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Update 35 From a Casual Player Perspective

Taraezor
Taraezor
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I am really concerned that my overall damage will decrease.

I have several characters at L50 and about 900 CP to play with. I have no "main" as such but... currently I am playing my newest character and having a blast. Magicka Necromancer. Khajiit.

I've loaded my skillbars with DOTs and "shield over time" as well as one or two HOTs. My gear is crit focused, running MS and Treasure Hunter with a two pieces of Julianos. All gear divines and my MS lightning weapons are gold, the rest purple. I suspect this is pretty standard fare.

I very much enjoy the challenge of keeping all my DOTs/HOTs and shields up. Whew! Plus I have to move out of that pesky red stuff too! In the brief moments when I am in control of my destiny I let loose with my heavy hits. I love my combat style.

The beauty of ESO is that ALL of the main bits of the stories - be they zone or the original main story - are accessible without the need to do trials. And ALL the story is right there inthe game. No need to read books... although those are in game too!!! So for my play style I feel included, even though I have NEVER stood at a target dummy in ESO.

I probably NEVER will do trials and I feel guilty to join a veteran dungeon as I don't want to take combat too seriously.

My focus is questing. Looking around and enjoying the scenery. Listening to all the dialogue, marvelling at the in game art. Crafting. Enjoying the ambience and watching others run around and enjoying the events. Oh yeah... slowly... oh so slowly... accumulating half decent gear.

Yes... I did solo farm the dungeon for Treasure Hunter for my characters (on a different more heal focused character) and I can do many WB solo (on most of my characters) but only every so often. I am an older player so 20 or 30 minute fights wear me down. It's okay for you young players lol!

Update 35 directly hits my play style.

DOTs - nerfed.
Heavy attacks - nerfed.


I don't use light attacks as they do minimal damage and my DOTs seems more effective. Plus I like the clusters of numbers with exclamations from my AoE style DOTs. It feels great! As I'm moving out of the red stuff I still see numbers appearing on the screen and that has to be good. It makes my combat feel great!

I understand that the damage gap between low level players like me and the elite players is widening. But nerfing all but absolute beginnners is not the solution. What about the middle ground like me? I'm sorry to say but...

I'm up soil creek without a paddle with Update 35.

I categorically reject the assertion by higher level players that lower level players must learn spell weaving to be effective. It is a veiled demand to "git good". Don't forget... to actually do it properly requires muscle memory and hours training and maintaining those skills at target dummies to perfect your rotation.

I come from ESO's major competitor and I am no stranger to serious target dummy training. I came to ESO to escape that as ESO is inherently a more inclusive game. I wish for ESO to remain inclusive.

I do have a solution but it is a solution that higher level players would hate with a vengeance - a variable GCD. After a light attack then I may do another light attack or heavy attack as my relfexes, PC and internet allow. Likewise heavy attack. But if I attempt to use a skillbar ability then I am hit with the GCD so I must wait 1s from the moment of my LA cast or HA trigger. Going from a skill down to a light or heavy attack is a similar 1s GCD. From skill to skill also a 1s GCD.

In other words kill off spell weaving.

Note that if a light attack were to take longer to travel than one second then, with animation cancelling, it would still mean that we could get a skill to land at the same time as the light attack. We can still cancel animation but we must wait one second from triggering the LA until we can trigger a skill. Whether this is technically possible is in the hands of ZOS.

I understand that the higher end players provide a ton of free promotion for ESO via streams and YT channels so keeping them engaged and feeling elite is essential. Extending the GCD as I propose would not please higher end players at all and thus ZOS might want to avoid that as the higher end players, while way less than 0.1% of the player base, account for the vast majority of the public voice of ESO players, by a country mile!
Edited by ZOS_Volpe on July 14, 2022 2:05PM
  • Vaoh
    Vaoh
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    I hope ZOS will create a Mythic which puts your light attacks, heavy attacks, abilities, and synergies on the same global cooldown. Also disallow the usage of dodge roll, barswap, and maybe even block during any of those actions since it leads to “animation cancelling” too.

    If you drastically change the fundamentals of combat in a very controversial way to appease a vocal minority, you will ruin the game. The year 2014 has passed.... it is 2022. ESO’s playerbase enjoys the combat and it is why we hate when ZOS makes large sweeping changes.

    A change of that magnitude will cause mass amount of players to quit who will not be replaced by new players. Content across the game will also require a monumental rebalance. Any players who run dungeons, trials, and PvP in particular will have their experience destroyed.

    Losing tons of players and creating more work for the Devs to rebalance hundreds of encounters sounds like a terrible idea.


  • danno8
    danno8
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    Honestly don't think you will see much of a difference come U35.

    Since you say you rarely use Light Attacks, the nerf there won't matter much to you, and the odd Heavy Attack you use will be less but it sounds like you don't use them much either.

