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If the problem is high "APM" the solution is not nerfing light attacks. It's simple...

acastanza_ESO
acastanza_ESO
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extend the global cooldown by 100ms or whatever it takes to bring the damage from super-parsers down to a "reasonable" level.
  • Kappachi
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    afaik nobody actually likes GCDs in game, makes your skills feel slow and clunky. I think nerfing LA weaving is 100% the way to go and am glad they finally addressed it.
  • CE_Nex
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    Kappachi wrote: »
    afaik nobody actually likes GCDs in game, makes your skills feel slow and clunky. I think nerfing LA weaving is 100% the way to go and am glad they finally addressed it.

    They didn't nerf ligth attack weaving though, they just nerfed the damage you get directly from light attacks. But light attack weaving still increases weapon enchants procs, generate consistent ultimate and still helps retain high uptime on sets such as Relequen, Kinras, Harpooner's Wading Kilt, Advancing Yokeda, Depths of Whorl and so many other sets.

    LA weaving is still as integral as ever. All they did was just nerf light attack damage. Which, of course, doesn't help players with lower APM at all. And the fact that ZOS is claiming that this will help bridge the skill gap is just outright misleading. Players who cannot LA weave due to phsycial reaons, or players who do not LA weave because they do not enjoy it: this nerf does nothing to help them.
  • Pevey
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    CE_Nex wrote: »
    Kappachi wrote: »
    afaik nobody actually likes GCDs in game, makes your skills feel slow and clunky. I think nerfing LA weaving is 100% the way to go and am glad they finally addressed it.

    They didn't nerf ligth attack weaving though, they just nerfed the damage you get directly from light attacks. But light attack weaving still increases weapon enchants procs, generate consistent ultimate and still helps retain high uptime on sets such as Relequen, Kinras, Harpooner's Wading Kilt, Advancing Yokeda, Depths of Whorl and so many other sets.

    LA weaving is still as integral as ever. All they did was just nerf light attack damage. Which, of course, doesn't help players with lower APM at all. And the fact that ZOS is claiming that this will help bridge the skill gap is just outright misleading. Players who cannot LA weave due to phsycial reaons, or players who do not LA weave because they do not enjoy it: this nerf does nothing to help them.

    I completely agree. I have to wonder if they fully understand this and the post was an attempt to spin the damage nerf as something meant to help less skilled players, which it clearly will not do, or if they really do not fully understand it themselves. I mean, they keep creating all these sets that rely on weaving, which makes absolutely no sense if they are at all ambivalent about it as a mechanic.
  • Amottica
    Amottica
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    Kappachi wrote: »
    afaik nobody actually likes GCDs in game, makes your skills feel slow and clunky. I think nerfing LA weaving is 100% the way to go and am glad they finally addressed it.

    The way they are doing it, from what they have said, is all wrong. Damage should still be related to our damage stats. THey should merely revert basic attacks to the original design where the damage increased based on how long we charged the attack but was still relevant to our damage stats.

    However, we really need to see how this all plays out on the PTS. Currently, we are all just speculating on what will happen. I pretty much expect Zenimax will ignore every one of these threads until we can start testing this.
  • ArcVelarian
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    Ultimately they need to figure out a way to properly integrate weaving into the game in a way that doesn't look like dooky. Maybe shorter/faster animations, a subtly longer GCD on bar abilities, and an actual weaving tutorial.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • MentalxHammer
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    The 1 sec GCD makes ESO combat feel fast paced and fun, it would be a travesty for them to increase it. There are better ways to increase accessibility without demolishing the fun of ESO combat.
  • acastanza_ESO
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    The 1 sec GCD makes ESO combat feel fast paced and fun, it would be a travesty for them to increase it. There are better ways to increase accessibility without demolishing the fun of ESO combat.

    Literally no one would notice an extra 100ms except for the extreme high end APM players - exactly the players ZOS is trying to tamp down the damage from.
  • Onomog
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    Amottica wrote: »
    I pretty much expect Zenimax will ignore every one of these threads until we can start testing this.

    Even after people get a chance to test this, there's no guarantee that they will pay attention to the results if they are contrary to what they want to do. There are countless threads on the PTS forum pointing out how a change will not help and they went ahead with changes regardless.

    I remain willing to be surprised, but, based on their track record, I'm not optimistic.

  • MentalxHammer
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    The 1 sec GCD makes ESO combat feel fast paced and fun, it would be a travesty for them to increase it. There are better ways to increase accessibility without demolishing the fun of ESO combat.

    Literally no one would notice an extra 100ms except for the extreme high end APM players - exactly the players ZOS is trying to tamp down the damage from.

    Even after a few hundred hours the gcd becomes internalized, not to mention one second is a unit of time that everyone on earth is familiar with. 1.1 seconds would just make the game feel like it was slightly lagging all the time.
    Edited by MentalxHammer on July 10, 2022 9:57PM
  • WrathOfInnos
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    The 1 sec GCD makes ESO combat feel fast paced and fun, it would be a travesty for them to increase it. There are better ways to increase accessibility without demolishing the fun of ESO combat.

    Literally no one would notice an extra 100ms except for the extreme high end APM players - exactly the players ZOS is trying to tamp down the damage from.

    Even after a few hundred hours the gcd becomes internalized, not to mention one second is a unit of time that everyone on earth is familiar with. 1.1 seconds would just make the game feel like it was slightly lagging all the time.

    It would also lead to many hitting the next skill too early and having it fail to cast. I'm sure the "extreme high end APM players" would adapt begrudgingly within a few weeks, while others would take longer, or be frustrated by their skills being broken (not everyone reads the patch notes).
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