unless you're doing dungeons or arenas you don't need false god.
SilverBride wrote: »unless you're doing dungeons or arenas you don't need false god.
I'm not. What I do mostly is quest. However I do enjoy soloing dungeons and world bosses and want to be able to contribute adequate damage when I group for things like Harrowstorms and Dragons.
I was wearing Mother's Sorrow and Vampire Lords (was curious if it was actually useful as a Vampire which I no longer am) but I replaced that with Julianos because I was able to pick it up fairly cheaply for now.
I'm wearing the Pale Order ring but plan to start farming more leads for Oakensoul.
For weapon I have a Mother's Sorrow inferno staff, gold quality, on main bar.
I'm already killing things much faster than when I was a Vampire but just want a decent no pet build for how I like to play. And I've only done it in normal so far, but would like to try Vet Maelstrom Arena just too see what I can do.
sorrow + julianos is a solid build. there are "better" options out there, but unless you're looking at vet DLC or vMA i wouldn't worry about it. if you're using 1 bar then definitely get oakensoul, it's really strong.
i recommend dropping pale order, crit surge is more than enough to keep you alive as long as you remember to keep it up. for bosses you can also slot structured entropy as it also heals as long as it's doing damage.
Since I completely overlooked the CP 2.0 option of restoring 1.5K magicka on kill, I'd say you have a point. That said False God returns more, the cost reduction and Minor Slayer aren't nothing, and the Major Expedition would cost you another CP star to (almost) match as well. How much you value the speed is perhaps in the eye of the beholder. I love speed and have found it useful in vMA. Not so much these days, because the better you know the mechanics, the less you need help, but moving around arena 7 or dancing around the ghosts in the final arena, I've found the speed - even using Wild Hunt - helpful in the past.unless you're doing dungeons or arenas you don't need false god. i'd actually go so far as to say it's a bad set since minor slayer doesn't apply. it's basically crit, crit, and sustain.
since the mag on kill and expedition on kill are both in red CP now you're better off just slotting those 2 cp and using julianos.
Yeah, that sounds like a good idea, but it's apples and oranges. Aegis gives you resistances. To be honest, I saw this as a flex spot. I wanted the +20% health regen, because health regen is surprisingly OP. This build doesn't make the most of it, so it's kind of "meh", I suppose. Lightning Splash or some other damage ability also looks good in this spot to me, especially if you use the Atro to get the health regen passive that way. I suppose Armaments gives you the best of all worlds, sustain permitting.i recommend bound armaments over bound aegis. it'll increase your light attack damage and give you a high damage proc every 4 light attacks while you still get the max health passive
I disagree, because we're talking about a sorc and we're talking about a solo build. Flame staves add +10% single-target damage. Lightning staves add +10% AOE damage and +5% all target damage from a sorc passive. Crushing shock is the exception, but this applies to light attacks, Pulsar and the destro ult. That said, the build is terrible for single-target DPS, no question. That's a conscious tradeoff. It's good for something like Skyreach, it's good for Vateshran, and it's good for some places in vMA, such as round 5, where some players run into trouble in wave 4 for the first time, as that wave spawns a greater number of hard-hitting adds than before.lighting staffs are terrible for dps
Being so single-target-focused isn't the be all and end all in solo play as it is for a DD in group play. The difference is less than 10% as well, because light attacks and the lightning portion of Crushing Shock get buffed by 5% from sorc passive. You have a point, but the other reason I like lightning staves is that the channel is easier to target if you ever need to restore resources from a heavy attack.almost all your damage there is coming from crushing shock and light attacks so the 10% aoe damage is doing nothing where an inferno will give you 10% single target damage.
I was incidentally using a flame enchant in the footage.burning is also good damage while concussed is ... unimpressive.
Sure. I think Magma, Slimecraw, or Trainee are all viable. The sustain on prolonged boss fights was just about right with Magma, so I liked that. I also always like the stam sustain for dodge rolling and since we're using Dark Conversion.another 1pc option which is good can be trainee for 1450 max health
As soon as you're in a group situation, Pulsar becomes a questionable skill. I prefer it over other options in vMA, because it's direct and reponsive. I think it will be good for Harrowstorms too. In dungeons you should probably switch to Unstable Wall. That skill can be layed down under a boss for the duration, or it can be spammed and does as much AOE damage as Pulsar. It's just that the delayed nature of that skill plays badly in high pressure solo situations, such as vMA, which is why I prefer Pulsar there. I would probably also look at Lightning Flood in the Bound Armaments slot. Unstable Wall, Lightning Flood, the Atro or the destro ult, are all AOE lightning abilities that can also increase your single target damage. There is a method to using a lightning staff in this build. Whether a flame staff is ultimately still better single-target in an Oakensoul build, I don't know. I haven't tested that. I think what lifts flame staves in a conventional 2-bar build is, in part, the vMA destro back bar people use in those builds, e.g. the buffed light attacks.SilverBride wrote: »I'm not. What I do mostly is quest. However I do enjoy soloing dungeons and world bosses and want to be able to contribute adequate damage when I group for things like Harrowstorms and Dragons.
SilverBride wrote: »I got the Oakensoul ring and made a one bar build based on @fred4 skill suggestions in post #2. I have Critical Surge, Crushing Shock, Pulsar, Dark Convergence and Bound Aegis slotted, with the Destro ultimate.
