100% Health.
    • Two Handed
      • Cleave
        • Carve: Reduced the damage per tick of this morph's damage over time by approximately 40%.
      • Critical Charge
        • Stampede (morph):
          • This morph now ticks every 2 seconds over 20 seconds rather than every second over 15 seconds.
          • Decreased the damage per tick by approximately 33%.
      • Forceful: Increased the splash damage of this passive to 50/100% of damage done with Light and Heavy Attacks, up from 25/50%.
      • Uppercut
        • Wrecking Blow (morph): Increased the duration of Empower granted to 5 seconds, up from 3.

    Armor
    • Heavy Armor
      • Resolve: Fixed an issue where this passive's bonus Armor could fail to contribute to abilities or effects that used Physical or Spell Resistance to scale in many cases, as it was looking at your current target's information to derive its values rather than always your own.

    World
    • Soul Magic
      • Soul Trap:
        • This ability and the Consuming Trap morph now last for 20 seconds.
        • Reduced the damage per tick of all versions of this skill by approximately 23%.
          • Soul Splitting Trap (morph): This morph no longer reduces the damage done per tick of the skill, and instead cuts the base duration in half.
    • Werewolf
      • Infectious Claws:
        • This ability and its morphs now last for 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 17%
          • Claws of Life (morph): Reduced the amount of healing based on damage done from this morph to 66%, down from 100%, since it can instantly apply in an Area of Effect and provide significantly more healing than other morphs of its like.
          • Claws of Anguish (morph): This morph now causes the entire ability to apply the Diseased status effect, rather than only the initial hit. Decay and rot!

    Guild
    • Fighters Guild
      • Circle of Protection: Reduced the cost of this ability and its morphs 3780, down of 4590.
        • Ring of Preservation (morph):
          • This morph now heals once every 2 seconds over 10 seconds, rather than once ever half second over 8 seconds.
          • Increased the healing per tick by approximately 278%.
        • Turn Evil (morph): Reduced the duration of fear from this morph to 4 seconds at max rank, down from 5 seconds.
      • Trap Beast:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 15 for the trap and 10 for the triggered effects.
        • Reduced the damage per tick by 25%.
          • Barbed Trap (morph): This morph now decuples (x10) the chance of applying the Hemorrhaging status effect, rather than increasing the duration. This means the initial hit will have a 50% chance of applying it, rather than a 5%, and the Damage over Time will have a 30% chance per tick instead of 3%.
    • Mages Guild
      • Entropy:
        • Increased the duration of this ability and its morphs to 20 seconds, up from 10.
        • Reduced the damage per tick by approximately 23%.
          • Structured Entropy (morph): Increased the coefficient of the healing portion of this morph by approximately 9% to match the damage coefficient.
      • Fire Rune
        • Scalding Rune (morph):
          • Increased the duration of this morph's damage over time to 22 seconds, up from 12 seconds.
          • Reduced the damage per tick by approximately 12%
    • Psijic Order
      • Accelerate:
        • Increased the base cost of this ability and its morphs to 4050, up from 3780.
        • Increased the duration of Minor Force granted to 20 seconds, up from 12. Note this will cause Channeled Accelerate's Minor Force to triple to 60 seconds now as well, instead of tripling to 36.
          • Race Against Time (morph): Increased the duration of the snare and immobilization immunity to 4 seconds, up from 2.
    • Undaunted
      • Necrotic Orb:
        • This ability and Mystic Orb now deal damage once every 2 seconds over 20 seconds, rather than once every second over 10 seconds.
        • Reduced the movement speed of those abilities to 0.6 meters per second, down from 1.5 meters to make them easier to hit targets with.
        • Increased the damage per tick by approximately 28%.
          • Mystic Orb (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 100 while its active, rather than increasing the damage done by 20%.
          • Energy Orb (morph):
            • This morph retains its original duration, movement speed, and tick rate.
            • This morph now ticks 1 extra time over its duration.
            • Reduced the healing per tick by less than 1%.

