phaneub17_ESO wrote: »Both morphs suck, last time I used Beckoning Armor it stuns you when it pulls a target. You are immobilized, unable to do anything, and interrupts whatever you're doing when it activates its special effect. Summoner's Armor is less intrusive while its bonus is boring and somewhat negligible at least it isn't stunning me.
Morph A: Increases duration to 36 seconds. Every time a summoned minion dies, it generates a Bone Spike, stacks up to 5. Each Bone Spike reduces damage you take by 2%, activating the ability again impales your targets with the Bone Spikes dealing physical damage and inflicting them with Minor Maim and Minor Mangle for 4 seconds per Bone Spike consumed.
Morph B: Creates a a bond between you and your summoned minions increasing their damage and healing done by 15% and extending the duration of your Spirit Mender, Spirit Guardian, Skeletal Mage, Skeletal Arcanist, and Skeletal Archer by 4 seconds and your Intensive Mender by 2 seconds.
phaneub17_ESO wrote: »Both morphs suck, last time I used Beckoning Armor it stuns you when it pulls a target. You are immobilized, unable to do anything, and interrupts whatever you're doing when it activates its special effect. Summoner's Armor is less intrusive while its bonus is boring and somewhat negligible at least it isn't stunning me.
Morph A: Increases duration to 36 seconds. Every time a summoned minion dies, it generates a Bone Spike, stacks up to 5. Each Bone Spike reduces damage you take by 2%, activating the ability again impales your targets with the Bone Spikes dealing physical damage and inflicting them with Minor Maim and Minor Mangle for 4 seconds per Bone Spike consumed.
Morph B: Creates a a bond between you and your summoned minions increasing their damage and healing done by 15% and extending the duration of your Spirit Mender, Spirit Guardian, Skeletal Mage, Skeletal Arcanist, and Skeletal Archer by 4 seconds and your Intensive Mender by 2 seconds.
I think the current version just needs some polish. Automatic pulls on ranged adds is incredibly valuable. A longer duration and some fixes to the ability revolving around character freedom would go a long way.
Grandsheba wrote: »I think the current version just needs some polish. Automatic pulls on ranged adds is incredibly valuable. A longer duration and some fixes to the ability revolving around character freedom would go a long way.
This isnt about the chain pulling morph. This is about the summoners morph, but thanks for your input, i agree the chain pull morph is fine.
Grandsheba wrote: »I think the current version just needs some polish. Automatic pulls on ranged adds is incredibly valuable. A longer duration and some fixes to the ability revolving around character freedom would go a long way.
This isnt about the chain pulling morph. This is about the summoners morph, but thanks for your input, i agree the chain pull morph is fine.
Omg I had a brain fart, "Summoning and beckoning" are too similar 😳 😅