From the context I've seen it used in, I THINK it is the way in which you strong together abilities in combat. Like 'ability A gives me this buff, so I use it, then ability b, for another buff, then hit ability c, which lowers my target's resistances, then ability d, which does lots of damage, then back to ability a' for a simple example. I'm pretty sure I'm at least on the right track, but I'm still fairly new, so I welcome people telling me I'm wrong, as long as they also explain what's right.
WinterHeart626 wrote: »It also cancels the attack animation of its done right, not sure how it’s going to impact the people who parse, but that’s neither here nor there, what’s to be seen, is how it affects gameplay experience for players.
Weaving is an extremely simple. You click one button prior to every skill. 25mins on a target dummy and you'll master 80% of it. But that's too much to ask for somebody chasing a goal these days.
Now cancel culture has thrown the hammer down on it, calling it unfair and biased towards somebody with higher skill (i.e. somebody who applied themselves in order to become good at something).
In 2022 you have the right to be just as good as the person who has spent hundreds of hours perfecting their craft.
Weaving is an extremely simple. You click one button prior to every skill. 25mins on a target dummy and you'll master 80% of it. But that's too much to ask for somebody chasing a goal these days.
Now cancel culture has thrown the hammer down on it, calling it unfair and biased towards somebody with higher skill (i.e. somebody who applied themselves in order to become good at something).
In 2022 you have the right to be just as good as the person who has spent hundreds of hours perfecting their craft.
No reason LA attacks should be 20% of overall dmg, costing no resources to do. Players who have mastered weaving will still do more dmg. But this is a smart way to lower such a massive part of dmg. It also helps level the playing field of high ping vs. low ping to some degree. Not sure where cancel culture fits into this at all.
WrathOfInnos wrote: »Weaving is an extremely simple. You click one button prior to every skill. 25mins on a target dummy and you'll master 80% of it. But that's too much to ask for somebody chasing a goal these days.
Now cancel culture has thrown the hammer down on it, calling it unfair and biased towards somebody with higher skill (i.e. somebody who applied themselves in order to become good at something).
In 2022 you have the right to be just as good as the person who has spent hundreds of hours perfecting their craft.
No reason LA attacks should be 20% of overall dmg, costing no resources to do. Players who have mastered weaving will still do more dmg. But this is a smart way to lower such a massive part of dmg. It also helps level the playing field of high ping vs. low ping to some degree. Not sure where cancel culture fits into this at all.
It's more like 15% of damage currently. Why shouldn't it be? In previous elder scrolls games light and heavy attacks were close to 100% of damage output for some builds, no reason to spend resources or cast spells. I see a lot of new players attempting to play like that in ESO, with minimal use of skills. We'll see how they like a significant damage nerf, one that barely affects the end game ceiling DPS.
WrathOfInnos wrote: »Weaving is an extremely simple. You click one button prior to every skill. 25mins on a target dummy and you'll master 80% of it. But that's too much to ask for somebody chasing a goal these days.
Now cancel culture has thrown the hammer down on it, calling it unfair and biased towards somebody with higher skill (i.e. somebody who applied themselves in order to become good at something).
In 2022 you have the right to be just as good as the person who has spent hundreds of hours perfecting their craft.
No reason LA attacks should be 20% of overall dmg, costing no resources to do. Players who have mastered weaving will still do more dmg. But this is a smart way to lower such a massive part of dmg. It also helps level the playing field of high ping vs. low ping to some degree. Not sure where cancel culture fits into this at all.
It's more like 15% of damage currently. Why shouldn't it be? In previous elder scrolls games light and heavy attacks were close to 100% of damage output for some builds, no reason to spend resources or cast spells. I see a lot of new players attempting to play like that in ESO, with minimal use of skills. We'll see how they like a significant damage nerf, one that barely affects the end game ceiling DPS.
Why shouldn’t it be such a high percentage of dmg? Because it shouldn’t.
WrathOfInnos wrote: »WrathOfInnos wrote: »Weaving is an extremely simple. You click one button prior to every skill. 25mins on a target dummy and you'll master 80% of it. But that's too much to ask for somebody chasing a goal these days.
Now cancel culture has thrown the hammer down on it, calling it unfair and biased towards somebody with higher skill (i.e. somebody who applied themselves in order to become good at something).
In 2022 you have the right to be just as good as the person who has spent hundreds of hours perfecting their craft.
No reason LA attacks should be 20% of overall dmg, costing no resources to do. Players who have mastered weaving will still do more dmg. But this is a smart way to lower such a massive part of dmg. It also helps level the playing field of high ping vs. low ping to some degree. Not sure where cancel culture fits into this at all.
It's more like 15% of damage currently. Why shouldn't it be? In previous elder scrolls games light and heavy attacks were close to 100% of damage output for some builds, no reason to spend resources or cast spells. I see a lot of new players attempting to play like that in ESO, with minimal use of skills. We'll see how they like a significant damage nerf, one that barely affects the end game ceiling DPS.