    In regard to DoT's, yes they are going to be weaker damage per second, but the same damage per cast. This means it will be easier for you rotation wise, which in turn means you can try out some harder content if you find your overland/WB content too easy after the change. Remember, any fight that lasts shorter than a full DoT cast wasn't worth casting the DoT in the first place (most overland now, even worse after the U35), with the exception of many enemies and ground DoT's being effective even if it doesn't run completely full length.

    I think this update will hurt progression raiders the most since it is their damage that will be coming down relatively the most and it is in content that requires damage to be the relative highest.

    I am waiting for the patch notes to see just how long DoTs will be. The examples Gilliam gave were double the current length, but there is nothing saying 1.25x or 1.5x length couldn't be in the mix also.
  • StarOfElyon
    StarOfElyon
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    Taraezor wrote: »
    I am really concerned that my overall damage will decrease.

    I have several characters at L50 and about 900 CP to play with. I have no "main" as such but... currently I am playing my newest character and having a blast. Magicka Necromancer. Khajiit.

    I've loaded my skillbars with DOTs and "shield over time" as well as one or two HOTs. My gear is crit focused, running MS and Treasure Hunter with a two pieces of Julianos. All gear divines and my MS lightning weapons are gold, the rest purple. I suspect this is pretty standard fare.

    I very much enjoy the challenge of keeping all my DOTs/HOTs and shields up. Whew! Plus I have to move out of that pesky red stuff too! In the brief moments when I am in control of my destiny I let loose with my heavy hits. I love my combat style.

    The beauty of ESO is that ALL of the main bits of the stories - be they zone or the original main story - are accessible without the need to do trials. And ALL the story is right there inthe game. No need to read books... although those are in game too!!! So for my play style I feel included, even though I have NEVER stood at a target dummy in ESO.

    I probably NEVER will do trials and I feel guilty to join a veteran dungeon as I don't want to take combat too seriously.

    My focus is questing. Looking around and enjoying the scenery. Listening to all the dialogue, marvelling at the in game art. Crafting. Enjoying the ambience and watching others run around and enjoying the events. Oh yeah... slowly... oh so slowly... accumulating half decent gear.

    Yes... I did solo farm the dungeon for Treasure Hunter for my characters (on a different more heal focused character) and I can do many WB solo (on most of my characters) but only every so often. I am an older player so 20 or 30 minute fights wear me down. It's okay for you young players lol!

    Update 35 directly hits my play style.

    DOTs - nerfed.
    Heavy attacks - nerfed.


    I don't use light attacks as they do minimal damage and my DOTs seems more effective. Plus I like the clusters of numbers with exclamations from my AoE style DOTs. It feels great! As I'm moving out of the red stuff I still see numbers appearing on the screen and that has to be good. It makes my combat feel great!

    I understand that the damage gap between low level players like me and the elite players is widening. But nerfing all but absolute beginnners is not the solution. What about the middle ground like me? I'm sorry to say but...

    I'm up soil creek without a paddle with Update 35.

    I categorically reject the assertion by higher level players that lower level players must learn spell weaving to be effective. It is a veiled demand to "git good". Don't forget... to actually do it properly requires muscle memory and hours training and maintaining those skills at target dummies to perfect your rotation.

    I come from ESO's major competitor and I am no stranger to serious target dummy training. I came to ESO to escape that as ESO is inherently a more inclusive game. I wish for ESO to remain inclusive.

    I do have a solution but it is a solution that higher level players would hate with a vengeance - a variable GCD. After a light attack then I may do another light attack or heavy attack as my relfexes, PC and internet allow. Likewise heavy attack. But if I attempt to use a skillbar ability then I am hit with the GCD so I must wait 1s from the moment of my LA cast or HA trigger. Going from a skill down to a light or heavy attack is a similar 1s GCD. From skill to skill also a 1s GCD.

    In other words kill off spell weaving.

    Note that if a light attack were to take longer to travel than one second then, with animation cancelling, it would still mean that we could get a skill to land at the same time as the light attack. We can still cancel animation but we must wait one second from triggering the LA until we can trigger a skill. Whether this is technically possible is in the hands of ZOS.

    I understand that the higher end players provide a ton of free promotion for ESO via streams and YT channels so keeping them engaged and feeling elite is essential. Extending the GCD as I propose would not please higher end players at all and thus ZOS might want to avoid that as the higher end players, while way less than 0.1% of the player base, account for the vast majority of the public voice of ESO players, by a country mile!

