TheGreatBlackBear wrote: »Additionally, "obscene damage production at the high end" comes from the new shiny sets that you all are introducing patch after patch. Turning tide is free major vuln, Kinras is permeant major berserk and permanent minor berserk, coral riptide is a free permeant 740 weapon/spell damage. Pillar of Nirn's proc is disgusting. Rele is rele. You can't give players these tools and not expect them to crazy things with them if they actually know how to play the game.
VoidCommander wrote: »As someone who has spent dozens upon dozens of hours perfecting light attack weaving and ability uptime rotations on over 10 dps characters, this is going to be a fantastic change. There is no need to keep the pace at such a high level, especially as veteran players age out of the near super-human reflexes younger players have.
The DOT damage increase should more than compensate for the loss of light attack damage. I think this will put a lot of stress on classes having a strong spammable though.
That said, ZOS, if you touch my Templar Sweeps negatively, I will uninstall.
Oh really? Do tell us more about that DOT damage increase
Is this the part you're talking about?
"For example, previously, a damage over time effect would deal 1.5× the damage of a “spammable” attack (such as Surprise Attack) over its duration of 10 seconds, or 0.15 relative damage per second. Now, damage over time effects will deal 2× the damage of a spammable attack over its duration of 20 seconds, increasing its damage per cast while reducing its relative damage per second to 0.1."
"Damage per second" is usually referred to as DPS. You might want to make a note that it's actually DECREASING.
This is only true if you close the delta by raising the floor. It's not true if the delta is closed by nerfing the ceiling. All that does is make high end players do content they already do about 10% slower. It doesn't do anything to help the guy at the bottom if they were struggling to pass certain DPS thresholds to access content because they haven't shifted the 10% nerf to a 10% buff to abilities. So the guy not light attack weaving and only spamming abilities is not going to see any increase in their own performance.Developing content for such a breadth of skill level is undesirable. Closing the delta will allow them to develop content more appealing for more players.
Most low-DPS players I see are just spamming LA, ie reducing LA power will harm those casuals much more than the sweaty endgamers. You will get the exact opposite of what you intent to get.
Dagobertfuk wrote: »[snip]
They gave us that big Overland Feedback Thread to not need to care about closing the ton of threads about that topic anymore.
You already lowered the skill ceiling and now you wanna do it again. [snip] You just archieve that the game becomes ***.
[snip]
Dagobertfuk wrote: »[snip]
They gave us that big Overland Feedback Thread to not need to care about closing the ton of threads about that topic anymore.
You already lowered the skill ceiling and now you wanna do it again. [snip] You just archieve that the game becomes ***.
[snip]
plenty of vets are not hardcore or endgame or pvp... but casuals
probably more vet casuals than vet hc players. by a healthy margin
Dagobertfuk wrote: »Dagobertfuk wrote: »[snip]
They gave us that big Overland Feedback Thread to not need to care about closing the ton of threads about that topic anymore.
You already lowered the skill ceiling and now you wanna do it again. [snip] You just archieve that the game becomes ***.
[snip]
plenty of vets are not hardcore or endgame or pvp... but casuals
probably more vet casuals than vet hc players. by a healthy margin
That doesnt change that this combat fixes dont make you a better player. It just makes you look better and Impossible for veterans/ ''hc players'' to further sharpen their skills. Not rly worth to play anymore for them.
.
Dagobertfuk wrote: »Dagobertfuk wrote: »[snip]
They gave us that big Overland Feedback Thread to not need to care about closing the ton of threads about that topic anymore.
You already lowered the skill ceiling and now you wanna do it again. [snip] You just archieve that the game becomes ***.
[snip]
plenty of vets are not hardcore or endgame or pvp... but casuals
probably more vet casuals than vet hc players. by a healthy margin
That doesnt change that this combat fixes dont make you a better player. It just makes you look better and Impossible for veterans/ ''hc players'' to further sharpen their skills. Not rly worth to play anymore for them.
.
hyperbole much?
LA weaving is still a thing and they still get 10% dps boost over non weavers..
yes mastery should give you a boost. personally I think 10% is amply enough..
this will close the gap. and allow non perfect weavers, which lagged to much behind right now. to earn spots in rosters.
I've been playing since the closed beta of the game
You've always tried to lower the gap between the "pro" and the new players but you always ended up to fail and get things worse
Most of the players already said a lot of obvious things about this useless change but let me add the fact that even if you will give to LA a flat damage, they will always be done perfectly by the good players and the gap will remain
Also, the new players tend to spam LA with some skills when they remember or tend to spam skills without LA.
The first case is the most common one. If you nerf the LA, you're just going to get the thing worse to all the casual players that live the game
On the other hand you're making the end game content of the game very boring for the veteran comminity
Whoever thought about these changes over these years, should really change perspective
Dagobertfuk wrote: »Dagobertfuk wrote: »[snip]
They gave us that big Overland Feedback Thread to not need to care about closing the ton of threads about that topic anymore.
You already lowered the skill ceiling and now you wanna do it again. [snip] You just archieve that the game becomes ***.
[snip]
plenty of vets are not hardcore or endgame or pvp... but casuals
probably more vet casuals than vet hc players. by a healthy margin
That doesnt change that this combat fixes dont make you a better player. It just makes you look better and Impossible for veterans/ ''hc players'' to further sharpen their skills. Not rly worth to play anymore for them.
.
hyperbole much?
LA weaving is still a thing and they still get 10% dps boost over non weavers..
yes mastery should give you a boost. personally I think 10% is amply enough..
this will close the gap. and allow non perfect weavers, which lagged to much behind right now. to earn spots in rosters.
UntilValhalla13 wrote: »Rip any future godslayer, planesbreaker, or swashbuckler runs for those of us on console. Are y'all going to adjust the speed run time limits to compensate for dumbing down the damage? I wish the devs actually played endgame instead of looking at spreadsheets or watching the best players in the world knock these things out with add-ons. Maybe we're all supposed to just be werewolves and rp in the rift.
I'm very much OK with these changes. ZOS has never been friendly to long-term vet players as most no long contribute to their business bottom line. Continuously bringing in new players who buy things, that's where the money is. Not saying vet players don't spend money, just saying they been around long enough to have most of what they already want- unless something new comes out. But they're not buying skyshards, mount upgrades, armories, etc.. because they already have them. Money already spent isn't money coming in.
So in order to keep money coming in, they need to make new players FEEL like they can be equal to vet players. I also do agree with the point that it makes the game easier for disabled and older players to play.
If you want to see a real nightmare scenario of what an MMO could become, check out DCUO! You can pretty much level up through the cash shop, and for those who don't want to, they make the game more difficult to achieve the same things by just playing. I guess that's what happens when F2P occurs, hopefully ESO never goes that route.