I just want clarification on the reasoning behind choosing to revert back to a fully random queue system for BGs after everything Rich Lambert said on stream.
It doesn't make sense.
_adhyffbjjjf12 wrote: »I just want clarification on the reasoning behind choosing to revert back to a fully random queue system for BGs after everything Rich Lambert said on stream.
It doesn't make sense.
it makes sense, the population of the game is at deaths door, and will be until they fix the underlying issues. Queues etc are a side effect.
Clearly there's enough population to support a DM queue. Coming straight out of the Creative Director. Just ignore everything I said and keep blaming animation cancelling if you want though._adhyffbjjjf12 wrote: »The game has major gameplay issues so there is no population. No amount of queue fiddling will EVER fix that. Its not the fault of DM players, and its not the fault of non DM players. Its ZOS at fault due to bad design choices and unwillingness to invest.
Clearly there's enough population to support a DM queue. Coming straight out of the Creative Director. Just ignore everything I said and keep blaming animation cancelling if you want though._adhyffbjjjf12 wrote: »The game has major gameplay issues so there is no population. No amount of queue fiddling will EVER fix that. Its not the fault of DM players, and its not the fault of non DM players. Its ZOS at fault due to bad design choices and unwillingness to invest.
_adhyffbjjjf12 wrote: »Clearly there's enough population to support a DM queue. Coming straight out of the Creative Director. Just ignore everything I said and keep blaming animation cancelling if you want though._adhyffbjjjf12 wrote: »The game has major gameplay issues so there is no population. No amount of queue fiddling will EVER fix that. Its not the fault of DM players, and its not the fault of non DM players. Its ZOS at fault due to bad design choices and unwillingness to invest.
look at all good AAA mmorpg with successful BG and you will spot the common themes that makes the format work. DM is a part of this but in a healthy AAA mmorpg its not the sole component, in fact its rarely the favourite format in a good game. For healthy long term pvp you need a healthy mix of BG gameplay options including dm. Selfish thinking does not help here, ZOS and the player base needs to think about the player base as a whole, not just a niche.
You want to know the issues, go ask a new player who has shunned BG after a few games and the answers will be pretty obvious.
gariondavey wrote: »[snip]
_adhyffbjjjf12 wrote: »again, lack of queuing options is a side effect of poor population, which in turn is a side effect of many layered problems including: lack of pvp/pve split, 3 team BG, animation cancelling, overtuned builds, poor rewards trees and visualisations.
ZOS will know this, they can see other games that successfully implement BGs they just don't want to talk about something they are not prepared to invest in.
ketsparrowhawk wrote: »If getting a DM queue is completely off the table, it would be nice if we could have kills earn points in non DM modes. Like maybe 5 points per kill. That way everyone can contribute to the W however they please.