    Do you play on Xbox? If so, join Upper Echelon Mediocrity. The point of that guild is to not try hard. lol But they still do trials and vet dungeons too.
  • etchedpixels
    etchedpixels
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    If you are not using LA much and only using HA for resources then just hold block down all day. Block is actually something a lot of newer players and a lot of DPS based toons really don't use enough. With la now less useful it's even more attractive for everyone to do the tank thing 8)
    The beauty of ESO is that ALL of the main bits of the stories - be they zone or the original main story - are accessible without the need to do trials

    The Craglorn storyline includes the trials. Imperial City has a whole (really poor IMHO) storyline hidden in a PvP zone. There are also a few spots of storyline that leak into dungeons (eg WGT is definitely a piece of the story in its own way)

    Whilst they've not repeated the Craglorn model, or the imperial city stuff they've also never reversed it.

    Too many toons not enough time
  • xTHORGUARDx
    xTHORGUARDx
    Soul Shriven
    Lol. They couldn’t “fix” animation cancelling from the get go…. So they embraced it. Good luck getting them to fix it, 8 years later. After 7 years, they got a Hel Ra Citadel War Horn achievement to work almost right, some of the time.
  • Krym
    Krym
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    All opinions in the community should be valid. It is on the design team though to change stuff.
    valid doesn't mean constructive. just takes OPs "opinion" for example:
    Taraezor wrote: »
    I am really concerned that my overall damage will decrease.

    My focus is questing.

    Update 35 directly hits my play style.

    DOTs - nerfed.
    Heavy attacks - nerfed.


    I don't use light attacks as they do minimal damage and my DOTs seems more effective.

    In other words kill off spell weaving.

    now, explain to me how U35 will NEGATIVELY affect the playstyle and damage of someone who mostly does overland content, doesn't optimize gear and doesn't weave. content btw which a naked character with white weapons can do autoattacking.

    and now, imagine being a dev and how to "change stuff" to make the game more accessible for players like him? if you got a better solution than nerfing LA/HA damage (making weaving less important) and standardize and lengthen dots to make rotation less frantic (making it easier to keep dots up while making weaving easier and leaving enough room not to stand in stupid), I'm sure the devs are more than happy to hear it.
  • MidniteOwl1913
    MidniteOwl1913
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    Krym wrote: »
    All opinions in the community should be valid. It is on the design team though to change stuff.
    valid doesn't mean constructive. just takes OPs "opinion" for example:
    Taraezor wrote: »
    I am really concerned that my overall damage will decrease.

    My focus is questing.

    Update 35 directly hits my play style.

    DOTs - nerfed.
    Heavy attacks - nerfed.


    I don't use light attacks as they do minimal damage and my DOTs seems more effective.

    In other words kill off spell weaving.

    now, explain to me how U35 will NEGATIVELY affect the playstyle and damage of someone who mostly does overland content, doesn't optimize gear and doesn't weave. content btw which a naked character with white weapons can do autoattacking.

    and now, imagine being a dev and how to "change stuff" to make the game more accessible for players like him? if you got a better solution than nerfing LA/HA damage (making weaving less important) and standardize and lengthen dots to make rotation less frantic (making it easier to keep dots up while making weaving easier and leaving enough room not to stand in stupid), I'm sure the devs are more than happy to hear it.

    Not clear to me how making fights take longer aka less frantic rotation, helps mister white weapons. (You basically said he's not weaving anyway) Now he has to heal and manage resources better to live through the longer fight.

    Nerfing LA yeah I can see that, but HA? When mister white weapons gets in trouble or low on resources he's going go HA, HA, HA with less damage. It's just making the fight even longer.

    I don't know what the devs think they are doing with changes, but helping average players isn't it.
    PS5/NA
  • mocap
    mocap
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    man, get yourself 2H and spam Stampede. Overland will bow before you. You can even continue to use magic gear.
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    As we've removed a few comments that were baiting, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • SpiralStorm4
    SpiralStorm4
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    Ahh, hello zere! It is your favorite Stamina Sorcerer Khajiit! =^_^=

    Okay, so I have no intention of divulging every secret of my combat strategy, but I [/b]will[/b] say this one thing...My light attack "spell weaving" depends on me being able to get at least one heavy attack in during the battle. This is how I am able to destroy roughly 80% to 90% of all foes I encounter in 1 second flat. And whatever NPC-foes don't fall down before me will die in 5 seconds or less. Of course, you love your combat style, and I love my combat style.

    ZoS' update also threatens me if it will really see Heavy attacks - nerfed. Your proposal would also threaten my combat style however if it were introduced into the world of Nirn. I, myself might be up soil creek without a paddle once Update 35 is dropped on our heads! But for you to suggest we kill off spell weaving is a terrible idea!

    All of my current weapons and armor might be gold-color in rarity, but I'm still not confident enough in my ability to take on a world boss on my own, with only my fairly new companion to ensure I survive.

    Sorry, but you don't have support from this one, here.
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