Year after year of “lowering” the ceiling by nerfing the aspects of the game that require personal improvement and skill but leaving issues like overturned damage sets in the meta patch after patch to drive chapter sales. I’m sure your share holders and higher ups tell you the problem with your low sales and player base getting lower every year since covid has to do with how hard your combat it right? All dungeons have been laughably easy with no incentive to do the “hard”modes, long gone are the days of personalities and skins earned by being a learned player.
Now unlockables are in favor of the low skill player base, entering a dungeon is all it takes to get your reward now, sometimes just finishing it on vet nets you a skin, wouldn’t want to incentivize people to try to better themselves now would we? People’s inability to learn should hurt the veteran player base ever year right zos?
You need to realize the reason why the games player base is getting lower is because ever year since Elswyer we have gotten nothing to improve the combat or keep the game interesting, no new classes no new skill lines, tons of bad sets, no new weapons, nothing. Just features for people that don’t care for combat. Antiquities was decent and added good sets but again that’s devolved into Oaken soul, another one of your attempts to help the bottom of the player base get to the rooftop.
Tribute? Would have been way more accepted if we had a new class or skill line to go with it, but hey we get a trash dot change, longer buffs because the base line players can’t understand to reapply them when they run out and a nerf to weaving! Wow great job guys.
When the dust settles and in your data you see your eso plus sales dwindle now because vet players are giving up after you strip all accomplishments from us yearly, I hope your share holders will finally realize what the real problems are.
Edited by ZOS_Lunar on July 6, 2022 5:25PM Veteran Rank 16 Argonian Dragonknight, Ebonheart Pact.
Xbox One/PC