    Alliance War
    • Assault
      • Caltrops:
        • This ability and its morphs now tick every 2 seconds over 20 seconds rather than every second for 10 seconds.
        • Increased the damage per tick by approximately 33%.
        • Fixed an issue where these abilities failed to apply their effects when cast at long ranges when under the effect of range enhancing bonuses.
          • Anti-Calvary Caltrops (morph): This morph now increases the duration of the effect by 10 seconds, up from 4.
      • Vigor:
        • This ability now lasts 10 seconds at base, up from 8.
        • Reduced the healing per tick of this ability and Echoing Vigor by approximately 17%.
          • Echoing Vigor (morph): This morph now extends the duration by up to 6 seconds, up from 2.
          • Resolving Vigor (morph):
            • Reduced the healing per tick of this morph by approximately 22%.
            • This morph now also grants Major Resolve for 20 seconds after casting.
    • Support
      • Siege Shield: Fixed an issue where this ability and its morphs would end early.

    bk9o1f6t5v2c.png
    Warfare
    • Force of Nature:
      • Reduced the amount of Armor Penetration this node grants to 660 per status effect, down from 900.
      • Fixed an issue where this node did not properly work with many of the status effects and could lose effectiveness with some status effects, such as Chilled, if the named buff provided from the status effect was overridden by a longer duration version.
    • Weapons Expert: This passive now increases Light and Heavy Attack damage by 4% per stage, up from 3%.

    e0tx5j7rgwiu.png
    General
    • Updated the loot stream icons for Companion rapport changes to be visually distinct based on how strongly the Companion feels about your character’s actions.
    • Mirri and Bastian's keepsakes now clearly state that they convey a passive benefit when unlocked.
    • Fixed an issue that caused all Companions to call out their low health much more rarely than intended.
    • Isobel will now more consistently respond to defeating bosses throughout the world with their player.
    • Selecting Bind from the inventory on Companion gear now successfully binds the gear as expected.
    • Fixed an issue that could sometimes cause Companions to become temporarily unresponsive after being issued pet commands in combat.
    • Fixed an issue where Companions would not unsheathe their weapon when a weapon style was changed in the Outfit Station.
    • Fixed a number of spoken dialogue to text mismatches for various Companions.

    Quests
    • A Mother’s Request: Fixed an issue where Isobel was despawning as you approached the gate to Rivenspire.
    • The Lost Symbol: If you are grouped and on the same quest step, you no longer block your group mates during the quest step “Follow the Trail”.
    Edited by ZOS_GinaBruno on July 11, 2022 1:21PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    hxfebwk7y2n4.png
    Consumables
    • Ravage Health Potions: Fixed an issue where this potion affix was not correctly labeled as a proc and could trigger many sets or events that checked for dealing damage.

    Item Traits
    • Charged Trait: Reduced this trait's maximum value to 365%, down from 480%.
      Developer Comment:
      Since its buff, this trait has eclipsed the niche category it once was a part of, where it was beating out other traits even if you were only using 2 status effects. The new value should now have this trait be much closer in power to others when using 2 status effects, with the potential to still eclipse them when using more.


    Ability Altering Weapons
    • Grand Rejuvenation: This set now restores 224 Magicka and Stamina 4 times over 6 seconds rather than 117 Magicka and Stamina 5 times over 4 seconds.
    • Merciless Charge:
      • This set now deals its damage every 2 seconds over 10 seconds rather than every 1 second over 8 seconds.
      • Reduced the damage done by approximately 25%.

