SeaUnicorn wrote: »Because Nighblade competitive advantage is Crit Chance + Crit Damage. With introduction of Crit Cap class got neutered and never got balanced to put its power back where it belongs.
Because it's barely been touched in the past couple of updates and the hybridization did not do it any favors. But hey, NB Healers are a thing because templars have 0 group utility
Everest_Lionheart wrote: »Meanwhile in vDSR while all my Necro buddies are dying on first boss after a few ticks holding fire or ice my Blade is barely feeling the damage between swallow soul, entropy and bow procs.
Guess that’s the price Cro pays for all that cleave damage. Weird that Blade used to be the squishy class, now it can outlast every other DPS if you play it right.
Holycannoli wrote: »They used to be great for it. I made a magblade many years ago for it and it's been gutted.
I got yelled at the other day for calling the assassin class an assassin class lol. Because apparently that's not what nightblades are all about, with their cloak-on-demand and single target debuff + damage abilities and the fact they're called nightblades and not nighthealers or nightknights.
Ok we need a nightknight class.
TybaltKaine wrote: »Flanking matters. Nightblades get tons of benefits from flanking in combat, but hardly anyone ever considers this when playing PVE content and just kind of goes face to face with mobs instead of using tactics. Have a companion attack first and use stealth to get into position. If playing in a group, let someone else initiate combat and then flank. For solo play, try using more weapon skills instead of relying on class skills, as they aren't going to do a lot of good in a straight up fight.
Nightblades are assassins, play like an assassin.
TybaltKaine wrote: »Ignoring the benefit of stun and off balance which are guaranteed from flank is one way to make your point, I guess. I'm guessing you probably don't use Mark Target to start the fight either.
Mark Target, stealth, flank, sneak attack, fight over.
Play the assassin as an assassin and the "issues" go away.
TybaltKaine wrote: »Here is an unedited capture of myself using this in overland PVE content. It's a 10-minute video, but I have jumped to the fun parts. Sorry for how long it takes me to fight things, I have severe arthritis in my hands and have to use a controller. There is a reason I main healer (as a NB if that matters).
Full video:
https://youtu.be/cxmy0yEGY7U
Here is a quicker version where I fight a River Troll with Ember, then a Minotaur Shaman without her: https://youtu.be/cxmy0yEGY7U?t=415
You can fight things just fine using these methods, it just takes a little longer and isn't as flashy. In dungeons you would focus on positioning and attacking from the flank and stealth to guarantee crits and set enemies off balance, allowing an advantage for the other DPS.
In Trials, you would likely want to do this from range in most boss fights as melee combat is too fluid to really this (at least for me and my hands, I dunno about younger/more dextrous folks). This even works great on non NB characters from range, I have a stealth Warden archer that I solo content with regularly. I imagine folks with better reflexes, rotations and parses can do this far more dynamically than I can demonstrate here.
The full video has a quick look at my stats and gear, including my CP allocation if that matters. This is a level 8 toon, so no Oakensoul to help me here. In fact, this toon doesn't even have Mark Target unlocked yet.
Hope this visualization helps to make my point clearer. Play style matters.
EDIT: The second video should start at the 6:55 mark, if it doesn't sorry, I haven't used YouTube in almost a decade.
One of the large issues for Nightblades is their passives all require you to have abilities from each line.
Magblades need a siphoning skill for the 8% magicka
All Nightblades need as many Assassination skills to function because of the crit passives
Shadow aides survival in terms of major resolve/max health
You have 6 skills and need 1 siphoning and as many Assassination skills on the front bar. Easy?
Well, when you look at options you're talking:
Death Stroke ult - Yes
Assassin's blade execute - Yes
Teleport Strike - No (you can, but i'll explain more later)
Blur - No
Mark Target - No
Two of the assassination skills are nothing to do with damage, nor are they really worthy of fitting onto the bar just to buff your crit chance. This puts you down versus a Warden who will happily fit up to 5 animal companion abilities on frontbar (until u35 of course). If you choose to put Teleport Strike front you then can't put it backbar, meaning your ult spot is taken up by Death Stroke.
The Siphoning slotting issue means each bar really wants to have an ability slotted:
Soul Shred ult - ONLY if you need to slot the ability and can afford not to have a good ult here
Strife - Forcing you to use as your spammable even though it's almost 10% lower than it needs to be.
Malevolent Offering - No
Cripple - No
Siphoning Strikes - Maybe
Drain Power - Yes
Cripple is just such a poor choice due to high cost low damage and pointless magickasteal (considering you PAY all of that magicka up front just to try and get it back if the mob lives 10 seconds and you're attacking it)
Siphoning Strikes is an option of course, helping with regen and such... but the SHORT timer makes it a huge damage loss (if it lasts 60 seconds it would be decent) so having this is simply the siphoning ability you must have
Because it's viewed as utility, Drain Power has no damage bonus, causing it to spam maybe 10k per mob (very low compared to spin to win). Coupled with the best damage support coming from the Shadow Tree (Shade and Path) it seems as though the main problems occur from ESO not fixing the Nightblade passives.
Were I to offer a suggestion it would be something like:
Pressure Points changed to offer 876/1752 crit (4/8% instead of 2% per ability)
Drain Power to deal 50% more damage to enemies inflicted with 1 or more negative status
Change Cripple to provide an actual damage over time buff worthy of it being used (no baseline slow) then have 1 morph magicksteal and the other a stamina-based slow (with 15m range)
Allow Grim Focus to stack up to 6 times, so that you don't get screwed trying to use it on 4 charges, only for the light attack to fail due to latency or whatever and you simply refresh the ability (obviously this wont happen but eh, it'd be nice) and it still only uses 5 charges to fire.
Buff Teleport Strike so it's a full DoT (having class abilities suffer as horrible damage because they buff other things is just such a poor design. Class abilities shouldn't be so easily overshadowed by weapon/guild lines simply because they have a shiny extra... I mean you don't see Degeneration doing 10k/10 seconds just because it also has a 20 second buff!)
If this wont happen, the least they could do is put Concealed Weapon as an assassination ability and switch it with Blur - I mean surely Blur is shadowy while conceal weapons are used to... assassinate?