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multi player .. solo.. ideas

EozZoe1989
EozZoe1989
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write below ideas what you think this game is about and tell your thoughts on how its solo or group activity needs to be added more group activity could bring back some the old players who left or.. add own ideas on what could be added to the game to make it more fun..

multi player .. solo.. ideas 46 votes

MORE GROUP ACTIVITY
0%
TEAM WORK AND GROUP
0%
QUES AND GROUP ACTIVITY LIKE DUGGENS BUT FOR TOHER PARTS OF GAME
8%
drsalvationMikeSkyrim333ACamaroGuyEozZoe1989 4 votes
SOLO.. IS BETTER O.O
69%
DarcyMardinHargamphaneub17_ESOSheridanSilverBrideTandorshadyjane62BouldercleaveSevalaricgirlEasily_LostSainguinKristTommy_The_GunAcadianPaladinVonnegut2506Micah_BayerArtim_XHamish999SyldrasKallykatjoerginger 32 votes
NEW GROUP DELVES AND WORLD BOSSES.. AND OTHER
0%
MORE GROUP ACTIVITY IN QUESTS.. AND OTHER
2%
iyx 1 vote
QUES FOR GROUP AREAS DELVES AND ALL CONTENT IF CAN CHOOSE GO SOLO OR GROUP
6%
Nightowl_74endgamesmugLyraen_Skyforge 3 votes
MORE GROUP CONTENT IN GENREAL ..
2%
perfiction 1 vote
NOT BOTHERED NO ITS NOT GOING TO CHANGE WISH IT WOULD THOU
2%
Celephantsylvius_Bornasfinmo 1 vote
MEH
8%
AsysWySoSiriusDreamyLutim77 4 votes
  • EozZoe1989
    EozZoe1989
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    QUES AND GROUP ACTIVITY LIKE DUGGENS BUT FOR TOHER PARTS OF GAME
    my thought son the choices i made in poll.. and ideas..

    i am not very good wording things.. because ei have dilexa and verbal and writing .. also typing.. so pleas ebe nice. thankyou..

    think for others also who have left the game because less group content.. solo games like Skyrim and others are solo and multi playing games are meant to be played more group based than solo.. both can equally be in one setting thou..
    the game should be for everyone.. not just solo playing people..
    people think less about others as they did in the past.. that's truth there a real big one..
    times changed in a big way.. people going own sep ways.. and people are there own selves.. people should have own options and opinions..
    group playing content is leaving eso and its sad and so have the group playing people they left also.. we need solo yes but we also need ques and other cool things for trials and group content for solo is only in the game mostly.. add solo but also add group too.. thats idea only not must.. but . if anything no one likes speaking up.. i understand that i been in this forms reddit and other for while and i can say seen a lot people put people down.. its a fact..
    solo demanding all the time
    the group people left and are not bothering because bullies.. and mean people who keep soloing .. i understand why they gave up..
  • Tandor
    Tandor
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    SOLO.. IS BETTER O.O
    There's plenty of varied content currently, so both soloers and groupers are well provided for.

    What's critical to appreciate in my view is that (a) the TES origins of the game make this a hybrid single player/multiplayer RPG rather than a traditional MMO (as stated in the past by ZOS) and (b) forced grouping kills a MMO especially if it wasn't designed that way from the ground up.

    People leave games for a variety of reasons, some of which have been given in the case of ESO as burnout, performance issues, lack of support for PvP, balancing, major changes like the recent switch to account-wide achievements, individual dislike of the combat, and so on. One thing I don't recall seeing on the forum is any suggestion that significant numbers of players have left because of the lack of group content.

    Let's also not forget that two of the four content releases each year are exclusively for groups, with additional group content included within the other two content releases as well. I think the present balance between solo and group content is a very fair one, although I'd personally like a delve or two added to the dungeon DLCs.

    Incidentally, I'm not saying as per the poll option that solo is better, each to his or her own. I simply voted for the only solo option in an incredibly biased poll.
    Edited by Tandor on July 3, 2022 5:30PM
  • AzuraFan
    AzuraFan
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    SOLO.. IS BETTER O.O
    Same about voting for the only solo option because all the others were group.

    I don't see a lack of group content:

    Dungeons
    Trials
    World bosses
    All world events like harrowstorms
    Group arenas

    As previously mentioned, two of the four content releases every year are for groups. Yes, there are players who can solo lots of the above, but there are many players who can't and require a group. For those who prefer to solo for whatever reason, a lot of content is already unavailable to them.

    OTOH, this game has plenty of solo content too.