Why shouldn’t it be such a high percentage of dmg? Because it shouldn’t.
What percentage would you find acceptable? It was once about 25%, but people complained so it was reduced to 15%. Then more people continued to complain, so now it's being halved to ~8%.
Is that the end? Or is it still unfair that using the character's weapon between skill casts gives a DPS gain? Maybe next year it drops to 5% or 3%, then 1%. Are the opponents of weaving really going to be happy with anything other than 0%?
Weaving is an extremely simple. You click one button prior to every skill. 25mins on a target dummy and you'll master 80% of it. But that's too much to ask for somebody chasing a goal these days.
Now cancel culture has thrown the hammer down on it, calling it unfair and biased towards somebody with higher skill (i.e. somebody who applied themselves in order to become good at something).
In 2022 you have the right to be just as good as the person who has spent hundreds of hours perfecting their craft.
Weaving is an extremely simple. You click one button prior to every skill. 25mins on a target dummy and you'll master 80% of it. But that's too much to ask for somebody chasing a goal these days.
Now cancel culture has thrown the hammer down on it, calling it unfair and biased towards somebody with higher skill (i.e. somebody who applied themselves in order to become good at something).
In 2022 you have the right to be just as good as the person who has spent hundreds of hours perfecting their craft.
Well, one does need to know WHAT to practice, on said dummy. Asking what a thing is, and how to do it are a far cry from 'gimme more dps now!' or 'get rid of that because I can't do it.' Although I understand your point (Let people who can't play basketball into the NBA because it's mean and exclusionary to not let them in=stupid) it isn't what I'm going for here. It's more of a (continuing example) 'Is this how to dribble the ball around defenders?'
WrathOfInnos wrote: »WrathOfInnos wrote: »Weaving is an extremely simple. You click one button prior to every skill. 25mins on a target dummy and you'll master 80% of it. But that's too much to ask for somebody chasing a goal these days.
Now cancel culture has thrown the hammer down on it, calling it unfair and biased towards somebody with higher skill (i.e. somebody who applied themselves in order to become good at something).
In 2022 you have the right to be just as good as the person who has spent hundreds of hours perfecting their craft.
No reason LA attacks should be 20% of overall dmg, costing no resources to do. Players who have mastered weaving will still do more dmg. But this is a smart way to lower such a massive part of dmg. It also helps level the playing field of high ping vs. low ping to some degree. Not sure where cancel culture fits into this at all.
It's more like 15% of damage currently. Why shouldn't it be? In previous elder scrolls games light and heavy attacks were close to 100% of damage output for some builds, no reason to spend resources or cast spells. I see a lot of new players attempting to play like that in ESO, with minimal use of skills. We'll see how they like a significant damage nerf, one that barely affects the end game ceiling DPS.
Why shouldn’t it be such a high percentage of dmg? Because it shouldn’t.
What percentage would you find acceptable? It was once about 25%, but people complained so it was reduced to 15%. Then more people continued to complain, so now it's being halved to ~8%.
Is that the end? Or is it still unfair that using the character's weapon between skill casts gives a DPS gain? Maybe next year it drops to 5% or 3%, then 1%. Are the opponents of weaving really going to be happy with anything other than 0%?
The Devs will decide the overall percentage. It is neither yours nor my decision. And you are welcome to complain about it all you want. But in the end, I think this is good for the overall community. Sorry. Another thing about LA weaving is it still enables good players to get off more skill attacks than the average player. So again, in the end, good players will still land both more skill attacks and more LA.
WrathOfInnos wrote: »WrathOfInnos wrote: »Weaving is an extremely simple. You click one button prior to every skill. 25mins on a target dummy and you'll master 80% of it. But that's too much to ask for somebody chasing a goal these days.
Now cancel culture has thrown the hammer down on it, calling it unfair and biased towards somebody with higher skill (i.e. somebody who applied themselves in order to become good at something).
In 2022 you have the right to be just as good as the person who has spent hundreds of hours perfecting their craft.
No reason LA attacks should be 20% of overall dmg, costing no resources to do. Players who have mastered weaving will still do more dmg. But this is a smart way to lower such a massive part of dmg. It also helps level the playing field of high ping vs. low ping to some degree. Not sure where cancel culture fits into this at all.
It's more like 15% of damage currently. Why shouldn't it be? In previous elder scrolls games light and heavy attacks were close to 100% of damage output for some builds, no reason to spend resources or cast spells. I see a lot of new players attempting to play like that in ESO, with minimal use of skills. We'll see how they like a significant damage nerf, one that barely affects the end game ceiling DPS.
Why shouldn’t it be such a high percentage of dmg? Because it shouldn’t.
