I can see the queue for rnd. Other than that, why? They're of very little help when the going gets tough in veteran content. Mostly the opposite. Keeping them alive feels like a burden. I suppose if they start cross-healing each other that might improve things a bit, but as they will keep standing in red I don't think that will ultimately save them either. They basically use the standard NPC AI. If that AI could be improved to where NPCs moved out of red, we'd have a severe PvE meta change on our hands, hehehe.
Of course, if you would only like them for role-playing reasons, then I get that. Now if they started to have some banter among themselves, like your party in Dragon Age, that would be even better. On the other hand it would be totally weird to have this in an MMO where you have real players to play with, wouldn't it? I get that real players frequently break your immersion, especially if you're doing a dungeon for the first time. All the same, is this an MMO or what?
Easy fix: "Companions are no longer affected by AOE and 1-shot attacks."As that takes AI work to fix at a level they certainly don’t have in house (their attempt to have companions avoid red put them in walls, and they never substantively came at it again after that first initial go at it) - and they aren’t likely to spend money on outside help for it at this point.
MaraxusTheOrc wrote: »Sure, as long as you can’t queue for the random dungeon or do veteran dungeons this way. Only story based normal dungeons with NPCs. That would be fine.
redlink1979 wrote: »Companions are not meant to replace players.
BretonMage wrote: »MaraxusTheOrc wrote: »Sure, as long as you can’t queue for the random dungeon or do veteran dungeons this way. Only story based normal dungeons with NPCs. That would be fine.
Why not? I can understand random dailies, but what's wrong with taking companions through vet dungeons?
Waylander07 wrote: »Why can we only use 1 companion at a time, just my thoughts
or they could do away with the forced co-op mechanics when you enter a dungon solo to allow people to solo the dungons to begin with.imperial city prison levers
fungal grotto 2 sword attack
cradle of shadows teleport dude cc
direfrost keep pressure plate
blackheart heaven bone zone
crypt of hearts 2 sword grab
moon hunter keep pounce pin
warrest sweers 2 soul grabby
are the ones I can think off on the top of my head
EdmondDontes wrote: »Waylander07 wrote: »Why can we only use 1 companion at a time, just my thoughts
MMO means massive multiplayer online. The goal or idea is to play with other players, not just play with yourself.
etchedpixels wrote: »BretonMage wrote: »MaraxusTheOrc wrote: »Sure, as long as you can’t queue for the random dungeon or do veteran dungeons this way. Only story based normal dungeons with NPCs. That would be fine.
Why not? I can understand random dailies, but what's wrong with taking companions through vet dungeons?
The thing about a random is you are usually in it with random other people - so it's not really fair on them to take a companion instead. That's different to other runs where you build a group and if you want to take 6 companions into Sunspire ought to be able to.
i think this could kill group play, but that has been dying from other causes for quite some time now
etchedpixels wrote: »The thing about a random is you are usually in it with random other people - so it's not really fair on them to take a companion instead.
EdmondDontes wrote: »MMO means massive multiplayer online. The goal or idea is to play with other players, not just play with yourself.
i think this could kill group play, but that has been dying from other causes for quite some time now