    There's a good mix of group/solo stuff. I think bringing in more group content at the expense of solo stuff would harm the game in terms of population, not help it. Just my opinion.
  • Artim_X
    Artim_X
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    SOLO.. IS BETTER O.O
    Labyrinth mode (random dungeon generator) that scales with the number of players that enter the instance (1-12 player instance). Any boss/enemy (world, event, delve, etc.) Can end up making an appearance.

    Each run is never the same. Might enter one area and be on a beach, and then the next area takes you into a snowy area. Can have more than one boss up at a time and the scaling will determine the difficulty.

    The further you go, the harder the experience becomes. A delve boss found here will definitely be tougher while a world/event boss might be a bit toned-down if there is only a few players present.

    Due to the randomness of the experience, mechanics that require interrupts have a more unique telegraph. Players can also break free from these of they are solo or just with their companion.

    This is just something that I personally would like to see.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • phaneub17_ESO
    phaneub17_ESO
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    SOLO.. IS BETTER O.O
    Since we now have 4 available companions, I like the option to be able to take 3 from my roster to run Group Dungeons together; you still count as a single player though. You're already doing it solo with or without a companion, I don't see a problem with a feature that lets you do it with 3 to make it feel like a full party.
  • TaSheen
    TaSheen
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    SOLO.. IS BETTER O.O
    I don't do group content now, so certainly don't want a lot more of it. I'm not going to dump my huge ping on other people to deal with.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Nightowl_74
    Nightowl_74
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    QUES FOR GROUP AREAS DELVES AND ALL CONTENT IF CAN CHOOSE GO SOLO OR GROUP
    I think providing a solo option for group activity is the way to go, because a lot of players like having that choice. I'm not one hundred percent certain I chose the right poll option for that, but that's what it sounded like. I personally enjoy being able to complete content solo.

    Variety and small QOL improvements are what I would most like to see, myself. In terms of specific activities it's difficult for me to say, I just want to log in and feel that there are many possibilities. Not that I don't right now, but I think an MMO needs to consistently add content to attract new players, and eventually I'll complete the things I'm working on too.
  • Lonestryder
    Lonestryder
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    The OP is incomprehensible.
  • EozZoe1989
    EozZoe1989
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    QUES AND GROUP ACTIVITY LIKE DUGGENS BUT FOR TOHER PARTS OF GAME
    The OP is incomprehensible.

    then they need to change stuff.. maybe .. make the monster more harder to do
  • Iselin
    Iselin
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    What this and other MMOs need is more quality, casual drop-in, group activities like Rift did 11 years ago with their chaotic and disruptive zone invasions.

    Dolmens, geysers and all the other informal ESO group events are highly localized, poor substitutes for the roaming packs of elite mobs that went everywhere in a zone when invasions happened in Rift.

    But hey, for that to happen here they'd have to figure out a way to have more than 40 players near each other without crashing the zone :)
  • Kiralyn2000
    Kiralyn2000
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    * It's fine as it is.
    Tandor wrote: »
    What's critical to appreciate in my view is that (a) the TES origins of the game make this a hybrid single player/multiplayer RPG rather than a traditional MMO (as stated in the past by ZOS) and (b) forced grouping kills a MMO especially if it wasn't designed that way from the ground up..

    And most "big" MMOs of the last decade had plenty of things that could be done 'solo', because the publishers want all the customers. And there's only so many old-skool "grouping for everything!" MMO players out there.

    Even most 'endgame' progression raiders don't want to need a group to harvest mats / level / do overland.
    Edited by Kiralyn2000 on July 3, 2022 11:03PM
  • DreamyLu
    DreamyLu
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    MEH
    Gosh... That poll has by far too many options, got lost! :D

    For me personally, ESO has a pretty good balance between mandatory-solo, optional-solo and mandatory non-solo. I don't see a need for changes.
    I'm out of my mind, feel free to leave a message... PC/NA
  • Sevalaricgirl
    Sevalaricgirl
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    SOLO.. IS BETTER O.O
    I'm mostly a soloer but this game has sooo much content for all players,
  • shadyjane62
    shadyjane62
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    SOLO.. IS BETTER O.O
    Would very much a storyline dungeon mode. No rewards, just so I could see the story unfold without gaps.
  • drsalvation
    drsalvation
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    QUES AND GROUP ACTIVITY LIKE DUGGENS BUT FOR TOHER PARTS OF GAME
    The vanilla questline is solo.
    I wish all main quests were either solo or instanced for group members alone with a veteran option that would actually sell the boss of the story as an actual threat to mankind and not some puny delve-boss with nice visuals.

    If things are going to be solo, they should be instanced, otherwise there is no challenge with another random player popping in. Otherwise, difficulty should be bumped, each story boss should be at least as hard as a world boss with half health.
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