Grandsheba wrote: »When did they make it clear about procs? I saw the update 32 changes to order of procs which i feel was good but then they went to the extreme and just removed set combo and the use of status effects, poisons and the like?? Why would they do that??! For all tha tjust remove alchemical poisons and status effects from the game becsuse they are far less useful now or juet remove sets. That makes no sense, so sets the state they proc from procs wont proc now??
To add from testing, yes this set only work for SOME dot classified skills. Skills that causes dots via status effects do not work, status effects in general do not work. Im seriously st a lost as to why they thought this was a good idea to take a mechanic commonly used in game for years and make it no longer functional.
I really appreciate the insight, just not sure if its worse finding out its not a bug/mistakes but it was planned to be a bad experience coming back to the game.
They never made it clear regarding weapon enchantments/poisons. Many people assumed it was a bug, but someone somewhere elsewhere on the internet said that some developer said it was working as intended. Without making any real formal/official note about it.Grandsheba wrote: »When did they make it clear about procs? I saw the update 32 changes to order of procs which i feel was good but then they went to the extreme and just removed set combo and the use of status effects, poisons and the like??
Grandsheba wrote: »Again, thank yall for the insight! Ive been looking more into the topic and its very vague and bias. I see thst people only rrally complain about pvp and their simple stance is to just remove things eith no regard to a domino effect. This isnt balancing so ill make ankther post to address this main issue with a solution page as well as an agreement that pvp is meant for players to die not survive everything. Tha tto survive is a feat of tatics, player skills and luck. Not the exploits or removal of game mechanics.