Add this as a slotted CP star next to the resource nodes on the blue tree:
Cost: Make it cheap for disabled players. Say about 30 CP. Not sure what it would be called. Maybe, Master of Decay or something.
“Increases the damage of your ground damage over time effects by 75% and your single target damage over time effects by 20% and increase their duration by 10 seconds, but reduce the damage of all Direct Damage by 75%. This star does not affect Ultimate abilities, status effects or Heavy Attacks.”
No stages, an all in star designed to make the game easier for slower players or those with disabilities, negating the need for weaving or repeatedly clicking, while allowing them to get good parses without it being meta due to the huge direct damage loss.
With such a star, this entire combat change that is planned is no longer necessary and everyone wins. If super high damage is still a concern, then nerf Light Attacks but not to the degree you have done. Maybe a 25% nerf. Also, it might be wise to reduce base Critical Damage to 25% instead of 50%.
What would this CP do?
Ultimate and Heavy Attacks would be unaffected for two reasons, The first is to prevent certain Ultimates like Elemental Rage from being overpowered, while allowing other direct damage Ultimates still having use.
Heavy Attacks would maintain their power so that the player has one source of burst to use while their Dot's are ticking.
This CP would not affect Status Effects also, due to Burning becoming OP, while other direct damage CP effects deal low damage anyway.
Also, YES it would affect process sets. This is important as certain sets like Sergeant's would be OP on a Lightning Staff when slotting this CP. This means that a set like Sergeant's or Undaunted Infiltrator would deal 75% less damage on their added bonus. This would in effect make most process sets that deal damage not worth it when taking the CP star.
The CP would also negatively affect damage Enchantments, thus making Infused undesirable when running something like a Frost Enchant. However, Alchemical Poison's being single target DoT's would receive the 20% buff.
Effects that have mix of DoT and burst would be affected proportionately. Unstable Wall for example would gain 75% more damage per tick but 75% LESS damage on its burst. A set like Plaguebreak would deal 20% more DoT damage but 75% less on explosion etc.
Since Light Attacks would deal 75% less damage, players who have difficulty weaving would no longer need to do so.
Yes, such a star would limit what skills would be effective on your bar, but this is besides the point. The whole point of this CP suggestion is to bridge the gap between slower players and pros with fast APM. It would also, dramatically increase accessibility for players that have disabilities, allowing them to feel useful in all content.
What about PvP?
It wouldn't be too bad. Yes, the ground DoT's would become very scary, but the whole point of ground DoT's in PvP is that they act as zone control. Something, they currently fail to do as people can simply heal through it. Also, most players simply step out of them anyway. However, players running this node would have REAL utility in BG and Cyrodiil, giving them a support zone control role. As for single target dot's, 20% of what is live right now is no biggie.
The numbers are a bit extreme?
Only on the ground DoT's, but that is why there is such a heavy price on Direct Damage to compensate. If the number's were smaller, weaving would remain very relevant. The only way to make it so weaving does not matter for casuals is to make LA not worth using, but that has to be counter balanced with power injection into something else. This can't be direct damage due to burst being too strong and it can't be single target DoT's either due to them sticking to targets. Ground DoT's are the logical choice.
Why I feel strongly?
With the proposed changes to bring down damage and bridge the gap between top end players and casuals, the combat update will in fact do the opposite. Making weaving even more important.
Secondly, I have a couple of friends who can’t play ESO well due to arthritis in the hands despite them saying they would if high APM wasn’t so mandatory. My suggested change would allow for a play style that requires a much lower APM while still remaining relevant in trials and vet content.
Edited by MindOfTheSwarm on July 9, 2022 5:19PM