    Dungeon & Arena
    • Blood Moon: This set now increases the damage of your Light Attacks by 2050 while active, rather than 55%.
    • Ironblood:
      • This set now grants Major Protection, Major Aegis, and Minor Protection for 10 seconds when it activates, rather than reducing your damage taken by a unique 30%.
      • Reduced the snare potency of the set to 25%, down from 50%.
      • Reduced the cooldown to 10 seconds, down from 15.
      Developer Comment:
      When we did the Major and Minor balance pass years past, we intentionally left this set alone to try and make sure the curse aspect of the set was justified, but we're seeing this set enable far too much mitigation with not enough penalty. Rather than increasing the curse further and running the risk of making the set inaccessible outside of incredibly niche scenarios, we've instead adjusted to named bonuses so there is similar power with more accessibility as we can ease back the curse as well.
    • Noble Duelist’s Strikes: This set now increases your damage done with Light and Heavy Attacks against monsters by 2110, rather than increasing their Weapon and Spell Damage scaling (since they don’t have any scaling).
    • Savage Werewolf:
      • This item set now only procs off Light Attacks when you are within melee range of your enemy, instead of Light or Heavy Attacks from any range.
      • This set now ticks once every 2 seconds instead of 1, to reduce situations where it could tick twice instantly. Note that it still continues to tick instantly upon application, which is intended.
      Developer Comment:
      This set's trade secret of proccing off each Light or Heavy Attack instantly, while intentional, has created situations where it can produce some pretty oppressive results when utilized from range or with channeled Heavy Attacks. Rather than harming the intended synergy of the set with Light Attack focused builds, we've restricted it to only affect the intended build types instead. Keep in mind that this set can still proc off range focused Light Attacks, such as bows or staves, as it requires you to be within melee range when attacking rather than outright excluding those weapons!
    • Sergeant's Mail: This set has been reworked to now grant you a stack of Sergeant's Focus for 5 seconds whenever you deal damage with a Heavy Attack, increasing the damage of your Heavy Attacks by 645 per stack. This effect can occur once every half second and stacks up to 4 times.
      Developer Comment:
      We're moving the focus of this set to be on any Heavy Attack to aid in the flexibility and use case of the set so that more builds can engage with it, while also reducing its potential as a front-loaded burst set.
    • Undaunted Infiltrator and Unweaver: These sets now increase your damage done with Light and Heavy Attacks against monsters by 1645, rather than increasing their Weapon and Spell Damage scaling.

    Monster Masks
    • Kargaeda: Fixed an issue where this set’s damage was not properly increasing with Area of Effect augmenting effects.

    Mythic Items
    • Oakensoul: This set now grants the Minor versions of Courage, Berserk, Force, Protection, and Heroism, rather than the Major versions. This set now also grants Minor Mending.
      Developer Comment:
      The original intent of this set was to improve accessibility of one bar builds by providing many bonuses that you would get from running extra abilities on your back bar, and a few other named sources that may come from coordinated groups to help make up for the flexibility and specialization loss of having 5 ability choices instead of 10. While we did see the suggestions we’re incorporating now, we didn’t want to go too hard on the set after the heavy nerfs to the original form without some more concrete metrics and evidence, which we have gathered since Update 34 had launched. We now feel comfortable that the set will still be incredibly impactful for its target audience but in a much more balanced way.

    PvP Sourced
    • Dark Convergence: Increased the cooldown of this set to 25 seconds, up from 15, to help reduce the frequency in which it can introduce Ultimate-like effects to the battlefield.
    • Hrothgar's Chill: This set’s damage can no longer be blocked.
    • Plaguebreak:
      • This set now has a cooldown of 20 seconds per target, rather than only against targets that do not already have the DoT on them.
      • This set can now proc on multiple enemies from a singular attack.
      • Reduced the Damage over Time by approximately 48%, but this damage can now Critically Strike as it does not have ingrained modifiers built into it.
      • Increased the damage by explosion by approximately 3%.
      • The damage from this set now always applies the Diseased status effect.
      Developer Comment:
      This set is being run in far too many situations outside of its target audience. The set was made to punish groups that are stacking purges in tight groups, but due to the current nature of the set, it is punishing those who aren't using a cleanse either as the DoT is dealing sizable damage and has no downtime. With the cooldown window, we hope to introduce more counterplay to the set by giving a window of safety from becoming a carrier again for a time, while still retaining the pain for those who are purging (or dying) too close together.

    Trial Sets
    • Arms of Relequen: Fixed an issue where this set’s visuals were not appearing.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
This discussion has been closed.