Summoners armor effect

Grandsheba
Grandsheba
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Currently the morph just adds a weaker reusable part passive. It doesnt have any tank qualities mechanics towards its morph, theres bot much of anything added with this morph that the necro doesnt have as a mechanic already at base.

Accept Namira's blessing, wrapping yourself in Ebon bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds.

When you take damage, 5% of your damge-taken is stored in the bone armor. When the armor is removed a bone shard is summonded over the created corpse. The shard last for 3 seconds before exploding in 4m radius for the total damage stored as magic damage.

While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15% and creates a corpse when the effect completes.
"The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."

Summoners armor effect 8 votes

We like to see this change.
62% 5 votes
We like the ability as is..for some reason.
37% 3 votes
  • Zodiarkslayer
    Zodiarkslayer
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    I vote for 30s Duration

    I think increased duration would be the best thing to happen to Summoners Armor.
    Skellettal Mage/ Archer and Spirit Mender are both 15secs, so I think twice that would be best.
    No Effort, No Reward?
    No Reward, No Effort!
  • phaneub17_ESO
    phaneub17_ESO
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    Both morphs suck, last time I used Beckoning Armor it stuns you when it pulls a target. You are immobilized, unable to do anything, and interrupts whatever you're doing when it activates its special effect. Summoner's Armor is less intrusive while its bonus is boring and somewhat negligible at least it isn't stunning me.

    Morph A: Increases duration to 36 seconds. Every time a summoned minion dies, it generates a Bone Spike, stacks up to 5. Each Bone Spike reduces damage you take by 2%, activating the ability again impales your targets with the Bone Spikes dealing physical damage and inflicting them with Minor Maim and Minor Mangle for 4 seconds per Bone Spike consumed.

    Morph B: Creates a a bond between you and your summoned minions increasing their damage and healing done by 15% and extending the duration of your Spirit Mender, Spirit Guardian, Skeletal Mage, Skeletal Arcanist, and Skeletal Archer by 4 seconds and your Intensive Mender by 2 seconds.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Both morphs suck, last time I used Beckoning Armor it stuns you when it pulls a target. You are immobilized, unable to do anything, and interrupts whatever you're doing when it activates its special effect. Summoner's Armor is less intrusive while its bonus is boring and somewhat negligible at least it isn't stunning me.

    Morph A: Increases duration to 36 seconds. Every time a summoned minion dies, it generates a Bone Spike, stacks up to 5. Each Bone Spike reduces damage you take by 2%, activating the ability again impales your targets with the Bone Spikes dealing physical damage and inflicting them with Minor Maim and Minor Mangle for 4 seconds per Bone Spike consumed.

    Morph B: Creates a a bond between you and your summoned minions increasing their damage and healing done by 15% and extending the duration of your Spirit Mender, Spirit Guardian, Skeletal Mage, Skeletal Arcanist, and Skeletal Archer by 4 seconds and your Intensive Mender by 2 seconds.

    Beckoning doesn't stun the user when it pulls a target... not sure where you're getting this from. The user isn't hindered at all when it activates.
  • Grandsheba
    Grandsheba
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    Both morphs suck, last time I used Beckoning Armor it stuns you when it pulls a target. You are immobilized, unable to do anything, and interrupts whatever you're doing when it activates its special effect. Summoner's Armor is less intrusive while its bonus is boring and somewhat negligible at least it isn't stunning me.

    Morph A: Increases duration to 36 seconds. Every time a summoned minion dies, it generates a Bone Spike, stacks up to 5. Each Bone Spike reduces damage you take by 2%, activating the ability again impales your targets with the Bone Spikes dealing physical damage and inflicting them with Minor Maim and Minor Mangle for 4 seconds per Bone Spike consumed.

    Morph B: Creates a a bond between you and your summoned minions increasing their damage and healing done by 15% and extending the duration of your Spirit Mender, Spirit Guardian, Skeletal Mage, Skeletal Arcanist, and Skeletal Archer by 4 seconds and your Intensive Mender by 2 seconds.

    Ive never been stunned when using beckoning armor, it does stun those that hit me and its been updated to pull more often now. Works well for pulling in trash mobs for my groups.

    The other suggestions are just too out there and random, not very feasible nor balanced.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Stx
    Stx
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    I think the current version just needs some polish. Automatic pulls on ranged adds is incredibly valuable. A longer duration and some fixes to the ability revolving around character freedom would go a long way.
  • Grandsheba
    Grandsheba
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    Stx wrote: »
    I think the current version just needs some polish. Automatic pulls on ranged adds is incredibly valuable. A longer duration and some fixes to the ability revolving around character freedom would go a long way.

    This isnt about the chain pulling morph. This is about the summoners morph, but thanks for your input, i agree the chain pull morph is fine.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Stx
    Stx
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    Grandsheba wrote: »
    Stx wrote: »
    I think the current version just needs some polish. Automatic pulls on ranged adds is incredibly valuable. A longer duration and some fixes to the ability revolving around character freedom would go a long way.

    This isnt about the chain pulling morph. This is about the summoners morph, but thanks for your input, i agree the chain pull morph is fine.

    Omg I had a brain fart, "Summoning and beckoning" are too similar 😳 😅
  • Grandsheba
    Grandsheba
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    Stx wrote: »
    Grandsheba wrote: »
    Stx wrote: »
    I think the current version just needs some polish. Automatic pulls on ranged adds is incredibly valuable. A longer duration and some fixes to the ability revolving around character freedom would go a long way.

    This isnt about the chain pulling morph. This is about the summoners morph, but thanks for your input, i agree the chain pull morph is fine.

    Omg I had a brain fart, "Summoning and beckoning" are too similar 😳 😅

    All good it happens they kinda mean thr same thing, be sure to vote though,thanks😁
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
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