I would really like to use another damage dealing skill and am considering removing Bound Aegis and using the Atronach ultimate so I would open up a slot but still not lose the passives. I don't consider the Atronach a full time pet since I'd probably only use it on bosses and other similar situations, and not just general questing.
I am considering using a damage dealing skill from the Mages guild skill line so I could then benefit from those passives, too. Does this seem feasible?
I've been going over some of the other comments here, particularly the ones from people who appear to be sorc mains, which I am not. Well worth reading.SilverBride wrote: »I got the Oakensoul ring and made a one bar build based on @fred4 skill suggestions in post #2. I have Critical Surge, Crushing Shock, Pulsar, Dark Convergence and Bound Aegis slotted, with the Destro ultimate.
I would really like to use another damage dealing skill and am considering removing Bound Aegis and using the Atronach ultimate so I would open up a slot but still not lose the passives. I don't consider the Atronach a full time pet since I'd probably only use it on bosses and other similar situations, and not just general questing.
I am considering using a damage dealing skill from the Mages guild skill line so I could then benefit from those passives, too. Does this seem feasible?
I said that. I stand by it. And I am not confused....Whoever said that sorc doesn't have native crit and particularly benefits from spell damage may be confusing sorc with templar. Sorc has Minor Prophecy (crit), templar has Minor Sorcery (spell damage)...
That is pretty much what you said, only I name the passive that gives the buff, not the buff itself.Zodiarkslayer wrote: »2) The Sorcerer Class has only little incorporated Crit Chance (Exploitation Passive) and no Crit Damage.
does NOT say the Sorcerer Class HAS spelldamage, it says it SYNERGIZES well with spell damage. Please, see: Expert Mage Passive, for referance.Zodiarkslayer wrote: »3) The passives of the Sorcerer Class fantastically synergize with higher Spell Damage. I choose Burning Spellweave for this.
By the way, Burning Spell Weave, Order's Wrath and a Sharpened trait give 61,1% crit chance. That is not the point here....but Hexos + False God and a Precise weapon already gives you 62% crit. That is quite a lot ...
That said please clarify what you mean by DLC dungeons. I get the impression you and I mean different things. In my book dungeons are 4-man dungeons. Many 4-man dungeons can be soloed. Some are quite easy, even on vet. Fungal Grotto 1 is easy enough even on vet hard mode, as I showed in the video. Is that what you mean, or are you only referring to delves and public dungeons. Big difference. My builds use a shielding set and the amount of self-healing that they do to cater for soloing (some) 4-man content comfortably.
DLC world bosses also run the gamut. Some are easy, some are hard. IMO there is no way @Zordiakslayer's build, with the skills from the editor, would survive the Unfinished Dolmen in Wrothgar solo, nor would mine. Maybe someone will prove me wrong. Mine might be able to do it, but it would be borderline. For a casual player I know better builds that would do this more comfortably.
SilverBride wrote: »I got the Oakensoul ring and made a one bar build based on @fred4 skill suggestions in post #2. I have Critical Surge, Crushing Shock, Pulsar, Dark Convergence and Bound Aegis slotted, with the Destro ultimate.
I would really like to use another damage dealing skill and am considering removing Bound Aegis and using the Atronach ultimate so I would open up a slot but still not lose the passives. I don't consider the Atronach a full time pet since I'd probably only use it on bosses and other similar situations, and not just general questing.
I am considering using a damage dealing skill from the Mages guild skill line so I could then benefit from those passives, too. Does this seem feasible?
That is me a year ago. 😅 Now I occasionally PvP and SOLO DLC Bosses and dungeons as well. I believe you can get there too. 💪SilverBride wrote: »I am a casual PvE player. I do not PvP. I quest and like to solo normal dungeons and base game World Bosses. I would like to be able to solo DLC normal dungeons and World Bosses but these have proven a bit too challenging for me so far. I also want to contribute decent damage for things like Vents and Dragons and Harrowstorms.
Zodiarkslayer wrote: »I found it intriguing to theory craft a sort of Lightning themed Sorcerer. Sadly, I wasn't able to make that a one bar build.
Here is my take, and it has a LOT of survivability in it.
It is suboptimal, though. More like a theme build, really.
Damage will be somewhere between a wet noodle and a wet towel. But it'll get you through Base Game Veteran Dungeons.
Zodiarkslayer wrote: »I found it intriguing to theory craft a sort of Lightning themed Sorcerer. Sadly, I wasn't able to make that a one bar build.
Here is my take, and it has a LOT of survivability in it.
It is suboptimal, though. More like a theme build, really.
Damage will be somewhere between a wet noodle and a wet towel. But it'll get you through Base Game Veteran Dungeons.
Storm-Cursed's Revenge + Heartland Conqueror + a Mythic or Monster set of your choice.
The secret is to use Charged trait with Heartland Conqueror to proc the shock status effect a ton, which deals a little bit of shock damage up front and helps to proc the Storm-Cursed set. I couldn't believe what a difference it made, but my DPS jumped almost 20% with Heartland Conqueror (I used Infallible Aether before).
It's the ultimate shock sorc and it rocks. Single target is respectable and the cleave damage is nuts.