What percentage would you find acceptable? It was once about 25%, but people complained so it was reduced to 15%. Then more people continued to complain, so now it's being halved to ~8%.
Is that the end? Or is it still unfair that using the character's weapon between skill casts gives a DPS gain? Maybe next year it drops to 5% or 3%, then 1%. Are the opponents of weaving really going to be happy with anything other than 0%?
The Devs will decide the overall percentage. It is neither yours nor my decision. And you are welcome to complain about it all you want. But in the end, I think this is good for the overall community. Sorry. Another thing about LA weaving is it still enables good players to get off more skill attacks than the average player. So again, in the end, good players will still land both more skill attacks and more LA.
who is "the overall community"
I really want to know this.
Who is this helping exactly? And what is it helping them do? I have really bad news for anyone whose dps is too low for end game content right now.
your dps is going to go down
Sure the high end dps is going to drop more because they do more light attacks, but it's not helping anyone. Literally no one is going to benefit from this.
high ping players, people who are bad at light attack weaving, you're doing to do less dps. Everyone. less damage.
You know who is going to do more damage? Tanks. Tanks will do more light attack damage. Everyone else, less damage.
Can people please try and understand this. If you have low dps now, you're doing to have less soon.
From the context I've seen it used in, I THINK it is the way in which you strong together abilities in combat. Like 'ability A gives me this buff, so I use it, then ability b, for another buff, then hit ability c, which lowers my target's resistances, then ability d, which does lots of damage, then back to ability a' for a simple example. I'm pretty sure I'm at least on the right track, but I'm still fairly new, so I welcome people telling me I'm wrong, as long as they also explain what's right.
Weaving is an extremely simple. You click one button prior to every skill. 25mins on a target dummy and you'll master 80% of it. But that's too much to ask for somebody chasing a goal these days.
Now cancel culture has thrown the hammer down on it, calling it unfair and biased towards somebody with higher skill (i.e. somebody who applied themselves in order to become good at something).
In 2022 you have the right to be just as good as the person who has spent hundreds of hours perfecting their craft.
WrathOfInnos wrote: »WrathOfInnos wrote: »Weaving is an extremely simple. You click one button prior to every skill. 25mins on a target dummy and you'll master 80% of it. But that's too much to ask for somebody chasing a goal these days.
Now cancel culture has thrown the hammer down on it, calling it unfair and biased towards somebody with higher skill (i.e. somebody who applied themselves in order to become good at something).
In 2022 you have the right to be just as good as the person who has spent hundreds of hours perfecting their craft.
No reason LA attacks should be 20% of overall dmg, costing no resources to do. Players who have mastered weaving will still do more dmg. But this is a smart way to lower such a massive part of dmg. It also helps level the playing field of high ping vs. low ping to some degree. Not sure where cancel culture fits into this at all.
It's more like 15% of damage currently. Why shouldn't it be? In previous elder scrolls games light and heavy attacks were close to 100% of damage output for some builds, no reason to spend resources or cast spells. I see a lot of new players attempting to play like that in ESO, with minimal use of skills. We'll see how they like a significant damage nerf, one that barely affects the end game ceiling DPS.
Why shouldn’t it be such a high percentage of dmg? Because it shouldn’t.
What percentage would you find acceptable? It was once about 25%, but people complained so it was reduced to 15%. Then more people continued to complain, so now it's being halved to ~8%.
Is that the end? Or is it still unfair that using the character's weapon between skill casts gives a DPS gain? Maybe next year it drops to 5% or 3%, then 1%. Are the opponents of weaving really going to be happy with anything other than 0%?
The Devs will decide the overall percentage. It is neither yours nor my decision. And you are welcome to complain about it all you want. But in the end, I think this is good for the overall community. Sorry. Another thing about LA weaving is it still enables good players to get off more skill attacks than the average player. So again, in the end, good players will still land both more skill attacks and more LA.
itsfatbass wrote: »Let be honest, damage has gone whack and off the scales in ESO and a drastic, direct nerf is needed. Will we likely lose some damage? Surely will but will we not the lose the ability to beat fights, including speed runs. 6 figure parses are way too much! And this is coming from someone who does parse 6 figures.
acastanza_ESO wrote: »@maxjapank Let me put it this way, they're changing light attacks so they no longer scale with stats.
A light attack is the basic, innate attack from your weapon.
With this "update" can now put a weapon damage enchantment on your weapon and your weapon's basic damage will not change.
This is stupid.
If they think light attack damage is too high, they can cap the damage. [snip]
From the context I've seen it used in, I THINK it is the way in which you strong together abilities in combat. Like 'ability A gives me this buff, so I use it, then ability b, for another buff, then hit ability c, which lowers my target's resistances, then ability d, which does lots of damage, then back to ability a' for a simple example. I'm pretty sure I'm at least on the right track, but I'm still fairly new, so I welcome people telling me I'm wrong, as long as they also explain what's right.